As a player with this problem, I need to say that BIG factors are missing from this great new coming feature. Among features that cause motion sickness in gaming for me are: overall saturation, bloom effects, drunk affects, death screen effects, and particle density.
Some of these are easily accessible in graphics options. Others are less accessible under console commands with no confirmation whether they’re on or off or if the commands are still working from patch to patch and expansion to expansion, and I’m not sure saturation is even included inside the game menu at the moment and I usually edit it from outside the game since its a multi game factor for me.
Having all these right under motion sickness accessibility options would be a great quality of life improvement and a big help. (Especially for players who arent sure what causes their issue so they can see what’s available for them to try to help themselves)
my bad.
You can’t blame me for thinking you meant you found the effects dizzying after you drink a few bottles of wine in the game. That one would totally be on you aha
I don’t have the golem but i have noticed this with the heart dragon, cloud serpents, and chimaera. I’m not really sure there’s a good easy feasible solution to those though, beyond not using them.
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Players who desire to disable the blurriness can run the following command in their chat input, excluding the quote marks: “/console ffxGlow 0”. (To re-enable, simply change the command to “/console ffxGlow 1”.)
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Sometimes this breaks though (mop) and it takes work on the community’s part to get it fixed. I did say they are available under console command but with no visible support or obvious availability in-game options.
Maybe we can get someone to develop an add-on that provides a user friendly interface for those console commands making it easily accessible and trackable. (Unless there’s already an add-on for that)
Death glow (also affects drunkesness) and screen glow (overall) are console commands you can use to turn the associated blurry glows on and off.
There WAS an addon made for this during MoP (when the commands broke) that may still be active but blizz should just add them if theyre going to do a motion sickness menu anyway.
That’s crazy. I get motion sickness from first person view videogames, but 3rd person or behind the character is fine for me. So a lot of first person shooters cause me nausea if I don’t take a dramamine before playing.
I tend to get affected by motion sickness quite easily, however for some reason wow doesn’t do that to me or any other 3rd person view games, it’s only with certain FPS games, like for example when Capcom released Resident Evil 7, even though I loved the game I couldn’t play it for more than 15 maybe 30 minutes at a time, otherwise I couldn’t even stand up afterwards.
Minecraft is another one, if I don’t set the FOV to higher than standard (I think it’s like 70 then I crank it up to 90) I also can’t play for more than a few minutes at a time.
Some racing games also do that to me, I remember feeling pretty bad playing Gran Turismo a few years ago.
I think the same features are factors, and some players are just more or less susceptible than others. Though I never got sick off racing games that I recall. It’s been a while. I think how much motion and bloom game to game matters too though. Wildstar for instance, I literally could not play because of the bloom and jumpy camera.
Well like some folks said it’s worse in fpv/fps games and I’ve tried to play wow through leveling all the way zoomed in for kicks (it’s amazing how TALL some of the structure is when you’re looking UP at it) but the nausea was WAY too nasty.
The most vision the furthest away for me in fov is best in WoW, but I know they have big problems on the development side about how different players actually PLAY the game when they can see “too much”.
Camera rigging seems to be the features they’ve already thought to add with the new accessibility so hopefully those will help out some!
I think what your describing is a camera just going from Point A (the zoomed out position) to point B (the zoomed in position). You know how like in FPS games theirs a FoV slider that allows you to see more or less around you? That’s the kind of FoV i’m talking about.
Also i misread that first part of the comment and i thought you were suggesting ideas. Then again, sometimes a very zoomed in FoV can lead to motion sickness, combined with low frames per second. I still think WoW should have an FoV slider though. Really any game.