RIP templates. this issue is caused by the fact that people would rather pwn noobs than have a fair game and they cried up a storm about templates, and blizzard listened.
Blizzard could have had scaling be as effective as templates in reducing the effect of gear. They just nerfed scaling because of whines which resulted in gear being more important than in Legion - although it also had an effect in Legion.
Only healers really get screwed by low lvl. my 2 alt priests being like 305 ish do more damage than this guy due to the messed up scaling. AND NOT a whole lot squishier
I love the "I have a family/job/etc/etc" argument as to why they dont have gear.
I work a full time job, go to the gym, cook my own food... The only difference between me and you is I dont have kids.
I only played about 8 hours last week. I got my mythic+ done, did enough games to get my pvp reward for the week, also did a majority of the world quests.
i work 45 hours a week, sometimes more, i don't really do mythics, and i only raid about 4-5 hours a week in a super casual guild and i spend most of my time in Org trolling general chat. im still 366 ilvl with 369 available in my bags.
Blizzard could have had scaling be as effective as templates in reducing the effect of gear. They just nerfed scaling because of whines which resulted in gear being more important than in Legion - although it also had an effect in Legion.
TBH i think templates worked better, everyone had pretty standard health and did pretty standard damage. you knew a medium hit was ~250k, a big hit was ~500k, and a nuke was ~1mil. ilvl mattered, but only up to a point, and it couldn't save you from losing to someone more skilled on a fresh 110 in greens.
personally i think the cries about lack of customizing stats where just a cover for people who reminisced about sitting in BiS raid tier letting their gear carry them. templates made skill matter over all else and they just didn't like that.
I work around 45 hours per week and have a family, so that comment is accurate. It's a slippery slope to walk because there are people who are not honest about something like this when they're making their condescending posts about people's gear. A guy I used to know who loved to tell people he had a job really didn't and he does have a wife and kids, but she left him and took the kids because he paid no attention to them.
I work around 45 hours per week and have a family, so that comment is accurate. It's a slippery slope to walk because there are people who are not honest about something like this when they're making their condescending posts about people's gear. A guy I used to know who loved to tell people he had a job really didn't and he does have a wife and kids, but she left him and took the kids because he paid no attention to them.
are you saying the person who works 200 hours a week to support his family of 62 kids so they can make the rent on their gravel pit in the middle of the road but still has time to get 399 ilvl is a liar?
are you saying the person who works 200 hours a week to support his family of 62 kids so they can make the rent on their gravel pit in the middle of the road but still has time to get 399 ilvl is a liar?
Yes, I would say that since there are only 168 hours in a week :(
personally i think the cries about lack of customizing stats where just a cover for people who reminisced about sitting in BiS raid tier letting their gear carry them. templates made skill matter over all else and they just didn't like that.
Or it could have had something to do with the fact that many people play RPG's because they like character progression/customization, which templates effectively nullified.
TBH i think templates worked better, everyone had pretty standard health and did pretty standard damage. you knew a medium hit was ~250k, a big hit was ~500k, and a nuke was ~1mil. ilvl mattered, but only up to a point, and it couldn't save you from losing to someone more skilled on a fresh 110 in greens.personally i think the cries about lack of customizing stats where just a cover for people who reminisced about sitting in BiS raid tier letting their gear carry them. templates made skill matter over all else and they just didn't like that.
My argument to this is templates were fine if the stats worked well for your class. Assassination got screwed. It was like giving everyone size 12 shoes for playing sports. It's all good if your feet are size 12. My feet are small and it felt like funning around in clown shoes.
RIP templates. this issue is caused by the fact that people would rather pwn noobs than have a fair game and they cried up a storm about templates, and blizzard listened.
Pwning noobs is fun and part of the game. Gear should always give you a massive advantage because that is why we play. To get powerful gear then to own it up with that gear.
Upgrades in gear should be exciting and soon as you get one que up a BG to test how much more powerful you are. That is the point.
