This rating system has got to be the most garbage rating system to have ever been made. You que solo but your effort as a solo player doesn’t mean anything if your team doesn’t win.
Your rating should be based on your effort in the match. You should be rewarded for top dmg/ playing objectives/ tops heals/ most time with orbs or time in carts etc.
Even if you lose but you clearly topped everything on your team, you should still be rewarded with a small amount of CR.
But right now the only way to push CR is by winning. Which for a lot of people is extremely hard, and its not there fault. You are playing with random people that sometimes feels like you are playing with bots.
With Winning being the only way to gain CR, there is no invective for players to continue to play or try to make clutch plays when they see if the first couple of min that there team is losing.
This further causes players to afk/ and throw games, thus effecting everyone else on there team, making playing on the losing team no fun for anyone.
But if players were still rewarded even with a small amount of CR to play objectives/ pump big heals or damage, it would help motivate people to play blitz.
Because right now this whole win and gain 9 Cr and lose and lose 12 CR is so demotivating. especially when you popped off in a match and tried your hardest and still lose because your team threw the game
In order to win CR, you have to take it from someone.
Who would you take the CR from? Someone on the winning team?
Can you imagine being on the winning team and losing CR, because someone on the losing team did something more than the rest of their team, but not enough to actually win?
The expectation is that it will eventually even out, so that you will be at the rank you are meant to be.
Where you end up winning roughly 50% of your games.
Could you please explain where CR comes from in the beginning of the season then when everyone is 0 Cr. If someone’s CR is 0 how can you “take” CR from them. People cannot go into negative CR. Therefore you are simply wrong about what you have said here.
At the start of your run, you’ll see that the system gives you CR for free, which is why your first few games will give you 200+ CR, rather than the maximum 24 CR after placements.
From another thread, this is for RSS, but the concept is the same:
Fresh toon, getting +288 Rating for going 3-3, that’s the system giving them rating for free.
You may be good at your class, but you have no idea how the system itself works.
Hmmm no this seems quite inaccurate. It it simply untrue that in each lobby that the total CR gained by winners = total CR lost by losers. Simply a series of untrue statements you have made here.
You made this statement and have presented no evidence for it. This statement simply cannot be and is not true given everyone starts at 0 CR and cr gains =/= cr losses per lobby. Sorry but the fact remains.
Your arrogance will not upset me sir. As you can clearly see in this screenshot, the blue team lost less points than the red team gained, even without being able to see every read team member on this scoreboard.
Your point has been proven wrong. You may concede now.
It’s VERY common for one team to lose 0 rating as another team gains rating in Blitz, since many people are playing with very skewed CR and MMR combinations.
Bizarre to think it’s transactional, lol.
So you wont be posting any evidence for this positive claim that you have just made?
For someone who holds everyone they argue with to the utmost standard when it comes to posting evidence alongside ANY simple claim they make, you sure don’t seem to have a problem making absolutely wild claims (known to be untrue by anyone with any level experience in PvP) and having not a single shred of evidence to show for them.
The amount of rating you gain or lose is a function of how close your MMR and CR are to one another and is not directly correlated to the amount of rating the other team will lose.
If the amount one team loses is ever equal to the amount another team gains, they’re either all exactly the same rating, or it’s a coincidence.
Most lobbies have someone either gaining or losing 0 points, at virtually all MMR ranges.
I’m fairly sure this Hirav person is aware of this and is just trolling. His response to OPs suggestion that people gain CR for performance regardless of winning or losing was that it couldn’t be done because:
Yet when it fits his narrative or false argument (which he refuses to post any evidence of although he expects it from everyone he speaks to) he will say that is in fact possible for the system to award CR in such a way. Classic disinfo tactic from someone who wants to argue for the sake of being right/arguing even when they KNOW they are wrong.
The difference in rating between your teams MMR and the enemy teams MMR.
If your team beats an enemy team with an identical MMR to your teams MMR: you and your partner(s) will each gain 15 MMR. The individual CR gains are calculated as shown in point above.
If your team beats an enemy team with a higher MMR than your teams MMR: you and your partners will each gain more than 15 MMR. This amount is calculated based on how large the difference in the MMR of both teams was.
Example:
If your team has a 1500 MMR, and you beat a team with a 2100 MMR, there is a good chance that your team will gain 30+ MMR (the individual CR gains are calculated as shown in point above).
The game rewards you for beating higher rated teams with a surplus of additional CR and MMR.
If your team beats an enemy team with a lower MMR than your teams MMR: you and your partner(s) will each gain less than 15 points. This amount is calculated based on how large the difference in the MMR of both teams.
Example:
If your team has a 1500 MMR, and you lose to a team with a 1100 MMR, there is a good chance that your team will lose 30+ MMR (the individual CR gains are calculated as shown in point above).
The game rewards you for beating higher rated teams with a surplus of additional CR and MMR.
The inverse of all of this is also true. Meaning, if you lose, you can reverse those scenarios:
If your team loses to a team with identical MMR to yours: you will lose 15 CR and 15 MMR (again, Disclaimer).
If your team loses to a higher rated team: you will lose less than 15 CR and MMR.
If your team loses to a lower rated team: you will lose more than 15 CR and MMR.
It isn’t 1 to 1 loss/gain because there is a calculation based on various factors, but you are playing a team who gains/loses rating, so you’re taking it from them. They are losing rating to you. They don’t give it to the system. It’s a zero sum game.
This is untrue. You know it is untrue. You have no evidence to suggest it is true. The fact people start with 0 CR at the beginning of the season means the system simply CANNOT BE A ZERO SUM GAME.
" Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other."
We have already gone over and proven that equivalent gains and losses are simply not the case in PvP.
You are either trolling, being intentionally obtuse or wildly out of your depth here.
I’m going to go with trolling given you made this statement
without a single shred of evidence, in the same thread you told OP his suggestion was not possible because what you just claimed the system does isn’t possible.