Biggest M+ tip for beginners

Get good at interrupting by using a focus kick macro.

  • keybind focus target
  • put the cast bar of your focus target in an area of the screen your eyes usually frequent (usually near the center)
  • create a focus kick macro ( /cast [@focus] counterspell/wind shear/etc. )
  • keybind this macro (usually your interrupt with a modifier. For me, it’s control C)

Picture this. You’re in Spires of Ascension and there are over a dozen mobs on the screen. You’re party is about to get fisted by the Goliath. Some of your party aren’t even trying to interrupt. The others are trying to click through the sea of name plates but the cast goes off and the party wipes.

With a focus kick macro you can focus a mob before the pull even begins and easily kick these important casts even if there are a hundred mobs on screen.

Tip #2

Here’s another closely related tip. It takes time to learn which casts are important to kick, but one type of cast that should be closely noted is channeled casts. 99% of the time if an enemy is channeling an ability it is a high priority, high damage ability that needs to be kicked, stunned, or mitigated.

Some examples of this are drain fluids, fungi stormer, collect sins, court harvesters, thrash, haywire, hyper light salvo, the mask rage, hungering drain, raging tantrum, soulstorm, etc. If it can’t be kicked then it’s often a good time to use a defensive, you’re healer will thank you.

We all have been in groups that have wiped and consequently mistimed a key due to failing to interrupt important casts. Don’t let this happen to you! Be a pro at interrupting.

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Good post.
One more tip to interrupts I’d like to add.

It isn’t necessarily a good thing to interrupt right away, sometimes some patience is a virtue.
If an enemy is casting a spell then they’re not actively doing any damage during that cast period, they’re “animation locked”. Until you interrupt them they’ve basically CC-ed themselves.

So if a spell is 5 seconds long you should let the mob CC themselves for 4.5 seconds, and then interrupt it.

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Yeah, an extreme example is the last boss of streets during double technique. One thing to watch out for waiting till the last second are kick overlaps. In pugs it’s bound to happen, but I feel like I see a lot of overlaps if people wait until the very last second. I think 25-75% through the cast is probably the safest to avoid an overlap. So many times I’ve seen 3, 4, even all 5 people overlap a kick waiting until the last moment.