Bigger dps numbers - good, or bad?

In Legion it felt amazing to do several millions of damage a second.
Now seeing Deathbolt crit for 100k is the closest I have to a big number like that anymore.

I miss seeing those big numbers which certainly gave me some positive feeling and made me feel more powerful. The satisfaction just isn’t there from 30k on a fight compared to 7M on a fight.

Maybe I only think this way because of having experienced Legion gameplay, which admittedly was also a whole lot more fun just due to faster gameplay.

I don’t care one bit if I do 10 points of damage or a million, it’s all relative to the other players. As long as I can kill stuff I need to kill and I’m doing decently compared to others then I’m happy enough.

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You’re right, you feel that way simply because you experienced Legion.

I mean, if the average dps burst was 1000 damage, you feel ecstatic to use an ability that did 4000 damage burst. As someone who has played the game since BC, if my numbers went above average it made me feel really cool. It wasn’t the number itself, it was where that number was in relation to the average.

However, we just had a stat squish, so you suddenly feel weaker. But, once again if you focus on the average damage, your bigger numbers can still give you that good feeling!

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I like when we reach a symbolic number, and preferably a round number.
I think in Legion it was 1 million. Then you knew you were performing well. Now it’s around 10k.
Nice round numbers.

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I like big numbers but I can understand why they scale it, the problem is too large numbers cause this inflation that’s hard for people to keep up with

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That’s true. I also think at some point it could break their engine. I read somewhere that was why Garrosh had 4 phases and healed in each phase due to the engine not being to handle it correctly.
Unfortunately no source for this.

I think many of us from the pencil & paper D&D era have no problem crit-ing for even 20.

Younger players don’t have that nostalgia though, so I can see how even visually, bigger just feels better.

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Sounds like this is your first stat squish. You’ll get used to it. It just a relative number.

I look at how many attacks it takes to kill a mob. Once I regularly start 2 shoting mobs I begin to feel powerful. Don’t really care what the number is anymore.

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This is incorrect, even this character has the “-of the black harvest” title. MoP was topping at about 100k. Legion topping at about 10M.

I am a younger player. However I played both D&D and WoW, since I was 7. Both of which was with my dad.
My dad had me farming Alterac Valley for him on a hunter for marks

There is a part of me that misses the 20mil envenoms that I used to hit on my rogue, but like many have said here, just gotta look in comparison. hitting a 80k Starsurge feels pretty good too

or bursting to like 100k dps with Fel Barrage in M+

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Now that’s a good dad, making use of child labor and keeping the kid busy! All while claiming, “But it’s a game and it’s fun!”

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youre talking on quicktrash pulls right? no one was hitting 10mil sustained single target

I was not talking about strict single target. Most of which were add cleave. I was also a fury warrior in this time and speaking purely for my damage experience

I love hearing stuff like this. Your dad is a cool dude :grinning:

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The man had me farming things for him. That I wish was on my account lmao

Yeah but you got fed and clothed, right? I mean, there’s Chinese farmers out there who would be envious of how you got paid for your work! :rofl:

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I mean looking over the top parses for mythic Antorus (I filtered for FWarriors) the highest parse was High Command (5.5m), and that’s a sustained heavy add cleave fight

All of the responses in favor of big numbers use examples like 10 million, 20 million, 30 million. No one is saying they like looking at 10,596,275. So what is the difference between having a hit for 100 and a hit for 100 million?

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Its the numbers of it. Theres no difference as long as its scaled correctly. But its just thinking back to when you see the highest numbers, which to me, were the most satisfying.

Exaggeration was used for my point, but thats only because I look at Legion with rose tinted goggles wishing that things could be the same

This one. The numbers are meaningless. At the end of the day you are doing 0.2% of the boss’s health or whatever. Doesn’t matter the exact numbers

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