BFA makes me want to unsub....

Craft system, the worst i ever see
It really is a mess, though it's good to see positive changes, like the M+ Azerite currency and island expedition vendor, and overall positive changes. I certainly think BFA has potential, and if the devs keep listening, BFA can be really good.
10/14/2018 05:05 PMPosted by Jalen
Let me start by saying this. I love World of Warcraft. I started this game in Wrath of the Lich King and fell in love with the lore, the characters involved, the world, the music, and many other things. But over time, the game has just degraded and gotten worse. Blizzard asked for feedback on everything in BFA and most of it was straight up ignored. I'll be discussing things like that and other elements that were brought into BFA and the lack of NEW elements in game types that people have enjoyed. So Blizzard, here's my BFA feedback.

World Design and Music

I'm going to start on the positive thing that I think Blizzard has straight up knocked out of the park. The newer zones and the music that accompanies them are straight up fantastic. Whenever I'm doing my homework, I'm listening to the what I believe is called the "General Walk" music of Vol'dun. The main theme with the Armenian duduk makes me look forward to going to that zone as much as I looked forward to going to Grizzly Hills.

From the massive Cthulhu Squid structure in Stormsong to storm struck statue in Vol'dun, from the cold and ghastly chills of Drustvar to the savage lands of Nazmir, and from the pirate infested lands of Tiragarde Sound to the dense jungles of Zuldazar, these are some of the best zones I've seen in World of Warcraft.

Mythic +

Unfortunately that's kind of where it stops for me. I say kind of because I like the dungeons and still enjoy doing them. What I'm disappointed in is the fact that Blizzard saw that this was something that a lot of people enjoyed in Legion and didn't take it to the next level in BFA.

While I think that the affix that comes from the current raid is an interesting idea, it blows my mind that Blizzard didn't consider an actual rating system similar to what PvPers get in terms of rewards. They could have a seasonal rotation just like they do for PvPers and give out rewards based on how hard you made pushes in M+ while it was available. They could have also made it thematic and based each season rewards on the dungeon in question.

Like a Waycrest Manor themed season with xmog sets based on how hard you pushed in all the dungeons in M+, a wicker mount if they pushed to the next level, and then a Gorak Tul tabard with a glowing aura coursing through it. Something like that would make M+ a lot more interesting for players that already enjoyed it in Legion, and people that are somewhat interested in it to begin with. You could even add a rotating affix that based on the current raid and the current seasons theme to switch it up.

Dunno, I feel that M+ in BFA was underwhelming and definitely missing new features for it. And I'm suggesting creating sets for M+ since we have lost, and yes Blizzard it's a loss for everyone, our tier sets.

Also who's idea was it to remove gear swapping in Mythic +? If a player comes prepared for the encounters then let them be prepared. Let the gear they've acquired over time help them push keys.

Island Expeditions

I don't like it. Personally I really don't enjoy them. The main issue is that content was specifically designed to be a thing to go in and farm Azerite Power instead of try and create a quality experience with it. You can change the design of each island all you want with it being open exploration. But the main goal is right clicking the bags and mines and killing the mobs for Azerite.

It's just not interesting. My suggestion is going to be to add more end goals other than Azerite. As well as a rotation to Island layout that changes from open exploration to something like a linear path. Like lets say you drop on the island and there's an outside area that has some Azerite. And upon both sides getting a certain number of Azerite from a counter, a big intimidating cave entrance opens and it's your job to clear it and claim the Azerite all while trying to defend yourself from Alliance / Horde attackers.

I think anything that switching up the goals would change the experience a bit because literally farming Azerite is something that makes a lot of people upset because it's something nobody truly enjoys. Which brings me to my next point but I want to end it by saying this.

It should have been a more worthwhile thing that drops gear similar to how Warfronts do. It would give players an option to do either the Warfront, complete a M0 dungeon, or a fun and more fulfilling Island Expedition. On to the next point.

Azerite Power and the Neck

This was flatout a huge mistake. A big grind with a huge payoff at the end is 10x better than an endless grind with no hope of reaching a point where you're finished. All the feedback on Artifact Power was flatout ignored. It's a massive issue in my opinion because it just seems that this is one of several things that Blizzard sees that people don't like and then they say.....

"Okay but how about if we did this instead? Would you like it then?"

Just let it go Blizzard. Please! I and many other players don't like the endless grind. It makes alts a nightmare to level, and only seeks to keep metrics up on our time played seeing that we don't want to fall behind.

GCD Change

Something else that was ignored by Blizzard was the GCD change. When they asked for feedback on what people thought, from what I saw and I know there's a sense of bias on my end, a lot of players voiced that they didn't like it. And once again the feedback given was brushed under the rug. It just makes classes clunky and slow for the sole reason of making them clunky and slow.

An example for me was doing Mythrax on Heroic. I was doing completely fine and adhering to all the mechanics while the boss was active. 4 people get Orb MC'd at once and get a typhooned out which nukes the entire raid. I'm sitting at 10% health and stop my rotation and spam my defensives cause Turtle was down. Then the ruin debuff that does raid wide AoE damage goes off and I die because of it.

Why are defensives on the GCD? They're all reactions to what's happening around you. Am I supposed to know that I'm going to randomly get 1 shot from a boss, stop my rotation and then wait for it to happen when there's really no clear indication of it coming my way? It's just silly to do this.

Another massive problem occurs for me in PvP. Whenever I'm fighting melee classes the first thing I do is put down a Freezing Trap because I know most people will trinket the first thing in either World PvP or Random BGs. Well great! They're trinket is down! Now lets go through the list of things I have to use before I can start doing my burst rotation.

> A Murder of Crows (1.5 sec GCD)
> Beastial Wrath (1.5 sec GCD)
> Aspect of the Wild (1.3 sec GCD)
> Dire Beast Basilisk (1.5 sec GCD)

And then we top it off with....

> Intimidation

WHICH HAS A 1.5 SEC GCD! This is beyond dumb to me. Slowing down the burst isn't our problem when opposition can't see the signs due to their own incompetence. It has always been...

"Hunter turn red and pet get big? I pop defensive!"

PvP was so much more exciting when you got to do things in a fluid motion. The GCD makes PvP feel like I'm playing UNO with my grandparents.

Class Pruning

This is the first expansion that I've played that I actually feel that I've lost more than I gained as I leveled up. This is also the first expansion where we've gotten no new talent lines for the max level. This was a massive mistake.

It blows my mind that ever since MoP we've just been losing abilities left and right. When people say "Fun was detected" they aren't wrong. Almost all of the things that I enjoyed about Hunter has been pruned to the point of just pressing a 3 button rotation. And let me put this in words as well for everyone to understand.

Removing abilities and then re-adding them in later expansions isn't new content for our classes

I was FLOORED that Blizzard thought it was a good idea to remove Freezing Trap from all Hunters except Survival. Something that was part of all Hunter specs for YEARS

Creating a game that's easier access for casual players gives them nothing to aspire to. It gives them nothing to look back to when they were inexperienced and didn't know what they were supposed to manage their resources, buffs, dots, or whatever it is. It just makes the top end players more frustrated when your DPS rotation is 1, 2, 3 with the occasional 4.

