Every. Single. Time.
Here is where I am getting 4v1d at DR. One of the hunters is coming back from zone in after dying, so he either died in middle or at FR.
This is after they called INC to FR and lost it. The guy in chat says they had five, but I doubt that. They probably lost a 2v3 or 2v4 (at worst) which means the people in middle that didn’t go to FR to help or come to DR to help me were being held off by a MW and maybe one or two other players who rotated to come 4v1 me.
2K+ MMR match btw, with two of the weak links being “Hero” players.
I am always saying it is best to have both, but a team could have 100HKs in WSG and the other team have 2 HKs and still lose if no one on their team plays the objectives. So, yes. Objectives are more important than scoreboard kills and damage when it comes to winning a BG but it is hard to win when you are lacking either one or the other.
Stop being a contrarian…
I’m not sure you did the number counting. You have 4 on you there, if there is minimum 1 enemy mid (maybe more?) that means they should have max 3 at FR. You have 1 enemy healer with you, which means they had max 1 healer and 2 dps at FR, maybe less.
If you’re at DR, the 2 bozos are mid, that should leave 5 of your team to take back FR. If there were more enemies mid than 1, then that should be easy for your team. If there was 1 enemy mid, that would leave a 5v3 for your team. Either way, your team should have had that base back regardless of the 2 mid
I get you don’t like them, and maybe they’re awful, but this still seems exactly like people screaming bloody Mary at road fighting. Road fighting is not always a bad thing, there’s 2 sides to it
If there was actually 1 mistweaver mid, that’s really bad for your team lol
Edit: I made the assumption that the two priests were one of the heals and a shadow priest. if it was both healers that’s different
There were more than two at mid from my team. The mini map is on the lower right of my screen. Our team had four/five players in mid. It does look like one person from mid did try to go to FR to help but was too late.
We had two bases at the start. The people in middle should have immediately disengaged from the fight at middle to support those bases. They didn’t. They have bad map awareness.
The flag is 100% entirely meaningless for your team to have if you have two bases.
BTW, I agree with you about 2 people tying up multiple people on the enemy team. That is just not what happened here.
But that also means it wasn’t just the 2 priest’s fault, that was your whole team mid that caused that issue. I think you just didn’t like them, but they didn’t throw lol
Oh 100%, when I duo I just run to the opposing tower and force a fight there
I can’t see how many people are where. I see two priests mid and two FR
Because their dots are stacked on top of each other in mid. There are four there in my screenshot because you can count four people not there on the mini map. Also, I have the full video so I can watch where people went on the minimap.
It was a healer priest and druid that were together, fwiw. The other priest at mid was a shadow priest. Our second healer is at zone respawn in the screenshot. They got killed at FR.
Blitz will be DOA for the same reason Shuffle is currently dead and queues are routinely over an hour for DPS.
And that is because healing doesn’t win games and so healers don’t play it. Simple as that. The surest way to lose a BGB is to top healing. The games where I do 50-70m healing are all the games I lose and I’m not talking about healing to the detriment of objectives. I’m talking about Kotmogu and Mines which can be perma teamfight maps. Healing bad teams doesn’t make them good. Keeping frankly horrible DPS alive doesn’t make a difference in the outcome of the game so healing feels like a Sisyphean task.
So long as healing is necessary as a role but has no real impact over the outcome of the game, healers won’t play, queues will be unacceptably long and the game mode will die. We saw it in Shuffle and we will see it again in BGB.
Funnily enough, the only PvP game mode where healers have a real impact over the outcome are Epic BG’s which is why every EBG has 5-15 healers in them. No shortage of healers there. But in regular BG’s you’re lucky to have 1 healer on each team. Shuffle queues are 50 minutes because nobody wants to heal them and BGB queues are lengthening as more healers realize how little impact they have over the maps. What used to be 10 minute DPS queues are quickly approaching 30 minutes already.
Strange. Had a 4 minute queue as duo going into a 2020 MMR game just last night. Queue times have dropped significantly for even higher rated matches in the last two weeks. I’m thinking they have made the matchmaking more flexible. My solo DPS queues have all been under ten minutes the last few weeks as well during active hours.
As far as healers never having an impact on the match? LOL. Healers can have a huge impact, obviously. Of course, there will always be times that your team isn’t going to be good enough to win no matter what you do but this effects players of every role.
