BFA Power creep is insane

I had high hopes in the prepatch, everyone running around doing like 2k dps

Then we hit level 110, 100k hp seemed a little high but nothing to worry about

Now we have 400k hp, the ilvl is 200 higher than when we hit 120, ive got procs that put my haste up to around 100%, ive got increased regen from essences as well as huge damage procs and it spews out super charged ghouls

We’ve now also got corruptions that are doing hp% damage and in some cases making up 20%+ of people’s dps

This levels of power creep is not sustainable by any means, what happens next xpac? We get stripped down and then need another number squish because everyone is breaking 500k dps with 2m hp pools again?

How does this get overlooked?

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It’s really unimportant now that they’ve made a pretty decent system for squishing future numbers. We’ll go two expansions, squish, two expansions, squish, and our lives will continue as they have.

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Stat squishes are just another way to cement their obsession with borrowed power.

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Powercreep happens in every expansion, you are just overeacting OP, the one thing that i agree is that some corruptions are giga dumb, but pre mythic tuning pass still hasnt happened so.

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How is this a problem ? It is all relative so what does it matter what specific numbers appear on your meter.

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I mean you realize this is mostly aesthetic right?

It was never sustainable. They should have put a halt on stat increases about 40 levels ago and just gave additional talent points. New content without power level increases.

Just look back at some of the old content when items gave resistances instead of flat armour/stat increases.

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The problem is people in the same content posting exponentially less numbers when they are one tier lower. That isn’t how it used to be and isn’t how it should be.

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What do you mean, do you mean that player skill now affects the numbers you can pull off much more now? cause thats totally fine.

Nope, not even close. Player skill means nothing in the face of 40 ilevel. Or now, having a few corruption procs at the right rank

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Now we dont have titanforging so player skill is more related to the ilvl they wear, but for now that wont show in numbers too until they get the corruption balance right, which hasnt happened yet cause its usually the days pre mythic.

Were all dropping to level 55 in Shadowlands so none of this power creep matters.

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Don’t worry, the squish hammer is on the horizon.

All the power you struggled to get will be smashed into the ground, all in the name of something.

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I already have over 1m hp now in guard spec 2m next expansion will be at the end of first tier

I agree. I don’t understand the point of the ilvl squish if we’re literally right back to where we were in legion by the end of the very expansion that gave us the squish to begin with.

Why do ilvl’s have to be so high? Why do we need 475+ items when we were starting out in the 200’s? Like I get it. When BFA started we were much weaker than in Legion. Losing out on artifact abilities, legendary’s, and actually having haste/crit values that are noticiable outside of a dps meter. It took way too long to kill stuff. But that was a problem with the NPC tuning being garbage and not the power for the player. If you want us to feel more powerful then make the NPC’s weaker.

Honestly at this rate in Shadowlands we’ll be starting in the 500’s with the first greens and be 600 to do our first level capped heroics meaning by the time we’re in the 2nd or 3rd raid we’re 750+. What was the point of the squish then? It’s not something we should be expected to happen either every expansion or every other expansion. Constantly being nerfed doesn’t feel great either.

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What was uldir average dps like with 340 gear? Think I recall something like it being around 6k? Now we are up around 40k with predictions on high gear (not accounting for corruption) at around 65k.

It’s been a bit of a jump. Depending on how infinite stars gets left I can imagine people pretty reasonably doing 80k+.
Probably the highest spike in 3 raid contents we’ve seen. Although I might be wrong.

Except it’s not. Everyone who made a similar post to this is missing the point. Because it means someone who hits the level cap is going to be lightyears behind someone who has a full set of gear from the latest tier of content.

This character is 119, when it hits 120 I’ll be what… 280 ilvl? My main is 430ish ilvl? People who’ve been doing high end content are like 450+? Compare this to vanilla where you had people fully decked out in Naxx gear and their ilvl was 88. Basic early level capped weapons were ilvl 63 like the Arcanite Reaper.

People actually had a chance to be competitive in the earlier game since the gap wasn’t so large. Now a 280, hell even a 350, fighting against a 450 either in pvp or in dps as a pve they might as well be from entirely different expansions.

It’s not just athsetics. It matters. The item level squish is attacking the symptom of a much deeper problem. A totally unnessessary one too. Blizzard’s excuse of “WELL GETTING AN UPGRADE THAT’S LIKE 5 LEVELS HIGHER THAN YOUR OWN GEAR JUST WASN’T EXCITING” is total BS. If that was the case then nobody would have played in vanilla.

People were happy just to see text colors being changed and ilvl wasn’t even a thought.

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If it’s all relative then why do it in the first place?

Don’t worry, rental gear means we get a power reset at the end of every expansion now. Our characters aren’t the ones progressing, their gear is.

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I am sure if you think about it, you can figure out why it is necessary.

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