Make classes complex with plenty of abilities at their disposal. The current class design is dry and uninteresting for most classes.

Tier Sets

It makes me sad that Blizzard decided to do away with Tier Sets. I personally don't care about the whole Tier 2 or Tier 4 bonuses system going away but just the fact that we lost them for the faulty Azerite System, and for the idea that they can just create Raid sets based on Armor types.

Something that makes me sad is that if I didn't like the tier set for Hunters, I had a shot to grab the Shaman set. Same goes for Priests. Look at the Siege of Zuldazar set.

https://www.wowhead.com/news=287373/patch-8-1-siege-of-zuldazar-raid-armor-cloth-leather-mail-mythic-tints

Do Priests want to look like warlocks nowadays? You don't get a choice in the matter now with this set.

Do I want to look like....

https://wow.zamimg.com/uploads/screenshots/normal/790532.jpg

God I don't know what that is, but I'm stuck with it!

There's just no more variety when it comes to representing classes through raid gear. If Blizzard wants to do away with their tier bonuses then whatever. But let us retain our class identity through the Raid sets.

Titanforging

Whoever came up with the mentality that players stop playing en masse after they get geared back in the day is a straight up lie.

I remember getting my full Conquest gear set and then going out in the World or Random BGs and pwning noobs. Getting to experience us at our maximum potential was amazing because you felt validated in your hard work and got to play the game how you see fit in whichever gear you've acquired.

Now there will never be an end to your gearing. In its current state you will never be at your maximum potential of you class and spec and that feels horrible. Having to go back and reclear and refarm raids for gear only causes even more burnout than retaining players. Because once you got all the gear you needed, you got to sit back and enjoy the game be it getting high parses in raid, going into Random BGs or WPvP and pwning noobs, or going into the Arena to compete.

Something's gotta change or it needs to get removed. Because smacking your face against the wall with no chance of being at your best is only pushing people away.

Warfronts

It actually made me quite upset that it was never considered to let guild groups and premades go in and complete pretty much a PvE Battleground. And on top of that, it's pretty damn boring. Every time I hear Muradin say, "HAHA! (x) building is up and running!" I flatout ignore him because it doesn't change the flow of the fight or even mean anything. There's no real strategy or overall. It's straight up a guaranteed win with no changes in the flow of battle or how you achieve it. The opposite faction literally just stands there and gets their face beaten in and we're supposed to celebrate.

In the last warfront that I did, when the siege became available I just sat back and watched until the gate went down then killed the final boss. It's boring, it's not engaging and is just not worth my time at all in between raids.

On top of that it's rather dry to me that only 1 faction goes to the zone at a time. Nobodies going out there en mass to kill the rares when they don't have control of the zone. And it baffles me even more that the faction that isn't in control of the zone is force flagged into warmode, when there aren't even any World Quests or Dailies to complete for something like Conquest or Honor!

They should really consider adding something like that when you don't have control of the zone out in the Open World. That way it can rotate between PvE when you're in control with the Dailies, and then PvP when you're not in control. As well as the typical Azerite Power and Order Hall Resource type World Quests on top of that.

As for in the instance, they said it at the Q&A but they should have already had a Heroic Warfront for communities to actually have to strategize and work together as a team to complete. As well as a PvP mode for it based on what's happening in the current cycle.

Grinding resources, killing players, and capturing locations in the PvP warfront should give a certain currency we'll call "War Effort" for now. Killing players in the Warfront will also reward Conquest and Honor but back to the currency. You would then take that currency and then purchase pieces of gear at the vendor within your home city be it Boralus or Dazar'alor. Speaking of vendors....

PvP Vendors

Still really confused as to why PvP Vendors aren't back in the game yet. Its been said over and over in Legion that we don't like the RNG system and would greatly prefer having some player choice in the matter but we keep getting ignored over countless threads.

The only thing I recall hearing was that it felt bad when you messed up on what you were supposed to purchase and it threw things off. But the thing is that players would then learn from their mistake and then make sure that it wouldn't happen again in the future. Or make the same mistake again, which isn't a Blizzard problem that needs to be fixed, it's a player problem that they should recall their previous mishap and act on it while they can trade it back to the vendor. While we're on PvP....

Warmode

I have mixed feelings about warmode. I like the warmode incentives that are given and reap the rewards from it. But that's it really. It has nothing to do with faction imbalance or any of that stuff to me. What kills it for me is the sense of server community.

Not too long ago I was out in Vol'dun and ended up running into a guildy and we started doing World Quests together. We then attracted a group of 4 Horde and they killed us 3 times and it was clear that they wanted to just camp us. So I turned to the guild and we rallied together a squad to not only take them out, but to take over the World Quest area and then informed all the Alliance in the zone that we were taking over and to come complete the World Quest while they could.

That group from earlier then turned to the Group Finder and dropped a full CRZ raid on us shortly after and then bailed for us to never see them again because they were from a different realm.

How is that fun? CRZ and phasing is something that really hurts warmode. I can't tell you how many times I've been sitting in Boralus and heard about a city attack to only look around and find that I was in a different phase from the folks making that call in gchat. It's dumb, and it just further kills community.

I really don't have an answer as to what can be done because CRZ and phasing has been so embedded in the game that I'm not sure that it will ever go away. But I would love to see it go forever. It doesn't create a sense of community. Only frustration.

Shamans and Shadow Priests

There should never. EVER. Be an expansion launch that tells certain classes and specs to wait for a patch drop to become a viable and whole class. If there was a serious rehaul that needed happen you guys should have waited to drop BFA.

Nothing else here. Was very disappointed when this news came out.

Azerite Armor

There is no reason for Azerite to not drop in Mythic plus. Why do we have to wait every Tuesday for the chance of getting an Azerite piece due to random RNG. Possibly with traits I have no interest in getting whatsoever. It completely takes away the players ability to create a goal and then work toward it with some layer of RNG. But the thing is if I run several keys repeatedly, eventually it's going to drop and I'll get a sense of satisfaction from it.

Just put Azerite in Mythic + already. Please consider this and make it happen. You're making things harder than they need to be and it comes across as stingy!

To touch on a previous point, there's no reason to lock abilities behind the Azerite Neck ilvl other than increase playtime metrics. It makes Azerite drops unfulfilling when you get them then realize....

"Well dang. My neck ilvl isn't high enough so I don't get to use the abilities on it"

It just feels really bad.

ADDRESSED: And a fix that I think a lot can agree with. Now bring back PvP Vendors.

Link: https://us.battle.net/forums/en/wow/topic/20769667833#1

Master Loot

This made me mad when they announced this. This was something that was utilized to help gear your team to its optimal power. It had player control with some RNG. Now it's complete RNG and little to no control to help out players potentially falling behind on ilvls.

I don't believe at all that the status quo of top end raiding guilds was to cheat every single trial out of loot. That makes no sense at all because if every trial was being screwed how does a guild make it to the finish?

