Blaster Master questions

I’ve managed to acquire 1 item with this trait.

Is it worth the rotation if you have just 1 item with this trait? Or do you really need 2 or 3 items to make it work?

If the BM rotation can work with 1 or 2 stacks of this trait, what other traits should I ideally get to “help” it?

Also, from what I’ve seen on the video and the limited info I’ve been able to read the talent selections required:
Flame On (obviously)
Meteor
RoP

Any other talents that are not optional?

The BM rotation disregarding the pre-Combustion Fire Blast casts(and the option of dropping Meteor late for a higher max-tick) will be functionally identical to the default rotation within Combustion. It’s accomplishing the same things, but in different orders to allow for Fire Blast to be staggered in a way that keeps BM rolling.

So at the very least the rotation is neutral. With even 1 trait, it is a tremendous gain for add-wave type fights and a significant gain for ST fights. Sims are currently in progress, but generally people are tending toward the rules of thumb that the BM rotation is a 2% ST gain per trait, and a BM trait is worth dropping 15 ilevels for.

The only mandatory talent for the BM rotation is Flame On, everything else is fight situational and doesn’t interfere with BM all too much.

@keestus,
Thanks for the info

but…
Grrrrr… frustrated…

I’ve looked these over…
https://www.altered-time.com/forum/viewtopic.php?t=7049
and this

Looks like I have to stack far more haste than originally described to pull off a 4 stack combo on a target dummy.

I dug deep and gem’ed/enchanted/food buffed my way to enough haste to bring down my Fireblast recharge rate to 8.2 seconds. I think with practice I can probably get the rotation down at that level.

The diagram on altered-time is specific to the 5 stack rotation. It seems like the 4-stack bm rotation (without Lust/Troll racial) version would be:

RoP
Fireblast (1st stack)
Meteor + Combust/trinket overlap
Pyro (if started with a crit, otherwise skip and wait to cast next FB)
Fireblast (2nd stack)
Pyro
(meteor will land before 3rd stack)
Fireblast (3rd stack)
Pyro
Fireblast (4th stack)
Pyro

Combust is probably expired after the last FB or Pyro and just continue normal rotation.
Also, start saving Fireblasts 25+ seconds prior to starting this to make sure I start with 3 FB’s.

If I’m wrong, correct me.

Well, the rotation described seems to have far too few Pyroblasts. You should be getting 6 Pyroblasts generally and very often 7 or 8 Pyroblasts with Time Warp depending on your haste values.
There’s an image in that altered-time link that has an example rotation that shows the difference between the HU and non-HU rotation, so make sure you practice both. Switching up the rotation is key to making sure you can Fire Blast, maintain stacks, and not munch HU procs.

If you want to make it considerably easier to monitor stacks you should get this weakaura: https://www.wago.io/SkARKRsom

This is absolutely one of the harder rotations in the game right now, so don’t be too concerned if you can’t yet do it consistently. I drop my BM stacks mid-rotation in raid a LOT.

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Without Timewarp/hero/lust/etc… and for a non-Troll

The 4 stack rotation. That’s my focus.

The video and info on the only 2 threads on altered-time which I found with detail on the BM rotation implies it can and should be done without timewarp and as often as possible (whenever combustion is ready). And that having a 4-stack still results in significant damage
These are the 2 threads I’ve seen

https://www.altered-time.com/forum/viewtopic.php?f=4&t=6917
https://www.altered-time.com/forum/viewtopic.php?f=4&t=7049

Again, the information in those two threads only diagrams a 5-stack usage where timewarp and the troll racial are being used.

If there are other threads with info that applies to

  • No timewarp
  • No troll racial
  • 4 stack rotation

Please link them. Thanks.

I’m not sure if there’s threads for it, but most of the research has already been done in the #research channel of the AT Discord. For a non-TW 4-stack rotation you need 14% haste, with 15-16% being comfortable for 4stacking.

https://cdn.discordapp.com/attachments/506548624097017876/506548648218198076/unknown.png

If your Fireblast recharge is 8.2 seconds, you absolutely can get to 4 stacks. I’m doing it (not consistently though, still learning) with 8.7 cd.

I notice that you’re not using scorch at all in the list you typed… I’m not sure you can stack it without using Scorch at all. Are you delaying the FB refresh until the very last moment?

That image doesn’t make sense. It shows what looks like 2 pyroblasts back-to-back in several places and that can’t be done in a 10-sec combust window.

For example, the top path has
RoP/FB (slight overlap)
Meteor
Combust
Scorch/FB (slight overlap)
Pyro (this will consume the hot streak, but crit to give another heating up)
Pyro again? how? there is no hot streak, just a heating up. It’s not an instant cast.
Scorch/FB
Pyro
Pyro again?
Scorch/FB
Pyro
Pyro again?

The bottom path “with HU” has the same thing.

I suspect that attempting to rearrange the order of the scorch and pyro’s in those spots won’t work.

The image is taking advantage of server lag.

What happens is if you have a HS buff, and you’re casting scorch.
Scorch hits instantly, but the server has to register the hit, and then tell the client. In this time, you can actually consume the HS buff with Pyro before your client gets the acknowledgment from the server and apply the HU buff. Your pyro then crits and convert the HU->HS

Hence, double Pyro.

In-game, what happens is that you wanna spam the pyro button when you’re almost done casting scorch.

Back to back Pyros 3 times during Combustion is plenty doable.
https://gfycat.com/ThriftyUntidyIchthyosaurs

I think it’s just spell queuing.

The “Lag Tolerance” setting will allow you to queue up skills in a short window(400ms? by default) and allow you to execute these spells in the same moment. HS won’t munch the HU generated by Scorch, despite the Scorch landing when you have a HS. The HS is spent and the HU is generated on the same server tick.