there is nothing to support classic being more popular. all private servers combined still have a small fraction of bfa players
not everyone is will to play on private servers, but there are PS players that wont pay for a retail game either
there is nothing to support classic being more popular. all private servers combined still have a small fraction of bfa players
not everyone is will to play on private servers, but there are PS players that wont pay for a retail game either
I disagree. I think classic is happening because itâs cheaper to port than create a new game and itâs a second wind of revenue from existing code.
ActiBlizz is playing catchup in the retro game arena.
They started this port in 2016âŠsame year NES classic came out and flew off the shelves as soon as they were placed there.
Comparing private server numbers to retail is a completely unfair comparison. Vanilla WoW had around 8 million subs as it transitioned into TBC. Retail WoW now in BfA is nowhere near 8 million subs.
that was 14 years ago, people have moved on in life
we are not getting all of the 8 million original wow players back. classic will be lucky to have anywhere close to 1 million after a year
What bearing does the year have? If anything Vanilla should fare poorly in the comparison because it was a new and unproven game. BfA has years of WoW reputation for people to take into account. It seems that reputation is now a negative influence if anything.
Care to prove your statement on where classic will be in a year? You canât? Ok then.
so im the only one that has to prove my prediction?
id like to see you prove yours or the OP prove 8 million.
no i dont think it will be that high at all. there isnt that much hype for this outside of this forum and private servers
Hi Billy!
Youâre still at this? LOL
Carry onâŠ
And the gaming market is nowhere near the same in 2018 as it was in 2004, and WoW has much more fierce competition in the market today from MMOs and other genres. So, claiming that earlier WoW is/was more popular than modern WoW can not be proven by using subscription numbers.
Itâs misleading at best, and intentionally trolling at worst.
I mean I hope heâs right.
The dream is that BFA really is showing horrible failure behind the scenes and Classic is a big success, so they start putting out new content for the âmainâ game with a less deranged design philosophy.
Ambitious. Good luck.
I fear I donât believe Brack and Ion are capable of that, even if they wanted to. Theyâd have to totally revise their design team.
Not the goal for me. I could never go back to live. They have torn it apart beyond repair. I dont care what they do with it.
While I disagree with the authorâs point of view, the only thing I found to be cancerous is how long-winded the article is! Could be summed up easily with far fewer words.
Man that was tough to read. What an idiot.
Itâs only assumptions, you canât prove that. In 2004 have competion in market too. Morever, many players had quit to play other MMO games while wow subs fall, donât are all of they that are playing Pservers, many of they are right now in others MMOs like GW2, FF, ESO, etc⊠And someones will go back to play classic.
You are correct. It canât be proven that the sub decline was due to the game being objectively better in Vanilla & TBC.
Yes and no. In 2004, their competition was games like EverQuest & UO. Very hardcore, time intensive MMO games. WoW was the MMORPG that opened the genre to the masses. They didnât have NEARLY as much competition for the casual game market at the time, and most of the MMOs released today have a lot of focus on the casual market, and those that donât⊠They fail or go F2P very quickly. Also, microtransactions and F2P werenât much of a thing in the 2004 market.
Not sure what you are saying here, it is very garbled and run-on.
There will be a lot of people that play Classic. Retro-games are a HUGE market right now.
I am looking very much forward to Classic, but my point was that people can not reliably point to subscription numbers and say that a game is better when the market is completely different. Itâs like comparing apples and oranges.
Iâll take fake accents for $200 Alex.
The answer is a daily double!!
Americans who role play on forums to confuse people.
What are trolls?
Correct!
YeahâŠI wish modern WoW had fierce competition in the market from other morepigs.
Unfortunately, every morepig thatâs come out since WoW established itself as the thousand-pound gorilla has slavishly copied large parts of its design, including its later mistakes*.
*âMistakesâ being in my opinion, of course. Things like the way Star Wars: The Old Republic released as a promising and enjoyable story-based game with a talent system very much like WoWs, then veered sharply off the road by focusing on raids, then removed their talent system for a âyou choose a spec and six talentsâ system blatantly copying WoW.
I canât disagree with a lot of what you are saying.
Iâm not a fan of everything Blizzard has done with WoW (part of why I havenât played since halfway through Legion), but some things I have liked. Wrath & MoP being my favorite time periods in WoW.
I think WoWâs toughest competition right now is from FFXIV, a game I have played since 2014. I think WoW could learn a lot from Yoshi P & his team. Everything isnât butterflies and roses with that game either, but I think they strike a good balance for most player types (aside from PvP players, since PvP really is a tiny little part of that game.)
I played SWtOR a bit when it first came out, but havenât touched it in years.
English donât are my first language so i have some problems to write my thinking accurate.
My point is that classic donât have only pservers numbers, some players that play other MMOs will play classic.