It also makes it extremely frustrating when going into Mythic and seeing something like Zul, Mythrax, and Gh'uun being killed from class stacking and not being able to feed gear to players that are looking to bring in those classes on alts for those encounters.

And before people say it was to slow down gearing for the World First race it didn't do jack. Method and other guilds still cleared the raid within 1-2 weeks of progression. So it didn't change anything.

If it's really that big of a hassle to use ML, then have it only be able to be done through guild only runs or have it be Mythic only. It's extremely frustrating to solely rely on RNG and a bad luck protection system.

World Defense

https://us.battle.net/forums/en/wow/topic/20752338547#post-1

We got lied to. I'm not meaning to be rude, but we straight up got lied to on this. We never heard of, or had any conformation on anything like this after the QA listed on the bottom. This one really riles me up because it was a big thing that hurt the RP PvP community side of the game.

So much for claiming and defending guild bases....

Conclusion

I'm sure there are things that I've missed but overall I'm disappointed with the xpac because it has potential to be good. The issues that are being brought up are ignored and we're being told to just deal with it or there's nothing you can do. Yes. Yes there is something you can do. Stop telling us about how you want to improve communications with us and just engage in conversation with us. The only person I've seen do this is Ythisens (who has been amazing by the way) but it's just not enough.

I know people are going to complain about the game regardless but there are some blatant things that BFA has brought that I feel should have been a conversation. I love World of Warcraft and I want to see it succeed. Some of my best memories come from playing this game, making friends, and creating some amazing experiences be it through PvP, PvE, or even RP.

Please listen to your playerbase Blizzard. Not just my post. I'm just 1 of over millions of players but we're telling you what we don't like.


This was one of the most well-thought out and carefully constructed topics I've ever seen, and I applaud you for it. I agree with virtually every point you've made here, and it helped me reflect on why I don't login anywhere near as often as I used to.

I no longer make time for WoW because WoW doesn't feel like something I want to do anymore. I'm dragging my feet through the mud for reasons you've clearly explained here and I'm not sure what further input I have on that.

Thank you, OP, for a voice of clarity.
You hit the nail on the head OP, great job putting it together in a very well written post.

I 100% agree.
10/14/2018 05:05 PMPosted by Jalen
Let me start by saying this. I love World of Warcraft. I started this game in Wrath of the Lich King and fell in love with the lore, the characters involved, the world, the music, and many other things. But over time, the game has just degraded and gotten worse. Blizzard asked for feedback on everything in BFA and most of it was straight up ignored. I'll be discussing things like that and other elements that were brought into BFA and the lack of NEW elements in game types that people have enjoyed. So Blizzard, here's my BFA feedback.

World Design and Music

I'm going to start on the positive thing that I think Blizzard has straight up knocked out of the park. The newer zones and the music that accompanies them are straight up fantastic. Whenever I'm doing my homework, I'm listening to the what I believe is called the "General Walk" music of Vol'dun. The main theme with the Armenian duduk makes me look forward to going to that zone as much as I looked forward to going to Grizzly Hills.

From the massive Cthulhu Squid structure in Stormsong to storm struck statue in Vol'dun, from the cold and ghastly chills of Drustvar to the savage lands of Nazmir, and from the pirate infested lands of Tiragarde Sound to the dense jungles of Zuldazar, these are some of the best zones I've seen in World of Warcraft.

Mythic +

Unfortunately that's kind of where it stops for me. I say kind of because I like the dungeons and still enjoy doing them. What I'm disappointed in is the fact that Blizzard saw that this was something that a lot of people enjoyed in Legion and didn't take it to the next level in BFA.

While I think that the affix that comes from the current raid is an interesting idea, it blows my mind that Blizzard didn't consider an actual rating system similar to what PvPers get in terms of rewards. They could have a seasonal rotation just like they do for PvPers and give out rewards based on how hard you made pushes in M+ while it was available. They could have also made it thematic and based each season rewards on the dungeon in question.

Like a Waycrest Manor themed season with xmog sets based on how hard you pushed in all the dungeons in M+, a wicker mount if they pushed to the next level, and then a Gorak Tul tabard with a glowing aura coursing through it. Something like that would make M+ a lot more interesting for players that already enjoyed it in Legion, and people that are somewhat interested in it to begin with. You could even add a rotating affix that based on the current raid and the current seasons theme to switch it up.

Dunno, I feel that M+ in BFA was underwhelming and definitely missing new features for it. And I'm suggesting creating sets for M+ since we have lost, and yes Blizzard it's a loss for everyone, our tier sets.

Also who's idea was it to remove gear swapping in Mythic +? If a player comes prepared for the encounters then let them be prepared. Let the gear they've acquired over time help them push keys.

Island Expeditions

I don't like it. Personally I really don't enjoy them. The main issue is that content was specifically designed to be a thing to go in and farm Azerite Power instead of try and create a quality experience with it. You can change the design of each island all you want with it being open exploration. But the main goal is right clicking the bags and mines and killing the mobs for Azerite.

It's just not interesting. My suggestion is going to be to add more end goals other than Azerite. As well as a rotation to Island layout that changes from open exploration to something like a linear path. Like lets say you drop on the island and there's an outside area that has some Azerite. And upon both sides getting a certain number of Azerite from a counter, a big intimidating cave entrance opens and it's your job to clear it and claim the Azerite all while trying to defend yourself from Alliance / Horde attackers.

I think anything that switching up the goals would change the experience a bit because literally farming Azerite is something that makes a lot of people upset because it's something nobody truly enjoys. Which brings me to my next point but I want to end it by saying this.

It should have been a more worthwhile thing that drops gear similar to how Warfronts do. It would give players an option to do either the Warfront, complete a M0 dungeon, or a fun and more fulfilling Island Expedition. On to the next point.

Azerite Power and the Neck

This was flatout a huge mistake. A big grind with a huge payoff at the end is 10x better than an endless grind with no hope of reaching a point where you're finished. All the feedback on Artifact Power was flatout ignored. It's a massive issue in my opinion because it just seems that this is one of several things that Blizzard sees that people don't like and then they say.....

"Okay but how about if we did this instead? Would you like it then?"

Just let it go Blizzard. Please! I and many other players don't like the endless grind. It makes alts a nightmare to level, and only seeks to keep metrics up on our time played seeing that we don't want to fall behind.

GCD Change

Something else that was ignored by Blizzard was the GCD change. When they asked for feedback on what people thought, from what I saw and I know there's a sense of bias on my end, a lot of players voiced that they didn't like it. And once again the feedback given was brushed under the rug. It just makes classes clunky and slow for the sole reason of making them clunky and slow.

An example for me was doing Mythrax on Heroic. I was doing completely fine and adhering to all the mechanics while the boss was active. 4 people get Orb MC'd at once and get a typhooned out which nukes the entire raid. I'm sitting at 10% health and stop my rotation and spam my defensives cause Turtle was down. Then the ruin debuff that does raid wide AoE damage goes off and I die because of it.

Why are defensives on the GCD? They're all reactions to what's happening around you. Am I supposed to know that I'm going to randomly get 1 shot from a boss, stop my rotation and then wait for it to happen when there's really no clear indication of it coming my way? It's just silly to do this.

