Blade Flurry Animation Is Annoying

As im sure most outlaw rouges know, the standard animation for sinister strike is a nice broad upstroke that flows into a cool followup if it procs, complete with huge blade trails it feels very nice to hit things. But recently ive been super annoyed by the fact that when blade flurry is active (which it should almost always be) your sinister strike animation becomes this long sort of twirl, that not only feels way slower, but it also INTURUPTS itself when the doubble hit procs, it actualy feels like it slows down my rotation and makes everything feel 100x jankier, i wish they would at least give the option for blade flurry to not change the sinister strike animation, maybe its just me but its astonishing to me that an actual blizzard approved animation is saposed to reset half way through. It looks like its a bug but its not, really messes up my ability to have a smooth rotation for some reason. Just wondering if this is just me being weird or if any other outlaw rouges hate the blade flurry animation.

Had never noticed that the animation changes.

But for dwarves it goes from a quick upswing to a pretty epic , overhead downward strike with the offhand during BF, looks mean AF.