So i have just been playing around with all my toons on the PTR and so far I’ve tested Ret, Arms, Sin Rogue and Frost DK and they all play so smoothly with very little idle time. Really there was barely a second where i wasn’t smashing buttons. But when I jump on feral its immediately noticeable how badly the spec suffers from not having enough energy after the opener to the point where i’m basically standing around waiting for my energy to regen so i can cast a spell.
I guess what i’m asking is, am i just playing feral wrongly somehow? is there some energy secret i’m not savvy to, cause this honestly feels like the biggest issue feral has.
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Generally that is by design as it is with Rogue as well.
Feral and Rogue differ from every other class in that instead of their GCD being modified by Haste, their GCD is locked at 1.0s (faster than any other class in the game can achieve.) Energy-based classes are not intended to always be casting, they are supposed to alternate between periods of high activity and low activity where they pool their energy for the points in their rotation where many things need to be done sequentially very quickly.
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Reshyk, that makes sense! Thanks so much for explaining that! I hadn’t even noticed their gcd was locked. Out of curiosity what do you do while waiting for energy to pool before your next big burst?
During the actual act of pooling energy you don’t do anything, you’re pooling energy. The whole goal is to make sure you have energy available for when you need it - when your bleeds need to be reapplied. You want to keep your energy from capping but you don’t want to be Shredding on the GCD until you run out of energy. Think of it like taking out a loan that you need to pay back.
I haven’t played on the beta yet so it’s entirely possible that Feral doesn’t have enough energy regen tools to keep up with their rotational demands: those demands being “can you keep up all your bleeds 100% of time with proper snapshots as well as weave in the odd Bite here and there?” Being able to Shred on the GCD is not really something we’re supposed to be capable of doing, especially not early in an xpac without legendaries when our energy fixing is so minimal.
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I can say this also carries over to my windwalker monk alt. Chi helps her not have many dead moments, but they still happen except in those rare circumstances where energy regeneration is improbably high.
The main issue with feral early expac as opposed to rogue is rogues get baked in energy regeneration constantly, whereas ferals do not. (Save TF but it’s a somewhat lengthy CD and that energy gets spent in a global or two).
Sin rogues get 3 energy per bleed tick which helps A LOT.
Outlaw gets energy procs from attacks.
I always forget what sub has but it also has an additional passive energy thing going on.
Feral is supposed to somewhat mitigate this issue by getting extra CP’s from crits. But the thing is…rogues get that as well.
As stated both classes utilize a “sit and pool” playstyle but rogues definitely have more tools to make it feel much better.
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This example is something I do wish Feral would get a copy of.
The passive energy gains from bleed ticks.
I think this would help encourage new players to get their bleeds up and rolling and really help smooth out the ration.
Just have them tune it so its not so OP like 1 energy per tick and with 3 bleeds up thats 3 energy max.
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I figured Feral would be going for some of the energy regen legendaries at the start and changing to something else later.
Don’t like to be too dependent on that. Would stuff like Sotf smooth things out?
Energy regen is not even remotely close to Feral’s biggest issue. Not to be rude but anyone that thinks it is, is simply just bad at the spec
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I can recommend a few good streamers, or you tube videos. Sometimes I Netflix or catch up up on some work. Sometimes even might put a washing load on or play ball with the dog.
Waiting for energy is horrible.
It’s absolutely not their biggest issue but it’s definitely an issue in the early stages of expansions.
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Btw there is a conduit that gives Rip ticks a chance to restore energy. Although it’s much better for AOE/Primal Wrath.
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It will help but I think what ferals are tired of are bandaid and borrowed power fixes for their class.
The notion of “a legendary/borrowed power makes it work” feels bad.
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Truth be told every spec in the game suffers from this to some degree. This is hardly a problem unique to Feral.
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Can you provide some feedback or ideas rather than just saying no to this or that and calling folks bad?
@Tical
If you could eliminate Sabertooth and Feral its execute back or have predator baseline which would you pick?
PREDATOR.
I didnt even need to consider that.
Predator all day, every day. like… not even a little bit close.
(keep in mind i run mostly M+)
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It would be too OP sadly to be baseline but I do agree with you.
So with that give Feral back it execute and come up with a new talent for saber tooth.
EG. Rake can stack and does xxx more damge per application and upon FB takes a stack off to apply more dmg to the bite. Just and idea
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Have you played or seen beta? Soul is good but it definitely doesn’t solve the starvation problem when your crit is low.
As for resetting fury, yeah if things are actively dying it works. However…
You are giving up a lot of bite damage and some rip extension.
That talent doesn’t next to nothing on boss fights that are even somewhat lengthy.
I’m not ranting off some unfounded opinion or something. Ferals notoriously struggle with energy when stats, mainly crit, are low. And without LOTP baseline, crit is very low early expac.
Edit: And if we’re comparing to rogue which I have been, they don’t have to direct talent for the regen. You’re giving stuff up as feral to try to bandaid the regen, whereas rogue gets it all baseline.