Another massive problem occurs for me in PvP. Whenever I'm fighting melee classes the first thing I do is put down a Freezing Trap because I know most people will trinket the first thing in either World PvP or Random BGs. Well great! They're trinket is down! Now lets go through the list of things I have to use before I can start doing my burst rotation.

> A Murder of Crows (1.5 sec GCD)
> Beastial Wrath (1.5 sec GCD)
> Aspect of the Wild (1.3 sec GCD)
> Dire Beast Basilisk (1.5 sec GCD)

And then we top it off with....

> Intimidation

WHICH HAS A 1.5 SEC GCD! This is beyond dumb to me. Slowing down the burst isn't our problem when opposition can't see the signs due to their own incompetence. It has always been...

"Hunter turn red and pet get big? I pop defensive!"

PvP was so much more exciting when you got to do things in a fluid motion. The GCD makes PvP feel like I'm playing UNO with my grandparents.

Class Pruning

This is the first expansion that I've played that I actually feel that I've lost more than I gained as I leveled up. This is also the first expansion where we've gotten no new talent lines for the max level. This was a massive mistake.

It blows my mind that ever since MoP we've just been losing abilities left and right. When people say "Fun was detected" they aren't wrong. Almost all of the things that I enjoyed about Hunter has been pruned to the point of just pressing a 3 button rotation. And let me put this in words as well for everyone to understand.

Removing abilities and then re-adding them in later expansions isn't new content for our classes

I was FLOORED that Blizzard thought it was a good idea to remove Freezing Trap from all Hunters except Survival. Something that was part of all Hunter specs for YEARS

Creating a game that's easier access for casual players gives them nothing to aspire to. It gives them nothing to look back to when they were inexperienced and didn't know what they were supposed to manage their resources, buffs, dots, or whatever it is. It just makes the top end players more frustrated when your DPS rotation is 1, 2, 3 with the occasional 4.

Make classes complex with plenty of abilities at their disposal. The current class design is dry and uninteresting for most classes.

Tier Sets

It makes me sad that Blizzard decided to do away with Tier Sets. I personally don't care about the whole Tier 2 or Tier 4 bonuses system going away but just the fact that we lost them for the faulty Azerite System, and for the idea that they can just create Raid sets based on Armor types.

Something that makes me sad is that if I didn't like the tier set for Hunters, I had a shot to grab the Shaman set. Same goes for Priests. Look at the Siege of Zuldazar set.

https://www.wowhead.com/news=287373/patch-8-1-siege-of-zuldazar-raid-armor-cloth-leather-mail-mythic-tints

Do Priests want to look like warlocks nowadays? You don't get a choice in the matter now with this set.

Do I want to look like....

https://wow.zamimg.com/uploads/screenshots/normal/790532.jpg

God I don't know what that is, but I'm stuck with it!

There's just no more variety when it comes to representing classes through raid gear. If Blizzard wants to do away with their tier bonuses then whatever. But let us retain our class identity through the Raid sets.

Titanforging

Whoever came up with the mentality that players stop playing en masse after they get geared back in the day is a straight up lie.

I remember getting my full Conquest gear set and then going out in the World or Random BGs and pwning noobs. Getting to experience us at our maximum potential was amazing because you felt validated in your hard work and got to play the game how you see fit in whichever gear you've acquired.

Now there will never be an end to your gearing. In its current state you will never be at your maximum potential of you class and spec and that feels horrible. Having to go back and reclear and refarm raids for gear only causes even more burnout than retaining players. Because once you got all the gear you needed, you got to sit back and enjoy the game be it getting high parses in raid, going into Random BGs or WPvP and pwning noobs, or going into the Arena to compete.

Something's gotta change or it needs to get removed. Because smacking your face against the wall with no chance of being at your best is only pushing people away.

Warfronts

It actually made me quite upset that it was never considered to let guild groups and premades go in and complete pretty much a PvE Battleground. And on top of that, it's pretty damn boring. Every time I hear Muradin say, "HAHA! (x) building is up and running!" I flatout ignore him because it doesn't change the flow of the fight or even mean anything. There's no real strategy or overall. It's straight up a guaranteed win with no changes in the flow of battle or how you achieve it. The opposite faction literally just stands there and gets their face beaten in and we're supposed to celebrate.

In the last warfront that I did, when the siege became available I just sat back and watched until the gate went down then killed the final boss. It's boring, it's not engaging and is just not worth my time at all in between raids.

On top of that it's rather dry to me that only 1 faction goes to the zone at a time. Nobodies going out there en mass to kill the rares when they don't have control of the zone. And it baffles me even more that the faction that isn't in control of the zone is force flagged into warmode, when there aren't even any World Quests or Dailies to complete for something like Conquest or Honor!

They should really consider adding something like that when you don't have control of the zone out in the Open World. That way it can rotate between PvE when you're in control with the Dailies, and then PvP when you're not in control. As well as the typical Azerite Power and Order Hall Resource type World Quests on top of that.

As for in the instance, they said it at the Q&A but they should have already had a Heroic Warfront for communities to actually have to strategize and work together as a team to complete. As well as a PvP mode for it based on what's happening in the current cycle.

Grinding resources, killing players, and capturing locations in the PvP warfront should give a certain currency we'll call "War Effort" for now. Killing players in the Warfront will also reward Conquest and Honor but back to the currency. You would then take that currency and then purchase pieces of gear at the vendor within your home city be it Boralus or Dazar'alor. Speaking of vendors....

PvP Vendors

Still really confused as to why PvP Vendors aren't back in the game yet. Its been said over and over in Legion that we don't like the RNG system and would greatly prefer having some player choice in the matter but we keep getting ignored over countless threads.

The only thing I recall hearing was that it felt bad when you messed up on what you were supposed to purchase and it threw things off. But the thing is that players would then learn from their mistake and then make sure that it wouldn't happen again in the future. Or make the same mistake again, which isn't a Blizzard problem that needs to be fixed, it's a player problem that they should recall their previous mishap and act on it while they can trade it back to the vendor. While we're on PvP....

Warmode

I have mixed feelings about warmode. I like the warmode incentives that are given and reap the rewards from it. But that's it really. It has nothing to do with faction imbalance or any of that stuff to me. What kills it for me is the sense of server community.

Not too long ago I was out in Vol'dun and ended up running into a guildy and we started doing World Quests together. We then attracted a group of 4 Horde and they killed us 3 times and it was clear that they wanted to just camp us. So I turned to the guild and we rallied together a squad to not only take them out, but to take over the World Quest area and then informed all the Alliance in the zone that we were taking over and to come complete the World Quest while they could.

That group from earlier then turned to the Group Finder and dropped a full CRZ raid on us shortly after and then bailed for us to never see them again because they were from a different realm.

How is that fun? CRZ and phasing is something that really hurts warmode. I can't tell you how many times I've been sitting in Boralus and heard about a city attack to only look around and find that I was in a different phase from the folks making that call in gchat. It's dumb, and it just further kills community.

