BFA's poor launch has proven sharding failed

BFA's poor launch has proven sharding is a failed technology.

CRZ, Sharding, Phasing and Connected Realms are the four of the worst things for modern wow in my opinion.

The argument "sharding is good because it will make initial launches smoothly" is false. BFA has proved that argument to be false.

The more funny thing was that Blizzard never puts reasons to their own. When their server is not stable, they will always put reasons on other people. For example, back in 7.2, they said our server isn't stable because of addons like WQGF.

We know WQGF was one of the greatest thing which was invented in modern wow history. Why? Because it solves the problem of tagging where no games solve this issue before. However, Ion hates it and restricts LFG APIs in 7.2 and in the entire period of 8.0. The result is that LFG addons cannot even filter spamming. The entire LFG in regions like China is not playable at all because of these spamming.

I know why they do this. They hate spam filter addons since spammers paid more subs than our normal players. Same thing, why they put sharding into the game is because more shards = more resources for gold farmers.

They don't care our players and they only care their money.

https://www.mmo-champion.com/content/7780-Developer-Q-A-with-Ion-Hazzikostas-Battle-for-Azeroth

This wasn't the smoothest launch. It wasn't the experience they wanted to deliver or that players deserve.
In NA, there were a lot of issues with login and account servers.

This was traced back to the one time process that was being run to convert a guild to a community when someone logged in to a guild for the first time. There were some edge cases with really old characters.
There have been a lot of gameplay quality of life issues. Random abilities in dungeons are one shotting people, or things in old raids weren't scaled right.
You shouldn't have to deal with these issues, the team is working to make sure they don't happen in the future.
The past squish was a manual process that involved editing thousands of things by hand, which resulted in a lot of human error.
This time around, the team modified systems to be more scalable in the future. This will allow them to more easily squish things in the future.
The new system had some bugs, tens of thousands of bugs were fixed thanks to feedback submitted during the PTR and Beta.
The team is fixing things as fast as possible when they are reported, hundreds a day.
What you experienced yesterday is the worst it will ever be. Hopefully within a few days the scaling issues will be fixed.
The more specific you can be with feedback, the easier it will be to fix.
After things are fixed, the team will look at how they can do things better next time.
Knowing that things can go wrong is why the new content is coming next week rather than this week.


#NOSHARDING
Also, I believe they might block chat spam filter addons APIs in classic because SF addons are a huge threat to blizzard.
What is wrong with Connected Realms?
Up after your bedtime?

BFA is pretty bad but sharding is one of its least impactful problems. Sharding is literally just a server load handling tool.
BfA had a great launch, the problem with BfA is now, the systems suck in the long term and it's not fun.
11/04/2018 07:34 PMPosted by Studmuffyn
What is wrong with Connected Realms?

What's wrong with merge server? Is it fun to add (#) after your name? You should change name if servers are getting merged instead of using some kind of middle ground technology.

11/04/2018 07:35 PMPosted by Galdor
BfA had a great launch, the problem with BfA is now, the systems suck in the long term and it's not fun.


The BFA had a terrible launch, especially in the pre-patch. They admitted it is a mess.

Sorry, I quit BFA after prepatch since the launch was so bad.
11/04/2018 07:32 PMPosted by Castradys
BFA's poor launch has proven sharding is a failed
This is completely wrong because the best part about BfA was the first 30 days of play.
11/04/2018 07:35 PMPosted by Provengreil
Up after your bedtime?

BFA is pretty bad but sharding is one of its least impactful problems. Sharding is literally just a server load handling tool.


Sharding is the pits...things appear and disappear right in front of your eyes.
Someone in chat says they are in front of the mailbox and you're standing at that very mailbox and they are NOT there.
Posted by Studmuffyn
What is wrong with Connected Realms?

What's wrong with merge server? Is it fun to add (#) after your name? You should change name if servers are getting merged instead of using some kind of middle ground technology.


its the same thing though ,Connected Realm=Server Merge, and solves the problem of 2 people having the same name, then if one of the servers grows to large it can be easily split off again.
11/04/2018 07:35 PMPosted by Provengreil
Up after your bedtime?

BFA is pretty bad but sharding is one of its least impactful problems. Sharding is literally just a server load handling tool.


No. Sharding adds more complexity to the code base which means more bugs would cause by sharding. That was why they have one of the worst launches in the history.
11/04/2018 07:40 PMPosted by Castradys
11/04/2018 07:35 PMPosted by Provengreil
Up after your bedtime?

BFA is pretty bad but sharding is one of its least impactful problems. Sharding is literally just a server load handling tool.


No. Sharding adds more complexity to the code base which means more bugs would cause by sharding. That was why they have one of the worst launches in the history.


They also used sharding in Legion, no problems there.
classic is just a job for these guys.. they dont actually care about vanilla authenticity anymore frickin sux.. i could tell by the way he smugly expressed why theyre keeping loot trading. sigh
11/04/2018 07:40 PMPosted by Studmuffyn
its the same thing though ,Connected Realm=Server Merge, and solves the problem of 2 people having the same name, then if one of the servers grows to large it can be easily split off again.


Your argument has proven connected Realms =/= server merge.

How could a server being easily split off again not destroy community?
lol.

Someone must have never played launches before sharding. BFA/Legion Launch was exceptionally smooth compared to WOD. Sharding isn't a failure at all, it doesn't belong in Classic, but sharding works at stabilizing launches just fine. Its not perfect, but it was better than not having sharding, which means that sharding infact does make launches smoother.

Not sure what you're talking about with this WQGF tangent. If you think tagging was a problem before WQGF, boy are you not going to like classic tagging.

I always love illogical claims though, sharding == more gold farmers has to be one of the best ones i've seen so far, the classic "i said it so its true" reasoning
11/04/2018 07:35 PMPosted by Galdor
BfA had a great launch, the problem with BfA is now, the systems suck in the long term and it's not fun.


Maybe OP was talking about WOD, it has it all too and the launch experience was worse than Vanilla.
We want sharding in classic.
BFA was unstable for, what, a day? Two?

And the issue of server latency spiraling out of control for players was largely resolved when they blocked the functionality of automated group finders.
11/04/2018 07:42 PMPosted by Castradys
Your argument has proven connected Realms =/= server merge.

How could a server being easily split off again not destroy community?


Lol no, I just said that if one grew too big, you know the reason they hate doing merges at all, they would be much easier to split it off if they had to, but generally when they get to the point where they are merging you liking are not going to grow enough to reach that point.

2 different things, connected realms ARE the same thing, what I said above is a possible scenario, they could just also do the same thing to a traditional merged couple of servers too.
2 different things, connected realms ARE the same thing, what I said above is a possible scenario, they could just also do the same thing to a traditional merged couple of servers too.

No. Since you can easily split off the servers, they are not the same thing.
11/04/2018 07:43 PMPosted by Goralcos
lol.

Someone must have never played launches before sharding. BFA/Legion Launch was exceptionally smooth compared to WOD. Sharding isn't a failure at all, it doesn't belong in Classic, but sharding works at stabilizing launches just fine. Its not perfect, but it was better than not having sharding, which means that sharding infact does make launches smoother.

Not sure what you're talking about with this WQGF tangent. If you think tagging was a problem before WQGF, boy are you not going to like classic tagging.

I always love illogical claims though, sharding == more gold farmers has to be one of the best ones i've seen so far, the classic "i said it so its true" reasoning


Illogical? Spam filter addons like badboy or LookingForGroup have broken because blizzard does not allow you to access title, description and voicechat information. Blizzard clearly likes gold farmers.