BG Blitz's shorter timer on flag maps makes getting the second cap (to tie) way more impactful

Normally in RBGs you have more time to swing it back in your favor. But Blitz is so short that if your opponent “ties” the game (on a quick recap, which is usually easier), it heavily favors them to just turtle for the remaining 2-3 minutes. If you cap first, you’re both basically just playing for the next cap (whoever gets it wins), instead of favoring the team that got the first cap. While it’s true that capping first shouldn’t instantly win you the game or anything, right now a lot of matches end up just going to whoever capped second. In my matches I’ve seen on average 2-3 total caps between both teams (in games that aren’t just 3-0 stomps). So with that in mind, if 3 total caps is usually the upper end that the time limit allows for in an even/competitive match, the fact is that the team capping second can basically call it either by just capping second and waiting it out (depending on the time that’s left), or at worst, it’s effectively sudden death for the next cap. The fact that it’s the second team that has the safety blanket in this case is what’s silly to me.

Honestly for Blitz specifically, I think the tiebreaker should go to the first cap, not the second. The current system is designed on the idea of momentum swinging between each cap, which is fine in a longer match because the idea is someone will get to 3 eventually, but BG Blitz almost ALWAYS goes to timer if it’s not a stomp, and going to timer favoring the team that was capping slower is just really silly.

1 Like

sounds reasonable to me


it’d also be interesting if they changed these up every season or so
of course they’d have to actually write the rules somewhere for that to work

Personally with the flag maps if you tie I feel like the match should just end with a draw. Feels so awful currently to lose just because they capped 2nd. Would also feel awful to lose just because they capped 1st.

4 Likes

How is that any different than right now where whoever caps 1st could just turtle for the rest of the game?

If 1st cap = win when both teams have capped an equal number of times, you will see a lot of people give up with 2-3 minutes left when they know they need to cap 2 times to win. Having the most recent cap being the deciding factor forces both teams to continue playing for the full duration of the game.