I really don't have an answer as to what can be done because CRZ and phasing has been so embedded in the game that I'm not sure that it will ever go away. But I would love to see it go forever. It doesn't create a sense of community. Only frustration.

Shamans and Shadow Priests

There should never. EVER. Be an expansion launch that tells certain classes and specs to wait for a patch drop to become a viable and whole class. If there was a serious rehaul that needed happen you guys should have waited to drop BFA.

Nothing else here. Was very disappointed when this news came out.

...
Master Loot

This made me mad when they announced this. This was something that was utilized to help gear your team to its optimal power. It had player control with some RNG. Now it's complete RNG and little to no control to help out players potentially falling behind on ilvls.

I don't believe at all that the status quo of top end raiding guilds was to cheat every single trial out of loot. That makes no sense at all because if every trial was being screwed how does a guild make it to the finish?

It also makes it extremely frustrating when going into Mythic and seeing something like Zul, Mythrax, and Gh'uun being killed from class stacking and not being able to feed gear to players that are looking to bring in those classes on alts for those encounters.

And before people say it was to slow down gearing for the World First race it didn't do jack. Method and other guilds still cleared the raid within 1-2 weeks of progression. So it didn't change anything.

If it's really that big of a hassle to use ML, then have it only be able to be done through guild only runs or have it be Mythic only. It's extremely frustrating to solely rely on RNG and a bad luck protection system.

World Defense

https://us.battle.net/forums/en/wow/topic/20752338547#post-1

We got lied to. I'm not meaning to be rude, but we straight up got lied to on this. We never heard of, or had any conformation on anything like this after the QA listed on the bottom. This one really riles me up because it was a big thing that hurt the RP PvP community side of the game.

So much for claiming and defending guild bases....

Conclusion

I'm sure there are things that I've missed but overall I'm disappointed with the xpac because it has potential to be good. The issues that are being brought up are ignored and we're being told to just deal with it or there's nothing you can do. Yes. Yes there is something you can do. Stop telling us about how you want to improve communications with us and just engage in conversation with us. The only person I've seen do this is Ythisens (who has been amazing by the way) but it's just not enough.

I know people are going to complain about the game regardless but there are some blatant things that BFA has brought that I feel should have been a conversation. I love World of Warcraft and I want to see it succeed. Some of my best memories come from playing this game, making friends, and creating some amazing experiences be it through PvP, PvE, or even RP.

Please listen to your playerbase Blizzard. Not just my post. I'm just 1 of over millions of players but we're telling you what we don't like.


This was one of the most well-thought out and carefully constructed topics I've ever seen, and I applaud you for it. I agree with virtually every point you've made here, and it helped me reflect on why I don't login anywhere near as often as I used to.

I no longer make time for WoW because WoW doesn't feel like something I want to do anymore. I'm dragging my feet through the mud for reasons you've clearly explained here and I'm not sure what further input I have on that.

Thank you, OP, for a voice of clarity.

Interesting
Asmongold
I wish more people would quote the OP.
Can we all chill with the outrageous exaggerated drama. Its a game you dont like it then quit. Im getting tired of people exaggerating fake outrage at every little thing in a game.

The azerite system sucks, the GCD sucks, nothing else in the game is nearly as bad as peoples fake outrage make it out to be, and really there is a lot of fun in BfA. But if you are so unhappy, then move along its ridiculous to expect them to go back and start over. They may change the GCD and they will prob revamp the azerite system, and thats fine with me because thats the majority of the problem with the xpack for me. Everything else is not a big deal.

So we lost abilities thats nothing new, the game has changed dramatically, well thats nothing new either. Adapt or move along there will not be any major overhauls done on BfA. The only other thing they should have done was give us a 120 talent, but hey we said that in beta too.
10/25/2018 06:56 PMPosted by Iskandi
Can we all chill with the outrageous exaggerated drama. Its a game you dont like it then quit. Im getting tired of people exaggerating fake outrage at every little thing in a game.

The azerite system sucks, the GCD sucks, nothing else in the game is nearly as bad as peoples fake outrage make it out to be, and really there is a lot of fun in BfA. But if you are so unhappy, then move along its ridiculous to expect them to go back and start over. They may change the GCD and they will prob revamp the azerite system, and thats fine with me because thats the majority of the problem with the xpack for me. Everything else is not a big deal.

So we lost abilities thats nothing new, the game has changed dramatically, well thats nothing new either. Adapt or move along there will not be any major overhauls done on BfA. The only other thing they should have done was give us a 120 talent, but hey we said that in beta too.

This is a very well written post with all very valid complaints. This isn't outrageous exaggerated drama, it's good feedback.
10/14/2018 05:09 PMPosted by Amine
I am part of the playerbase though and I don't have a problem with most things you are QQ'ing about.

I like personal loot and agree with the removal of master loot.

There is a reason why mythic plus which is spammable doesn't drop azerite gear.

I like island expeditions - for such short of content you really need a slash and burn approach.

People claimed they wanted to 'earn' things in this game - the neck does that.


I don't feel like I have earned anything with the neck. I actually don't even think about it at all. I've just got one less item slot to consider.
10/25/2018 07:08 PMPosted by Jordrend
This is a very well written post with all very valid complaints. This isn't outrageous exaggerated drama, it's good feedback.


Yes its good feedback but niggling over every little thing is not a way to get anything done. You know what works best, focus on a thing and go with that. You dont like all these things in wow, well you need to start with one that is feasible to fix. Asking for them to return our spells is not a feasible request, the systems have changed drastically, maybe next xpack but it wont happen in this one.

And thats the issue with a lot of these things, they are now baked in. In order to change them on a scale the players want would require a new expansion these are big changes that the game is scaled around.

And some things he lists are not 100% agreed on. I hate the gcd hate the azerite system hate the lack of pvp vendors , but i completely disagree with his opinion on master loot, TF, IEs, and im ambivalent at best about the rest. A lot on his list is opinion. And everyone has an opinion you cant build a game around opinions.
10/16/2018 03:27 PMPosted by Waltar
10/14/2018 05:09 PMPosted by Amine
I am part of the playerbase though and I don't have a problem with most things you are QQ'ing about.

I like personal loot and agree with the removal of master loot.

There is a reason why mythic plus which is spammable doesn't drop azerite gear.

I like island expeditions - for such short of content you really need a slash and burn approach.

People claimed they wanted to 'earn' things in this game - the neck does that.


Most people aren't against personal loot in fact i think its fine to have it required for pugs but if you are doing something as a guild you should have the option to use masterloot that all people want really


I really miss people being able to click DE, felt like enchanting mattered. Personal loot solved some problems for pugs. I think there is definitely room for improvement and that the game is in need of it. The old loot system had more issues with pugs, but was a lot more rewarding.

I regularly go through 5mans without seeing a single piece of loot. Even when I wasn't getting them at least it felt like I was helping others gear up. Not anymore with personal loot.
10/18/2018 05:28 PMPosted by Rugsies
10/14/2018 05:05 PMPosted by Jalen
Azerite Power and the Neck

This was flatout a huge mistake. A big grind with a huge payoff at the end is 10x better than an endless grind with no hope of reaching a point where you're finished.