If you have an issue with people being better geared then you should get better gear. The whole point of an RPG.
Or it could have had something to do with the fact that many people play RPG's because they like character progression/customization, which templates effectively nullified.
I agree with you that it nullified progression. I can kinda see on customization. They were a great idea because (when executed correctly) highlighted where skill really shined. Those who were in essence "carried by their gear" were highlighted as well. I'm all for standardization and such but I too like something to work towards that isn't purely cosmetic.
My argument to this is templates were fine if the stats worked well for your class. Assassination got screwed. It was like giving everyone size 12 shoes for playing sports. It's all good if your feet are size 12. My feet are small and it felt like funning around in clown shoes.
the stats i got weren't good for unholy, there was too much haste and crit and way too little mastery, i made it work anyway. the point in pvp was not do get your optimal PVE rotation in, but to standardize damage so that it was more about meaningful choices and counterplays instead of just your PVE rotations. i used a different talent build for pvp, but through out the expac i used every single talent in bgs and still managed to do well, they just required learning a different method of use compared to PVE.
Pwning noobs is fun and part of the game. Gear should always give you a massive advantage because that is why we play. To get powerful gear then to own it up with that gear.
Upgrades in gear should be exciting and soon as you get one que up a BG to test how much more powerful you are. That is the point.
pwning noobs is akin to bullying, and when you need a massive gear advantage to win, its very much the same thing as not picking on someone your own size. there is also the fact that when you are guaranteed to win, there is no thrill, the chance to lose is what makes winning feel good.
upgrades and feeling more powerful is for PVE, in PVP you feel more powerful by become more skilled.
If you have an issue with people being better geared then you should get better gear. The whole point of an RPG.
the point of an RPG is to role play, to get lost in a world. PVP in an RPG is still fairly new relative to the genre, but frankly the field should be balanced and even so that skill is the determining factor, not gear.
the point of an RPG is to role play, to get lost in a world. PVP in an RPG is still fairly new relative to the genre, but frankly the field should be balanced and even so that skill is the determining factor, not gear.
It's been in RPGs I've played for over a decade. In my prior MMO, skill (and to some extent, what class you played) were what determined if you won. Gear had nothing to do with it.
I mean, if you're trying to gear up using bgs, you're "doing it wrong" anyway.
Much more efficient methods of getting gear:
- Warfronts spam (sometimes the 340 gear warforges/titanforges) - Mythic+ dungeon spam (especially!!) - RBGs/Arena (if you're into that) - Normal Uldir PUGs (easy to get into, and drops iLvL 355 gear) - any and all World Bosses (chance at 355-370 gear) - the occasional WQ emissary cache w/ 355/370 azerite gear
If you play Horde it should be fairly easy to get the daily 105 conquest points via bgs, since most of the time Horde wins. If you're trying to farm battlegrounds conquest points as an Alliance, then yeah I can kind of see where the OP is coming from. But the point is, farming for better gear via battlegrounds is pretty inefficient compared to some of the other options I listed ^ above.
If you have 360+ ilvl then you have a serious advantage. Casuals and hardcore raiders/pvpers are currently mixed and it sucks. If you disagree it means you have a high item level and you want to be over powered.
The reality is that not everyone is hardcore and has endgame gear yet.
Why are people in endgame gear 360+ playing people with 300-330? There should be matching involved here, where people in 330 play each other. People in 340 play each other. 350, 360, 370, etc.
Also why are premade groups mixed with randoms? Its unfair and no fun. 9 out of 10 games my team loses, horde and alliance. The answer is not "get in a premade forhead" "get good" "get better gear". The answer is closer to Matching based on qualifying characteristics like ilvl and premades vs premades only.
A fresh 120 ilvl280 and fight a person in ilvl380 how is this fun? for anyone? Even the 380 would rather fight similar ilvls for a challenge. It just gets old either getting owned or owning. That is... unless you are 12 and have no conscious.