So, if that’s the case, you could also just drastically increase the spawn times to like every 5 minutes, for example, and tank the price. This is assuming that there is “a problem” with the supply of Black Lotus, and increasing its quantity would solve that problem (rather than displace that problem).
The consensus opinion is that they should reduce the spawn time by a factor equal to that of the increase to the server population caps.
If they doubled the cap, the spawn rate should be lowered to 30 minutes.
If they tripled the cap, the spawn rate should be lowered to 20 minutes.
BTW, nobody knows for certain what the caps are in classic relative to what they were in vanilla. We know they are bigger, but we dont know precisely how much bigger.
I see. So thousands might be a bit of a stretch (if we assume each of the 3 mentioned also have roughly 300), but so is 10s. It would be close to 1000 potential spawn points (or rounded to a thousand). A far cry from 50 to be sure
And I suppose that when layering was still on, it would effectively have been this way (or at least there would have been spawns for each layer, however the number of layers vs population was determined).
It’s a symptom. The issue is that supply is lower per-player than was originally intended, due to increased server caps. So the ‘problem’ is the larger server caps, but that cant be changed now, so you have to artificially increase supply to compensate.
If by serious pvper you mean ranker, I am not. I did my rank up back in vanilla and I’m not putting myself through that again. So now I’m a warlock where the PVE gear is perfectly good for PVP.
But I do enjoy roaming the typical horde camp spots where they go between queues and putting them into the dirt.
Most of them aren’t expecting or ready for any real resistance. You can get some good 1v1s and 1v2 or 1v3s out doing that because they just dont know what to do when you fight back.
Maybe I’m just tired but it seems like you’re being super passive aggressive.
Anyway, the previous poster said:
The consensus opinion is that they should reduce the spawn time by a factor equal to that of the increase to the server population caps.
So I took that to mean that given the pop on any one server they should do this.
So I’m not sure why as a whole across the entire game it matters? On a smaller server like DD you wouldn’t need as many spawns as on a larger server like Faerlina.
Comments like this always baffle me. How much have you actually tried to find a lotus? I play on possibly the highest pop server NA (Faerlina), and just last week I snagged three lotus spawns in a row in Winterspring.
No botting, no camping. Just an epic mount, a working knowledge of the lotus route, and a timer. 360g in under 2hrs. And that’s including my detours to Azshara for douses and to Felwood for some PVP between spawns. For all the whining I hear about botters on these forums, you’d think i’d see more of them on my server, where you’ll find some of the most inflated lotus prices.
Except you’re wrong.
At the current page price of 80 gold a flask, my 40 man raid spends a total of maybe, 80 gold for that one try hard dude trying to max logs. Increase availability and price drops to, let’s say, 30 gold, and now 10 of our 40 deem it viable to use.