Black Lotus not true to Vanilla

Factually wrong.

8 Likes

prove it then.

Check the number of full clear logs for current end game content vs the number or full clear logs for Mythic raids in retail.

BWL 8/8: 10,309 different guild logs on Warcraft logs.

Mythic Nylotha 12/12 : 62.

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Just give the Lotus like 10-30 min timer and things will work themselves out.

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The problem is the spawn rate is likely the same, but the population is probably 10x what it was back then.

Doesn’t make sense.

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So you are comparing a hard mode that It’s Mythic and a standard mode that is vanilla dungeons. What about leveling, no track quest, gold farming, no LFR, no LFG?

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Measuring difficulty by tedium is an interesting take. But you’re simply measuring some levels of grind, not difficulty. And ignoring other levels of grind, like trying to get the perfect stat/corruption rolled gear. I assure you, it takes far longer to get anything done at the top end of BFA as it does in Vanilla/Classic. Unless of course you just pay 2 win and buy perfect roll BOEs. There are reasons I’m here playing classic and not BFA. Difficulty is not one of them.

Currently BWL is the most difficult content in the game. AQ and Eventually Naxx will replace it. But they will still pale in comparison to the challenge of current mythic progression content.

Everything else in the game has exactly 0 difficulty. It’s just grind that anyone and everyone can complete by throwing time at it.

4 Likes

I do think that grind is part of difficulty, for example in retail you can just buy a boost and you are almost on end game. Here you can’t do that, so you must to spend much more time to get something, you can’t just jump steps.

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That’s not even close to true. You still have months of rep grinding to go before you are ready for end game. That’s actually one of the biggest complaints in BFA right now. It’s so horribly unfriendly to Alts

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Perhaps that reflects the demand for the people “wanting” to do the content

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Maybe? I think it more reflects the difficulty, since when you drop the difficulty, to normal or heroic, it shoots up to over 5,000 each.

I have no way to prove their motivations of course. That’s just my take on it.

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nah, The number quoted for BfA content may as well be quoting content for My Little Pony rainbow raiders or some other game i will never play

  • Leveling

Quests are simplistic kill, loot, or fetch quests with the very seldom escort mission tossed in. The skills you learn in the first 10 or so levels are applied ad naseum all the way to level 60. Leveling is simply time consuming, not difficult. Further, leveling swiftly has become the norm, with paid runs so common that doing a dungeon the “normal” way is fairly rare. As annoying as learning how to do it safely and reliably was, my Mage spent levels 43 to 50 doing ZF AoE.

  • Track Quest

Addons and quest simplicity make this a non-issue. The annoyance of finding the correct location to trigger “explore the cave” or “check out the altar” is minor and rarely poses any significant hurdle. With the regular kiting and ease of grinding mobs, most players will accidentally blanket an area and trigger such events. Further, knowing where all the quests are isn’t a big deal either, even if you aren’t using Questie or similar, because you aren’t required to do any quests at all to succeed at level 60 beyond the handful of attunements which everyone generally knows or helpfully points out.

  • Gold Farming

All but a few classes are spam running dungeons either solo or in 2-3 man teams to essentially print money. I had no issues getting an epic mount on the original Fasciae because I did the same, albeit with less returns, grinding outdoor content like Felwood and Winterspring. Since my Druid can’t do that on a Horde dominated high population server, I do it on my Mage in dungeons. Gold isn’t an issue.

  • LFR/LFG

This would matter more if people weren’t occupying and spamming world chats and city chats so regularly. People aren’t scared to run dungeons with a variety of weird groups and comps because people aren’t afraid of the “challenges” of these dungeons any longer. Further, populations are so big per server, even including the small population servers, that you aren’t fishing for people for very long anyway. LFG was a boon on my tiny little Ysondre, because there just weren’t many people on the server at all and my guildies could be online only so much.

Classic is easy. It is tedium and preparation over skill and effort, but I still enjoy it because I enjoy the nostalgia and regularity of doing raids with friends, building up characters, etc.

We won’t see difficulty until Sunwell and even then we won’t see real difficulty until Firefighter, Yogg-0, and Heroic LK.

2 Likes

What about Mythic My Little Pony?

Mystical Little Pony

Just wait till the Glue Factory Expansion.

4 Likes

This guy gets it.

1 Like

Just… change the max number of people allowed on each realm at any given time.

It’s a fairly easy change.

That would mean turning most every medium pop and all the high pop servers into login queue simulators, worse than they were before they expanded the population cap as well.

Rendering the game unplayable for anyone not home early enough from work is absolutely not a solution. Might as well just delete my characters on Fairbanks if that happened because even if I could login, many of my friends in guild can’t login until just before our raid time in the evenings.

3 Likes

Gotta break some eggs to bake a cake.

Open free transfers again. Get people spread out. We have enough servers, people just clustered too much.

Make the queues faction specific too while we’re at it.