I know its never going to happen, but I think a great idea to take a majority of the RNG out it would be to try to evenly match teams with class/spec. I understand it might take a little longer for some ques. But you could atleast make healers the same on each team. Getting 3 of the same class on your team is completely ridiculous at this point. My team will get 3 rogues and meanwhile the opposing team gets like 3 boomkins and we just dominate them.
All I want to know is whether the matchmaker is working at all.
I’m constantly getting placed in a team full of terrible players.
People who can grasp defeat from the jaws of victory, allowing for the most unimaginable comebacks… for the enemy team.
It’s getting beyond ridiculous at this rate.
I was 2.1k rated in DF, and can’t break through even 3 wins now because of the team.
Im 10 - 33 on this one.
Its worse on my lock.
I don’t ask the dealer to curate my cards when I play poker.
This is not full random, there is MMR and matchmaking though.
You always get the same number of cards in poker, not everything is random.
Play the hands you get dealt.
uh… this is a terrible comparison either way, but ok.
Matching specs is a bad approach imo. Queue times are far more important.
I would much rather see them implement a system that tracks players who very very rarely do things like:
- play the objective (play on/near nodes, cap/defend one)
- use team utility on teammates (dispel/freedom ect)
- pick up orbs or attack orb/flag carriers
All sorts of metrics like that could be used to sort games into two groups. People that actually contribute to the game / people that just drool on their keyboards.
The people who VERY RARELY contribute should be easily identified.
Let the apes play TDM together, let the rest of us have proper games.
It’s a pretty apt analogy, Both teams get dealt 8 players, from a mostly random pool.
Sometimes you get a good deal, sometimes not.
Not much different from a card game in that sense.
Poker has a set chance for each card, regardless of that card’s value.
With a MMR system you’re theoretically pitting similar cards against each other, which means there is supposedly no chance for you to get a straight flush against my hand of nothing.
At low MMRs, the highest card both of us would get would be a 5 or something, and the best possible outcome would be a four of a kind.
Also, there’s no bluffing in WoW PvP.
It’s a bad comparison.
Expand your mind kid. There are a million different card games.
The basic principle applies.
Play the hand you are dealt.
Uh… I’m likely older than you too…
Either way, I get what you’re trying to say, but it’s not a full random game when MMR is involved.
Stop trying to compare MMR games to pure dice rolls. This is not it.
Did you vote for Carter? I did.
But hey it’s possible.
I have seen card games that involve dice, but never played one.
I was talking about card games with cards…
I really dont see que timers being that much different. all it takes is a system that puts mirrors of the same class/spec into a match. No one wants to have RNG games…while your system you mentioned would be great… it wouldnt really make any sense and way to difficult to actually analyze properly.
I do.
And any time you add a rule for what a match needs to spawn, you are adding time to the Q,
Fairness > Queue Speed.
I’d rather wait 20 minutes for a fair match, than get insta queues for stomps (on both sides).
And I would be willing to bet you arent over 1600 on any toon this season… we want competitive matches not rng fest you can go do random bgs if thats what you want… Also they could just put a cap on the class to idk 1… just make it so where you cant have more than 1 rogue, more than 1 disc priest…
Natural randomized fairness over many games + short Q times >>> artificially imposed granular fairness and longer Q times.
Over 100 games you will have as many games that the cards stacked in your favor, as those that it didn’t.
90 % of toons are 1600 or lower right now, so it’s a good guess.