Black Lotus respawn

increasing the amount of lotus that spawn per hour isnt going to do anything. The reason the price is so high is because guilds will farm a majority of the black lotus everyday and wont put them on the AH so the price increases a lot. They will then put 1 up at a time. Lower the supply, increase demand.

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Farming lotus is not for everyone, if you donā€™t have additional accounts to scout the zone you have absolutely no chance of competing against someone who does. So whoever puts more money into extra accounts to better scout the zone, will be guaranteed to corner that market.

Now with paid transfers, low/medium pop realms are also screwed, you have a bunch of people with 10+ accounts with a level 1 alt on each lotus spawn smuggling lotuses to high pop servers where black lotus is selling for almost 200g. Most of those players are getting their 150$/month investment back by selling the gold they get, seeing how profitable this is.

only thing i could see blizzard doing in order to combat the level 1 alts is making it so dead players cant see lotus.

yes lets nuke the price of the most important herb in the game because youā€™re too broke to afford them

most important? no
Swiftthistle is the most important herb in the game.

There are more clever ways to do that other than using level 1 alts, using level 1 alts is just the easiest way to do it. Iā€™ve seen people using low level shamans/hunters with far sight/eagle eye. The end result is the same, you have 10 accounts with eyes on all 10 lotus spawns.
Private servers dealt with this kind of abuse by just adding more possible spawn locations

pots are going for over 200g on my serverā€¦ Blizz has allowed the population to be 4x the max in vanilla - the economy is broken in some respectsā€¦

I brought this up, but it just attracts forums trolls.

Seriously? More people crying about this?

Go find yourself a new farm if you canā€™t pick lotus. Or xfer to a low pop server.

Itā€™s not like this content is even difficult, you donā€™t need flasks for this undertuned content.

These tears are getting stale.

Youā€™re acting as if all the people who worked hard to stockpile what they have, their work means nothing and now you should be able to just meander on up and easily pick the most desired resource in the game.

Still waiting on evidence that the cap is higher now than it was in vanillaā€¦ cause everything they have said was that the servers are about the same size as they were in vanilla.

Theyā€™re just going to get more and more expensive.

Please allow me to summarize your post.

  1. You donā€™t need flask to raid; maybe at the start of Naxx but MC/BWL is overkill.

  2. They can fix this issue but that would be an admission that #nochanges was a faulty idea to begin with.

This being said, they can fix it by making it a common herb which everyone would have access to it sinking flask to about 25g per. They could also add random nod algorithms in which you might see a nod spawn in one area and not see it come back for a day/week/month etc. might find that black lotus in the ocean or might see it in stv arena as the spawn point is constantly changing; or they can add black lotus as a small drop percentage to common end game herbs.

this data has been taken from warcraft logs, so it only recognizes folks logging, the actual pops are larger than what is shown hereā€¦
google ironforge.pro/servers/

Dramatically increasing the population caps on servers with static respawns is already a huge changeā€¦ Classic is the furthest thing from no changesā€¦

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This has absolutely nothing to do with concurrent player server caps.

original server cap was 3k, this shows it as being more players.

Are you debating the original server cap?

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Original server cap was dynamic, 3.5k was cited with an upper hardware limit of 4k. Current Full pop servers have a cap of about 4.5-5k.

ironforge.pro shows characters logged on warcraftlogs. It doesnā€™t have anything to do with concurrent player counts.

Also, in 2006 we had about 100 servers in NA. The sub count for WoW worldwide was about 8 million by the end of Vanilla. This was before WoW became huge in other regions aside from NA and EU. We can estimate about 3 million subs in NA at that time.

That means 30,000 on average per server. Some were larger and some were smaller, which means the largest servers could have had upwards of 50,000 subscribers on each one. What is your 11k ironforge.pro number supposed to represent in light of this?

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i guess it depends on what percentage of the population is involved in logged raids. tbh i never thought of original realms having upwards of 30k players.

exactly, the 3k number that gets sent around was the concurrent cap not the number of people per server, they might be slightly larger but there is no evidence that they are significantly larger.

if you think you need flasks then make the effort on farming them or paying for them

otherwise just dont use them , not like the content needs it besidesā€¦ lol parses

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