*starts singing* It's the grind that never ends. It goes on and on my friends. Some people started grinding it not knowing what it was, and they'll continue grind just because this is the grind that never ends. It goes on and on my friends. Some people....*continue singing as he walks towards another AP world quest*


Quality trolls. Not demeaning or rude. Playful and witty. Makes you smile not frown. I like you.
10/25/2018 06:56 PMPosted by Iskandi
Can we all chill with the outrageous exaggerated drama. Its a game you dont like it then quit. Im getting tired of people exaggerating fake outrage at every little thing in a game.

The azerite system sucks, the GCD sucks, nothing else in the game is nearly as bad as peoples fake outrage make it out to be, and really there is a lot of fun in BfA. But if you are so unhappy, then move along its ridiculous to expect them to go back and start over. They may change the GCD and they will prob revamp the azerite system, and thats fine with me because thats the majority of the problem with the xpack for me. Everything else is not a big deal.

So we lost abilities thats nothing new, the game has changed dramatically, well thats nothing new either. Adapt or move along there will not be any major overhauls done on BfA. The only other thing they should have done was give us a 120 talent, but hey we said that in beta too.


Keep in mind that everyone has their own playstyle and desires for the game. When I was sitting down and creating this I was thinking the exact thing that's in the title. I do want to unsub because it's just not the game that I grew up with. And yeah like what. 10 years is a long time for something to stay stagnate yet relevant. I get that. But most of the decisions that have been made and for what I think are clear ideas that should have been implemented aren't.

As a player it comes across that most of the decisions that were made were solely made to try and keep us here for the wrong reasons. I don't like being told in a game that I'll never be able to say I'm done or feel relief that I got the current best gear. I don't like being told that I can't go into new instanced PvE content with 20 of our members because it would trivialize things. I don't like leveling up and losing things rather than gaining more and getting stronger. I don't like voicing something with many others did that we disliked in the current expansion to see it return in the next one.

Like I said in the OP. I love World of Warcraft. I started on Runescape for a while and had fun with it until I picked up Guild Wars. And my best friend pushed me to talk to my parents in giving me a sub for Wrath of the Lich King. We leveled together with recruit a friend and went on fun adventures, did dungeons and raids after school was over, got immersed in the story and zones and had a blast. Call me addicted, but World of Warcraft is something that's a part of me now.

I've made tons of friends, am the GM of an awesome guild, with people that I don't regret meeting. It's what World of Warcraft was about. Bringing people together and just having a good time. Be it slaying dragons, doing PvP, or just having a drink in the tavern.

It's gone more mainstream. And in doing so it has lost the one thing that taught me what it takes to make something bigger than yourself.

Community
10/25/2018 06:56 PMPosted by Iskandi
Can we all chill with the outrageous exaggerated drama. Its a game you dont like it then quit. Im getting tired of people exaggerating fake outrage at every little thing in a game.

The azerite system sucks, the GCD sucks, nothing else in the game is nearly as bad as peoples fake outrage make it out to be, and really there is a lot of fun in BfA. But if you are so unhappy, then move along its ridiculous to expect them to go back and start over. They may change the GCD and they will prob revamp the azerite system, and thats fine with me because thats the majority of the problem with the xpack for me. Everything else is not a big deal.

So we lost abilities thats nothing new, the game has changed dramatically, well thats nothing new either. Adapt or move along there will not be any major overhauls done on BfA. The only other thing they should have done was give us a 120 talent, but hey we said that in beta too.


Judging by the new surveys Blizz is sending out, and the potential of a 30 minute Skype interview with quitting players, many are taking your advice. 2 months in they “Don’t like it, so they quit”.

Also, I don’t know when you started playing, but losing abilities never used to happen. They actually expanded on things instead of pruning them. Pruning has gotten them 10 million fewer players over time.

So great, if you’re fine with the turd sandwich they made you, get off the forums and go play. You’re in every thread white Knighting, go play if you’re having fun. Or start a thread about how the game is fine, nothing to see here, and see how that goes.
10/25/2018 10:55 PMPosted by Korraxe
Judging by the new surveys Blizz is sending out, and the potential of a 30 minute Skype interview with quitting players, many are taking your advice. 2 months in they “Don’t like it, so they quit”.


I actually heard about that and wondered if it's actually true or not.
10/14/2018 05:05 PMPosted by Jalen
Let me start by saying this. I love World of Warcraft. I started this game in Wrath of the Lich King and fell in love with the lore, the characters involved, the world, the music, and many other things. But over time, the game has just degraded and gotten worse. Blizzard asked for feedback on everything in BFA and most of it was straight up ignored. I'll be discussing things like that and other elements that were brought into BFA and the lack of NEW elements in game types that people have enjoyed. So Blizzard, here's my BFA feedback.

World Design and Music

I'm going to start on the positive thing that I think Blizzard has straight up knocked out of the park. The newer zones and the music that accompanies them are straight up fantastic. Whenever I'm doing my homework, I'm listening to the what I believe is called the "General Walk" music of Vol'dun. The main theme with the Armenian duduk makes me look forward to going to that zone as much as I looked forward to going to Grizzly Hills.

From the massive Cthulhu Squid structure in Stormsong to storm struck statue in Vol'dun, from the cold and ghastly chills of Drustvar to the savage lands of Nazmir, and from the pirate infested lands of Tiragarde Sound to the dense jungles of Zuldazar, these are some of the best zones I've seen in World of Warcraft.

Mythic +

Unfortunately that's kind of where it stops for me. I say kind of because I like the dungeons and still enjoy doing them. What I'm disappointed in is the fact that Blizzard saw that this was something that a lot of people enjoyed in Legion and didn't take it to the next level in BFA.

While I think that the affix that comes from the current raid is an interesting idea, it blows my mind that Blizzard didn't consider an actual rating system similar to what PvPers get in terms of rewards. They could have a seasonal rotation just like they do for PvPers and give out rewards based on how hard you made pushes in M+ while it was available. They could have also made it thematic and based each season rewards on the dungeon in question.

Like a Waycrest Manor themed season with xmog sets based on how hard you pushed in all the dungeons in M+, a wicker mount if they pushed to the next level, and then a Gorak Tul tabard with a glowing aura coursing through it. Something like that would make M+ a lot more interesting for players that already enjoyed it in Legion, and people that are somewhat interested in it to begin with. You could even add a rotating affix that based on the current raid and the current seasons theme to switch it up.

Dunno, I feel that M+ in BFA was underwhelming and definitely missing new features for it. And I'm suggesting creating sets for M+ since we have lost, and yes Blizzard it's a loss for everyone, our tier sets.

Also who's idea was it to remove gear swapping in Mythic +? If a player comes prepared for the encounters then let them be prepared. Let the gear they've acquired over time help them push keys.

Island Expeditions

I don't like it. Personally I really don't enjoy them. The main issue is that content was specifically designed to be a thing to go in and farm Azerite Power instead of try and create a quality experience with it. You can change the design of each island all you want with it being open exploration. But the main goal is right clicking the bags and mines and killing the mobs for Azerite.

