BFA Scaling Also Needs Fixed. Now

In addition to my rants and raves surrounding Legion raids…

BFA mob scaling is busted. Completely, busted. There is no reason that BFA world bosses should have the same health (e.g. Ivus@823k) and hit me just as hard as SL world bosses. There is no reason regular gray “rares” should have the same health as SL rares. There’s no reason grayed “rares” should be smashing my face in.

And this is in addition to the broken legacy raids.

Leveling has done nothing for power progression, nor has gearing up. There is no reason whatsoever old content should be scaling like this. None. Period. Get rid of it. We’ve only been asking for months to fix the scaling.

I don’t care if it’s “old content”. When the tmog community is paying to subscribe to WoW, we’re also paying to subscribe to this “old content”. We don’t pay a sub so that can devs can break a huge chunk of the game and then leave it broken while saying nobody’s losing power and not acknowledging the actual problem.

Acknowledge the problem and fix it.

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We used to be able to solo the earlier BfA world bosses like Azurethos in 8.3, and now, 10 levels higher than the bosses, they’re killing me before I can even get them to 50% health. Please nerf the old bosses.

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Isn’t power regression fun?

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Daily reminder to Blizz that they’re leaving this broken heap in the game.

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Frankly having recently come from GW2 and ESO, I think this is a good thing. They should carry it forth - scale the entire game to 60 once you’re 60.

It makes it a much better challenge that a LOT more player will then choose to engage with.

Go into GW2 or ESO and you see that every zone, even the oldest of them, will have large numbers of players in it doing the actual content. And it tends to be spread out relatively evenly excepting for those zones that were badly made (every game has them) and unpopular even when new.

You can find people to do things with anywhere you go.

In WoW, 95% of the players only stick to whatever zone came out in the most recent patch with their max-level toons. Leveling toons quickly thin out in the other zones as an expansion wears on and alts are up there - and they often end up leveling in a lonely isolated experience punctuated now and then when a max-level person runs through the zone and one-shots everything as if that makes them feel important. Like an adult going on a rampage in a kindergarten class…

So much of WoW is just dead content for most people. It doesn’t need to be that way.

And this expansion they proved they can scale it all. So finish that job.

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If I wanted GW2/ESO systems I’d go play those games instead.

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if you want a game with zero character progression, stay away from rpgs. the idea that everything should scale absolutely ruins the genre.

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If they wanted to do that they would have incorporated it into the level squish like they have with previous squishes. One can only assume they don’t want you to be able to Solo BfA until closer to the end of SL.

So then why did they let us solo BFA in BFA?

Regardless of the reason, going backwards like this in power is terrible in this game. It doesn’t belong. It hasn’t belonged for 16 years and there’s no reason for it to belong now.

We all read the “blah blah I’m unsubbing blah blah” comments and don’t take them seriously, but for me personally, if legacy content is going to continue to remain in this state, i’m at the very least getting rid of the 6-month sub and going back to buying 30-day gametime whenever i feel like playing again.

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Because they hadn’t decided to nerf the farm when BfA launched is my guess. They decided at some later point.

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I’m sorry, are you speaking on Blizzard’s behalf? If so can you please post with blue text?

Anyways, MoP scaling is also busted. Take a peek at this DBM snippet - the 23 second was today’s killtime.

https://imgur.com/eQ8EvJI

For those who don’t want to bother reading: fastest kill time was 1.87 seconds, before all of this debauchery.

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They broke scaling everywhere. Azerite gear is better than any rewards or drops I’ve gotten on a level 56 warlock. Old raids are harder to solo. I cancelled my sub. I’m tired of them doing this crap.

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Old Content should NEVER be as tough as current content. Blizz, stop talking to Acti and fix your scaling. As a proud Goblin, that 90% gold nerf you did is treachery!

WoW isn’t either of those and neither of those games have mog. I shouldn’t have to get a full raid party together cause I’m farming a belt from and old expansion. One I could then lose if the Raid Leader is a jerk or get ninja’d.

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Neither of those games have large numbers of players and GW2 is on life support.

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I have a sneaking suspicion that previous content is purposefully broken so player focus is forced toward SL and only SL.

It’s not deliberate. The complexity of tuning the multiple overlapping systems of player power exceeds their ability / staffing resources to adequately tune it. The prime issue is the iLevel scaling. This affects classes/specs/covenants in different ways, so not everyone is experiencing it. But the effects are manifest in:

  • Legacy world content (level 50 mobs scaling to level 60 stats.
  • Legacy dungeon/raid content (not being able to solo the same dungeon/raid content you rolled through at level 50)
  • Maw and Torghast are the most noticeable (as your iLvl raises, the content seems to scale even faster than your ability to satisfactorily deal with it)
  • PvP are noticing similar issues, where reducing iLvl will increase outgoing damage and decrease incoming damage
  • Most irritating for me, overworld Shadowland content becoming more difficult the higher your gear score

Ultimately, it is a math issue. Blizzard has introduced so many complex overlapping systems of player power, I don’t think they can adequately tune it.

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Your playstyle is niche and will be addressed later down the line. I know this answer is gonna piss you off but it’s honestly the truth.

No, it really isn’t niche. Not by a long shot.

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Yeah it is, most ppl just play current xpac.

If you are a mog farmer or mount farmer you likely interact with and surround yourself with people of similar playstyles, so maybe inside your bubble it seems like there are a ton people playing the game your way.

Consider this: if the majority of players just farmed old raids solo, why bother dedicating the dev time to new expansions? Why not instead just develop “new” old raids with mounts and mogs? That would be way cheaper and easier for Blizz…

Or maybe you’re the one in a bubble? Most people did NOT do the previous expansion’s raids solo, that required nice gear.