Your MMR affects this. My main who is 2k+ MMR around has queues anywhere from 10 to 19 minutes depending on the time of day. My alts have queues anywhere from 4 to 10 minutes depending on their MMR. I know people who have had 50+ minute queues and just logged off.
As far as healers not mattering in BG that is completely false. Sure in a normal random BG where you could anywhere from ZERO to 3 healers that affects the game, along with gear etc etc. In BG blitz ilevel is more normalized and each side as the same amount of healers. The difference being maybe one team has a stronger spec.
People are REALLY quick to point out flaws with the mode without figuring everything in. BG Blitz isn’t advertised, has no real rewards and isn’t rated (obviously). Throw in BG Blitz maps are sometimes quite different from normal and RBG maps so that leads to confusion and people sometimes not doing objectives correct or at all sometimes not even on purpose.
Overall everything I mentioned above worries me. I expected changes by 10.2.5 patch and maybe more rewards or even Blitz counting towards vault or something. There needs to be more getting people playing it. Idk maybe we will see something in season 4.
I know this is what people think and I know that the average DPS thinks of healers as being OP but it just isn’t the reality.
Going through almost 100 BGB breakdowns in Reflex and Details shows that the team with the most overall damage almost always wins and the team with the most healing but not the most damage wins less than 20% of the time from my games over the last few weeks.
I couldn’t find a single instance of a DPS losing who topped damage by 50-100% but I’ve got dozens of matches where I’ve done 50-70m healing and lose while the next best healer is at sub-20m.
I’ve been consistently checking Damage breakdowns in BGB and haven’t encountered a single instance of a DPS severely gapping the other DPS and losing. The bottom line is that, for example, any BG with 1 DPS doing 40m damage compared to the rest of the DPS doing 5-20m, that big DPS is winning 100%. The same simply isn’t true for healers. There is no way for healers gap other healers and win.
To put it another way; a significant DPS mismatch leads to the better DPS winning. A healer mismatch is practically meaningless and the outcome of the game still comes down to DPS balance because an extremely good DPS gets kills, creates numbers advantages, controls ground and generally takes objectives. An extremely good healer turns their team into damage sponges but doesn’t create numbers advantages, doesn’t get kills and doesn’t take objectives as a result.
I play my healer monk in blitz all the time, I won’t touch shuffle on any healer.
If you’re looking at meters, you’re doing it wrong.
Yes and no here.
A good dps or healer can really make or break a team.
Insane dps pumpers can make OBJ so free.
On the other hand, people who just roll over and get squashed also hurt the team more and more.
It’s a strange give and take with the meters, though.
A healer that is doing less healing than DPS on their team also generates kills. For the enemy team.
There are many different things that can effect the outcome of a match. Sometimes it is a DPS mismatch. Sometimes it is a healer mismatch (less common, but your position is that this never happens).
But, the biggest thing in Blitz are mismatches in playing objectives. The team with the most damage and most DPS often loses in Blitz, and that is not because of healing or damage mismatches.
This is from last night. The enemy team lost because their two healers stuck together the entire match and the enemy DPS zerged with them because PvP is scary and you might die if not near a healer or something. So they won every team fight that they were in, but…
I mean they aren’t “OP”, only in the sense like SOME DPS specs they could be OP.
This doesn’t prove or disprove healing doesn’t matter. Damage matters, if no one is doing damage nothing dies making everything else harder. Of course if your team is getting out damaged, even if you have really good heals, if nothing is dying it’s hard to win. However good heals can meh dps, and vice versa. Scoreboard doesn’t tell the whole story, and is a classic mistake I see people use as a go to.
Healing plays a different role though. The scoreboard doesn’t show that. Damage is how things die. Healing is to make sure though players doing damage live to do damage.
Yes this makes sense. But it doesn’t prove healing doesn’t matter.
Cleaning up old posts!
Yeah, some unfortunate players are going to be stuck in Elo Hades. Even if they are “better,” it’s harder to carry an 8-person team to victory.
Blitz already has long queue times. The queues will probably get even longer when rating is activated and MMR matchmaking is more strict.
I don’t think Blizzard has a solution for the lack of healers.
Cleaning up old posts!