Up until the prepatch, WoW was making very steady performance improvements to DX11 on Windows 7. Even on Beta and PTR, performance was very high in places where it wasn’t before, and FPS was generally very smooth across the board.
But when the patch went live, that changed, in a particular and very confusing way.
In places like Boralus where there are tons of things to render, I consistently get 60+ FPS - much higher than before the patch. This is great.
However, in places where there’s not much to render - such as vanilla zones, or inside of buildings, or when the camera is facing at the ground - my FPS drops significantly. It feels like VSync is cutting it in half or even a quarter - even though the ingame FPS counter still reads ~60.
This happens no matter if I have Vsync turned on or not. Triple Buffering also doesn’t make any difference, neither does the new Target FPS option.
I’m using an RTX 2060 in Windows 7 with the DirectX 11 graphics API. Upgrading to the latest NVidia driver didn’t fix it.
Turning all my graphics settings to minimum actually makes it worse.
This is so baffling. The less work there is for my GPU, the worse my performance gets. This is the polar opposite of what should be happening.
This only affects World of Warcraft, and has only been a problem since patch 9.0.1.
MSI Afterburner shows a consistent GPU temperature of 41C, GPU Usage hovers between 23-26%, and Core clock speed doesn’t change, so it’s not a heat throttling issue.
I have no idea what is causing it or how to fix it.