Blacksmithing Patron Orders

Patron Orders for Spark items that do not provide all of the Sanctified/Charged/Ironclaw Alloys need to stop. No one is paying 50k+ gold to get these done. And they sit in your Patron Order list for up to a week. Is the expectation that you go farm the materials to make them yourself? Our time is far more valuable than that.

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Definitely agree. I looked at one today where I needed to provide 6 x Sanctified Alloy at 3 star quality (among other things). That was about 40k for 10 artisanā€™s acuity and a artisanā€™s consortium payout. Since I really want the artisanā€™s acuity I at least went and priced out the stuff on the auction house before saying no way.

Yup, the Patron WOā€™s are BS, and the tinder boxes to make the Sanctified Alloyā€™s drop rate is really dumb.

I recently got a Patron Order that included all of the alloys but itā€™s an item I canā€™t make lmao.

Iā€™m couldnā€™t believe my eyes, a patron order actually offered all of the mats.

Oh the humanity

I just donā€™t do them. I noticed we started getting 1kp reward orders when we get behindā€¦ and the blacksmith 1kp orders both require lower quality and provide the expensive mats. Thereā€™s some deliberate design here to make players either buy gold or use gold but it is likely to have unanticipated impacts like quitting the profession entirely.

Iā€™d say it is more likely just another instance that Blizzard does not play their own game, as that price on the to craft? that is based on AH and, possibly, vendor mat prices. Blizzard sets the vendor mat prices, players are the ones that set AH prices where they are

Maybe what need to happen is Blizzard needs to do what they can, but players, I.E. US, need to stop looking at gold as something to chase/stcokpile/etc.

50k for kp, Iā€™ll take it.

Iā€™m running all professions on many different alts and blacksmithing is going to be one that I level over months. Not going to pay 50-70k to craft something when my leatherworker spends 3k to make an item. Crazyā€¦

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I see this in the recent blue post on hotfixes:

Patron Orders

  • All customers (except for the Artisanā€™s Consortium) now have a chance to provide basic reagents.

  • Increased the likelihood for all customers to provide basic reagents.

If ā€œbasic reagentsā€ is referring to materials like Sanctified Alloys, ā€œchance to provideā€ is unacceptable. Always provide, even if that means those materials arenā€™t eligible for a return from Resourcefulness on Patron Orders.

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Charged Alloys too.

I refused to a do an engineering patron order the other day because it required 125 bismuth bolts, but that would still be far cheaper than some of the weapon requests that Vokgret likes to put in. Iā€™m thinking that we are his patron instead of him being ours.

bumping for visibility, still an issue after the hotfix yesterday

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Yeah, half the Orders my Tool/Alloy Smith got are Sanctified Alloys that they didnā€™t provide, along with an Artisan tool that wants 5 Null Stones.

My Weaponsmith has another 3 orders for Sanctified Alloy that werenā€™t provided.

Patch did not help.

I did get a few orders that provided all of the alloys so they are coming through but theyā€™re still mixed in with new orders that have no alloys provided.

Way too little too late. Many folks used ā€˜the professionā€™ shuffle to gain unlimited acuity and kp. The rest of us will never catch up until nothing sells anymore.

How does shuffling professions get you unlimited KP?

The original shuffle was to drop your intended final crafting profession and learn another one, skilling up to learn all trainer-teachable recipes, doing each of those once to collect a first craft sprout (which includes a bit of AA), then dropping that profession and learning another until you come back to your intended profession with a lot of AA already banked.

That went away when the devs removed the first craft bonus for trainer-taught recipes.

(I think ā€œunlimitedā€ might be hyperbole.)

The banked AA allowed these crafters to get a jump on recipes that patron orders wanted.

I donā€™t know the details of ā€œunlimited KPā€, since I havenā€™t studied the very theoretical issue beyond a passing interest in the lifestyles of degenerate profession crafters.

As I said, anything with ā€œunlimitedā€ has to be considered exaggeration for rhetorical effect.

Thatā€™s AA though. How does it give you unlimited KP?

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in the first week of this xpac the recipies learned from your trainer awarded first craft bonuses. Lots of quick Acuity to buy the kp from artisans also the highest end profession equip right off. Then drop the profession and do it again with a new profession.

Funnel what you could to a main. They werenā€™t quick enough to nerf it but they sure were quick to nerf the ability to level your character that way.

When you unlearned a profession and returned, it mistakenly gave you the trainer recipes again and another first craft bonus.

So how do you funnel KP to your main?