BFA is STILL NOT SOLOABLE. WHY?

I believe it’s Operation: Mechagon? Like only pet classes can do it, I believe.

I’ll try it tonight to confirm, but I believe I’ve soloed it previously while farming the mount.

I can see how the hard mode couldn’t be soloable however due to the hard mode mechanic on the last boss.

Going through this whole conversation has made me lose brain cells.

People soloed old raids before simply because they could. We did so much damage we could go boop things on the nose and they would fall over. However, outside of farming something specific, people mostly did it for gold or a mount drop. A lot of old raids didn’t even have achievements like they do no on each encounter, meta-achievements, etc.

Things really changed once transmog was introduced. That gave something from old raids that could impact a current player, albeit only cosmetically. You actually got something out of old raids other than gold at this point. Then, the battle pet system was introduced and Blizzard literally added battle pets to old raids that weren’t there before, most of which was simply a drop rate on a boss that would fall over from us breathing on them.

I distinctly remember this is when some issues cropped up because of Viscidus in Temple of Ahn’Qiraj. Before, most people just skipped it because of the frost damage requirement and the only one that didn’t instantly die, but they added a pet in MoP. It was annoying because the whole place was stompable, but you might need to have one extra person simply to deal with one specific mechanic for a chance at a newly added pet. This was also back in the day before group finder existed or cross realm stuff, if I’m not mistaken. So sit in a city and try to find someone specific willing to go with you to a Vanilla raid for only one simple reason that had zero to do with difficulty and more to do with mechanical impossibility.

Anyway, transmog makes old raids current content for cosmetic purposes only, not for difficulty or playability. Blizzard makes it even moreso by adding things to old raids that weren’t there originally. Old raids were an “I Win” button for a long time due to the sheer amount of damage we did when we outleveled them, and nerfing specific mechanics on old raids that were already being nuked isn’t really changing something that no longer requires a group for 95% of the instance.

A lot of specific achievements still need a group though, even if their trivialized, and Blizzard generally doesn’t change that.

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There were weapons sold Wrath that did frost damage and you could put, I think it was called, frost oil on that weapon and it was a way for non-mages and DKs to kill him.

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I thought there was also a requirement to do physical damage X number of times before he unfroze or something like that, or had to hit it with frost damage quick enough that required multiple people. I think they nerfed the number of times he needed to be hit or how quickly, but I can’t remember off the top of my head because it’s been so long.

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Yeah it has been a while. I used to do all that stuff on Hunters and DKs so maybe the bow was fast enough to hit that requirement?

My memory is fuzzy but I do remember getting rep with the giant ladies to buy those weapons.

Good old Wowpedia still had the hotfix listed from the time:

“Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).”

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If you’re curious, read the second highest rated comment. It talks about the weapons from Wrath with frost damage.

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It wasn’t necessarily just the frost damage requirement that caused the problem, but that you had to hit him 50 times in 15 seconds to shatter him. That’s why they hotfixed it to 30 hits in 30 seconds.

Rescaling BFA to 60 to cut Shadowlands out of the required levelling experience has messed up legacy play.

I’m crossing my fingers that this was an unintended side effect that created a dilemma the dev team couldn’t easily solve and not a sign of a change of philosophy going forward.

For the moment, I’m just letting BFA stuff slide down my priority list. There are a couple of things I would have run, but I’m not running out of things to do at the moment,

I know but a Rogue couldn’t do that without something that applied frost damage. That’s why the mini guide in the comments told you to get those weapons and/or enchants if you were a certain class.

ANYWAYS I was just posting a link to see how us non-frost people did it back in the day. It’s all irrelevant now I guess.

The point i’m making is that this isn’t Content. There isn’t an effort to turn raiding content in some kind of “solo experience” outside of “hey there are these wierdos that really like facerolling old dungeons and raids for old loot, lets throw them a bone to make them happy and move on to more interesting content”.

And now, in the “give an inch, take a mile” style of the modern never satisfied gamer, you all feel entitled to something that was just suppose to be a simple nice gesture for a small community of players who for some reason want to spend their time being digital hoarders.

Call me Preelixx McScrooge but…

:dracthyr_shrug:

The majority of your legacy raid achievements are from 2019 to 2021.

Weirdo.

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It absolutely is. They made old raids content when they added transmogrification and started adding NEW things to OLD raids. Transmog on its own makes all raids, dungeons, etc. evergreen content. When it was just about gold and vendoring items I’d agree, but it certainly isn’t the case anymore.

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On a character that I dont raid on but I’ve got some weirdo friends that are chievo completionists who asked me to help them run some raids that they couldn’t solo.

ie… get some friends and stop being so antisocial and this nothingburger wont be an issue.

One could argue mythic+ was just a bone that was thrown to weirdos who speedrun dungeons.

I think those players appreciate it being supported and get a bit miffed from time to time when things aren’t scaled well.

People like what they like. We’re a big collection of weirdos of a wide variety of tastes.

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Raids are content when they’re put in the game. They don’t stop being content when they’re old, despite what that goblin says. A zone or instance stops being content when Blizzard removes it from the game.

Sure, sure.

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agreed.

:dracthyr_shrug:

If only they would make more MegaDungeons for those of us that really just want 5 man Raid-lite content rather than speed runs. But that’s a conversation for another toipic.

You don’t need to do all content on every character.

I never said they did. Try reading the entire conversation, especially when he said “raids are supposed to be done with raids, even when they’re old”, before jumping into it.

We both know that if he has Cata raid achievements from 2019 and 2020, he didn’t do them as a raid like he’s trying to claim.

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