It's just not interesting. My suggestion is going to be to add more end goals other than Azerite. As well as a rotation to Island layout that changes from open exploration to something like a linear path. Like lets say you drop on the island and there's an outside area that has some Azerite. And upon both sides getting a certain number of Azerite from a counter, a big intimidating cave entrance opens and it's your job to clear it and claim the Azerite all while trying to defend yourself from Alliance / Horde attackers.

I think anything that switching up the goals would change the experience a bit because literally farming Azerite is something that makes a lot of people upset because it's something nobody truly enjoys. Which brings me to my next point but I want to end it by saying this.

It should have been a more worthwhile thing that drops gear similar to how Warfronts do. It would give players an option to do either the Warfront, complete a M0 dungeon, or a fun and more fulfilling Island Expedition. On to the next point.

Azerite Power and the Neck

This was flatout a huge mistake. A big grind with a huge payoff at the end is 10x better than an endless grind with no hope of reaching a point where you're finished. All the feedback on Artifact Power was flatout ignored. It's a massive issue in my opinion because it just seems that this is one of several things that Blizzard sees that people don't like and then they say.....

"Okay but how about if we did this instead? Would you like it then?"

Just let it go Blizzard. Please! I and many other players don't like the endless grind. It makes alts a nightmare to level, and only seeks to keep metrics up on our time played seeing that we don't want to fall behind.

GCD Change

Something else that was ignored by Blizzard was the GCD change. When they asked for feedback on what people thought, from what I saw and I know there's a sense of bias on my end, a lot of players voiced that they didn't like it. And once again the feedback given was brushed under the rug. It just makes classes clunky and slow for the sole reason of making them clunky and slow.

An example for me was doing Mythrax on Heroic. I was doing completely fine and adhering to all the mechanics while the boss was active. 4 people get Orb MC'd at once and get a typhooned out which nukes the entire raid. I'm sitting at 10% health and stop my rotation and spam my defensives cause Turtle was down. Then the ruin debuff that does raid wide AoE damage goes off and I die because of it.

Why are defensives on the GCD? They're all reactions to what's happening around you. Am I supposed to know that I'm going to randomly get 1 shot from a boss, stop my rotation and then wait for it to happen when there's really no clear indication of it coming my way? It's just silly to do this.

Another massive problem occurs for me in PvP. Whenever I'm fighting melee classes the first thing I do is put down a Freezing Trap because I know most people will trinket the first thing in either World PvP or Random BGs. Well great! They're trinket is down! Now lets go through the list of things I have to use before I can start doing my burst rotation.

> A Murder of Crows (1.5 sec GCD)
> Beastial Wrath (1.5 sec GCD)
> Aspect of the Wild (1.3 sec GCD)
> Dire Beast Basilisk (1.5 sec GCD)

And then we top it off with....

> Intimidation

WHICH HAS A 1.5 SEC GCD! This is beyond dumb to me. Slowing down the burst isn't our problem when opposition can't see the signs due to their own incompetence. It has always been...

"Hunter turn red and pet get big? I pop defensive!"

PvP was so much more exciting when you got to do things in a fluid motion. The GCD makes PvP feel like I'm playing UNO with my grandparents.

Class Pruning

This is the first expansion that I've played that I actually feel that I've lost more than I gained as I leveled up. This is also the first expansion where we've gotten no new talent lines for the max level. This was a massive mistake.

It blows my mind that ever since MoP we've just been losing abilities left and right. When people say "Fun was detected" they aren't wrong. Almost all of the things that I enjoyed about Hunter has been pruned to the point of just pressing a 3 button rotation. And let me put this in words as well for everyone to understand.

Removing abilities and then re-adding them in later expansions isn't new content for our classes

I was FLOORED that Blizzard thought it was a good idea to remove Freezing Trap from all Hunters except Survival. Something that was part of all Hunter specs for YEARS

Creating a game that's easier access for casual players gives them nothing to aspire to. It gives them nothing to look back to when they were inexperienced and didn't know what they were supposed to manage their resources, buffs, dots, or whatever it is. It just makes the top end players more frustrated when your DPS rotation is 1, 2, 3 with the occasional 4.

Make classes complex with plenty of abilities at their disposal. The current class design is dry and uninteresting for most classes.

Tier Sets

It makes me sad that Blizzard decided to do away with Tier Sets. I personally don't care about the whole Tier 2 or Tier 4 bonuses system going away but just the fact that we lost them for the faulty Azerite System, and for the idea that they can just create Raid sets based on Armor types.

Something that makes me sad is that if I didn't like the tier set for Hunters, I had a shot to grab the Shaman set. Same goes for Priests. Look at the Siege of Zuldazar set.

https://www.wowhead.com/news=287373/patch-8-1-siege-of-zuldazar-raid-armor-cloth-leather-mail-mythic-tints

Do Priests want to look like warlocks nowadays? You don't get a choice in the matter now with this set.

Do I want to look like....

https://wow.zamimg.com/uploads/screenshots/normal/790532.jpg

God I don't know what that is, but I'm stuck with it!

There's just no more variety when it comes to representing classes through raid gear. If Blizzard wants to do away with their tier bonuses then whatever. But let us retain our class identity through the Raid sets.

Titanforging

Whoever came up with the mentality that players stop playing en masse after they get geared back in the day is a straight up lie.

I remember getting my full Conquest gear set and then going out in the World or Random BGs and pwning noobs. Getting to experience us at our maximum potential was amazing because you felt validated in your hard work and got to play the game how you see fit in whichever gear you've acquired.

Now there will never be an end to your gearing. In its current state you will never be at your maximum potential of you class and spec and that feels horrible. Having to go back and reclear and refarm raids for gear only causes even more burnout than retaining players. Because once you got all the gear you needed, you got to sit back and enjoy the game be it getting high parses in raid, going into Random BGs or WPvP and pwning noobs, or going into the Arena to compete.

Something's gotta change or it needs to get removed. Because smacking your face against the wall with no chance of being at your best is only pushing people away.

Warfronts

It actually made me quite upset that it was never considered to let guild groups and premades go in and complete pretty much a PvE Battleground. And on top of that, it's pretty damn boring. Every time I hear Muradin say, "HAHA! (x) building is up and running!" I flatout ignore him because it doesn't change the flow of the fight or even mean anything. There's no real strategy or overall. It's straight up a guaranteed win with no changes in the flow of battle or how you achieve it. The opposite faction literally just stands there and gets their face beaten in and we're supposed to celebrate.

In the last warfront that I did, when the siege became available I just sat back and watched until the gate went down then killed the final boss. It's boring, it's not engaging and is just not worth my time at all in between raids.

On top of that it's rather dry to me that only 1 faction goes to the zone at a time. Nobodies going out there en mass to kill the rares when they don't have control of the zone. And it baffles me even more that the faction that isn't in control of the zone is force flagged into warmode, when there aren't even any World Quests or Dailies to complete for something like Conquest or Honor!

