Blitz DWG and Arathi: Necessary changes

These are the only two maps in Blitz I feel like are inferior to their normal modes.

  • 5 objectives is too many for 8 people. Doesn’t feel good to consistently win your fifth of the map and still lose the overall game being you can’t influence the other 4/5ths of the objectives.
  • Invulnerability timers don’t last long enough to encourage drifting to a new base on DWG because it’s so big.
  • Arathi is smaller, but you barely get to fight before you need to recap the base you left from.
  • 4 second cap time massively overvalues Rogues/Druids.

It’s clear the purpose of the invulnerability timers was to discourage base sitting and encourage team fights. However, team fights generally last longer than the 45 seconds you have to get to a base, dismount, fight for 15 seconds, notice the base you left is coming off invulnerability, leave combat, mount, go back to recap your original base.

These maps absolutely need 3 bases active at a time. I’d suggest Lm/BS/Mines and Ruins/Market/Farm, with lesser side objectives like teamwide buffs at St/Arathi Farm/Quarry/Shrine. That would encourage actual skirmishes, while making sure the non-active nodes aren’t dead space.

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I agree with most of the points you bring up, but I disagree with your conclusion.

I would prefer these BGs just not be in the rotation at all. The maps are designed for more players than BG Blitz allows. If you have to start butchering the design of the maps to accomodate the few numbers, just don’t bother putting those maps in the rotation in the first place.

Arathi Basin and Deepwind Gorge aren’t necessary when we have Battle for Gilneas.

I’m also not a fan of what they’ve done with Eye of the Storm. The inactive nodes just lead to confusion and painful situations where your FC will run to a node that isn’t even active. Just leave everything active and let the teams decide how best to allocate their pool of players between the objectives.

There are too few maps as it is to remove any from the rotation. Playing the same map over and over gets stale, even if you’re just playing the same “mode” on a different map.

Hard disagree. I’d much prefer playing on fewer maps that fit the reduced team sizes than playing on butchered maps that don’t work for the sake of variety, especially when the larger maps are just a different look of the same objectives.

they need to just move DWG to the epic pool, it would probably work and feel good as a 25v25, its not fun in rated, its not fun in blitz, its only tolerable in randoms.

which is frustrating because some people like base sitting. domination maps have always had base sitting and it feels wrong to not base sit. in blitz only mindless zerging is encouraged, there is no reason to strategize or assign people to nodes.

I think my point is base sitting is actually the better strat.

If you leave to team fight, neither side will win the team fight before the side bases are available to cap again

DWG normally turns into a 5 minute 5v5 at Market while 3 others players duel for bases on the side. DWG is so big, there’s usually no point to leave a base you’ve fully capped. Arathi is smaller and let’s you float more, but fights for a new base still normally last longer than 45 seconds.

I think the meta will devolve into just cc’ing someone and spinning the base

First person to get the cap wins the game

You don’t have to kill anyone, you just have to kidney shot → cap → live

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Yea, if you’re smart and have the kit, you should absolutely CC cap.

But obviously Rogues are going to vastly outperform people in that regard, with Druid being the runner up

In RBG’s the prevalence of a teamfight made it so you couldn’t just cap bases, your team has to win the teamfight or they get total map control

with the current setup, there is no way to control the map with a mob of people, because you leave 3 bases open if you do

Polymorph/rep/Dh’s can sap cap/hex/warrior fear etc. Everything can take bases fairly easily

I did RBG’s in s1 with a hero team and took bases as a prot pally

cap the base then play los and throw daggers, what is anyone going to do. You can’t stop that kind of gameplay with so few players in the match

They need to just remove the “blitz” rules and make it random bg rules. That’s what most people (if not all) wanted anyway. No one asked for this version of “solo-q bgs”

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……

You just combined CC from 5 classes

Meanwhile Rogues have Sap, Gouge, Kidney, Cheap Shot, Blind, Smoke Bomb, and COS immunity all at once. That’s 6 cap conditions across 3 different DR pools. There’s nothing that can outduel a Rogue for a 4 second flag, unless there are some serious CD disparities.

For most classes you need to trinket One CC, and you won’t lose the base

All of those cc’s can be used to get a base

Skinnyfiend in RBG’s has played veng exclusively for as long as I can remember.

He incaps someone and then drops a fear on them and takes the base

You can just earthgrab totem/hex to take a base

Are rogues the best at it? Sure, but everyone can do it

With 2 people you can do combos to take a base from multiple people

J and I would “3 2 1 go” stormbolt on 1, hoj on one, and then I’d rep stormbolt and we’d take bases from 2700 teams

My point is, once you have the base you have no incentive to fight. None. The meta will just turn into people running around the leaf at farm in DWG and there’s nothing anyone can do to stop it

There isn’t enough players to force fights, at ANY base

If you’re saying every spec has access to CC that’s 4 seconds of longer in duration- true.

But some specs (mainly Rogues) have such a huge amount of it, on top of other mechanics like COS preventing magic damage from interrupting the flag cap, which make dueling for flags excessively lopsided.

Make market worth 3 bases and put 2 resets and a zerk there
dusts off hands
Problem solved

Make lava cart in silvershard worth 2

Make blacksmith worth 3

now people have a reason to commit to a fight

The current version of blitz needs A LOT of work.

AB and DWG are the only ones that need some revision, IMO. Emphasizing market and blacksmith would be good. Like market and one more node stays relatively even with having three on the outside.

Although, I wouldn’t be upset if DWG was completely removed as being just too big. AB is definitely workable though with revision.

EOTS is fine when both sides understand how the map works. You can’t called it a failed map just because it confuses people. It’s really not that difficult to figure out.