Bleed Immune Target Consistency

One thing SoD has been largely good at in it’s vanilla re-releases is removing immunities that prevent players from actually using their kits in encounters however I have noticed (particularly with the many skeletal targets in P7) that there is virtually no consistency to what is/isnt bleed immune. For instance in KC the skeletons that have bleed immunity (on the bone pile) have the same model as the ones that don’t, as do the protectors- the same is true with trash at the beginning of the military quarter in Naxx- the biggest offender being the ENTIRE dead side on Gothik. I get that they don’t want to fully remove immunities from the game but I would appreciate a bit of consistency with how they are implemented in more serious content.

Sincerely, Rogues Druids and Warriors

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QoL Book:

Exsanguination

  • Allows all bleeds to affect all mob types

Versatile Toxins

  • Allows all poisons to affect all mob types

PS: It’s really irritating that Deep Wounds will affect some mobs that Rend won’t. Especially since Taste for Blood only works from Rend bleeds…

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