They should really consider adding something like that when you don't have control of the zone out in the Open World. That way it can rotate between PvE when you're in control with the Dailies, and then PvP when you're not in control. As well as the typical Azerite Power and Order Hall Resource type World Quests on top of that.

As for in the instance, they said it at the Q&A but they should have already had a Heroic Warfront for communities to actually have to strategize and work together as a team to complete. As well as a PvP mode for it based on what's happening in the current cycle.

Grinding resources, killing players, and capturing locations in the PvP warfront should give a certain currency we'll call "War Effort" for now. Killing players in the Warfront will also reward Conquest and Honor but back to the currency. You would then take that currency and then purchase pieces of gear at the vendor within your home city be it Boralus or Dazar'alor. Speaking of vendors....

PvP Vendors

Still really confused as to why PvP Vendors aren't back in the game yet. Its been said over and over in Legion that we don't like the RNG system and would greatly prefer having some player choice in the matter but we keep getting ignored over countless threads.

The only thing I recall hearing was that it felt bad when you messed up on what you were supposed to purchase and it threw things off. But the thing is that players would then learn from their mistake and then make sure that it wouldn't happen again in the future. Or make the same mistake again, which isn't a Blizzard problem that needs to be fixed, it's a player problem that they should recall their previous mishap and act on it while they can trade it back to the vendor. While we're on PvP....

Warmode

I have mixed feelings about warmode. I like the warmode incentives that are given and reap the rewards from it. But that's it really. It has nothing to do with faction imbalance or any of that stuff to me. What kills it for me is the sense of server community.

Not too long ago I was out in Vol'dun and ended up running into a guildy and we started doing World Quests together. We then attracted a group of 4 Horde and they killed us 3 times and it was clear that they wanted to just camp us. So I turned to the guild and we rallied together a squad to not only take them out, but to take over the World Quest area and then informed all the Alliance in the zone that we were taking over and to come complete the World Quest while they could.

That group from earlier then turned to the Group Finder and dropped a full CRZ raid on us shortly after and then bailed for us to never see them again because they were from a different realm.

How is that fun? CRZ and phasing is something that really hurts warmode. I can't tell you how many times I've been sitting in Boralus and heard about a city attack to only look around and find that I was in a different phase from the folks making that call in gchat. It's dumb, and it just further kills community.

I really don't have an answer as to what can be done because CRZ and phasing has been so embedded in the game that I'm not sure that it will ever go away. But I would love to see it go forever. It doesn't create a sense of community. Only frustration.

Shamans and Shadow Priests

There should never. EVER. Be an expansion launch that tells certain classes and specs to wait for a patch drop to become a viable and whole class. If there was a serious rehaul that needed happen you guys should have waited to drop BFA.

Nothing else here. Was very disappointed when this news came out.

Azerite Armor

There is no reason for Azerite to not drop in Mythic plus. Why do we have to wait every Tuesday for the chance of getting an Azerite piece due to random RNG. Possibly with traits I have no interest in getting whatsoever. It completely takes away the players ability to create a goal and then work toward it with some layer of RNG. But the thing is if I run several keys repeatedly, eventually it's going to drop and I'll get a sense of satisfaction from it.

Just put Azerite in Mythic + already. Please consider this and make it happen. You're making things harder than they need to be and it comes across as stingy!

To touch on a previous point, there's no reason to lock abilities behind the Azerite Neck ilvl other than increase playtime metrics. It makes Azerite drops unfulfilling when you get them then realize....

"Well dang. My neck ilvl isn't high enough so I don't get to use the abilities on it"

It just feels really bad.

ADDRESSED: And a fix that I think a lot can agree with. Now bring back PvP Vendors.

Link: https://us.battle.net/forums/en/wow/topic/20769667833#1

Master Loot

This made me mad when they announced this. This was something that was utilized to help gear your team to its optimal power. It had player control with some RNG. Now it's complete RNG and little to no control to help out players potentially falling behind on ilvls.

I don't believe at all that the status quo of top end raiding guilds was to cheat every single trial out of loot. That makes no sense at all because if every trial was being screwed how does a guild make it to the finish?

It also makes it extremely frustrating when going into Mythic and seeing something like Zul, Mythrax, and Gh'uun being killed from class stacking and not being able to feed gear to players that are looking to bring in those classes on alts for those encounters.

And before people say it was to slow down gearing for the World First race it didn't do jack. Method and other guilds still cleared the raid within 1-2 weeks of progression. So it didn't change anything.

If it's really that big of a hassle to use ML, then have it only be able to be done through guild only runs or have it be Mythic only. It's extremely frustrating to solely rely on RNG and a bad luck protection system.

World Defense

https://us.battle.net/forums/en/wow/topic/20752338547#post-1

We got lied to. I'm not meaning to be rude, but we straight up got lied to on this. We never heard of, or had any conformation on anything like this after the QA listed on the bottom. This one really riles me up because it was a big thing that hurt the RP PvP community side of the game.

So much for claiming and defending guild bases....

Conclusion

I'm sure there are things that I've missed but overall I'm disappointed with the xpac because it has potential to be good. The issues that are being brought up are ignored and we're being told to just deal with it or there's nothing you can do. Yes. Yes there is something you can do. Stop telling us about how you want to improve communications with us and just engage in conversation with us. The only person I've seen do this is Ythisens (who has been amazing by the way) but it's just not enough.

I know people are going to complain about the game regardless but there are some blatant things that BFA has brought that I feel should have been a conversation. I love World of Warcraft and I want to see it succeed. Some of my best memories come from playing this game, making friends, and creating some amazing experiences be it through PvP, PvE, or even RP.

Please listen to your playerbase Blizzard. Not just my post. I'm just 1 of over millions of players but we're telling you what we don't like.


I absolutely don't care if people are tired of seeing this gigantic wall of text.

It's all truthful. It all needs to be repeated. This needs to literally be shoved in the faces of everyone that works at Blizzard. They need to recognize BFA is not nearly as good as some think it is.

I agree with the OP wholeheartedly and I feel he's at least told the truth here.

It's no wonder why so many have left World of Warcraft.
No,just NO. I don't want forced PvP in Warfronts. There boring enough as is. I don't want to be ganked just because I'm trying to clear out the weekly quests there.
10/25/2018 11:15 PMPosted by Awkaran
I absolutely don't care if people are tired of seeing this gigantic wall of text.

It's all truthful. It all needs to be repeated. This needs to literally be shoved in the faces of everyone that works at Blizzard. They need to recognize BFA is not nearly as good as some think it is.

I agree with the OP wholeheartedly and I feel he's at least told the truth here.

It's no wonder why so many have left World of Warcraft.


Many thanks. I do wish that BFA continues to get looked at and changes get made that benefits everyone.
10/25/2018 11:37 PMPosted by Vorhaem
No,just NO. I don't want forced PvP in Warfronts. There boring enough as is. I don't want to be ganked just because I'm trying to clear out the weekly quests there.


Where did I mention forced pvp warfronts? My suggestion was to have the PvE and PvP mode available for everyone.