BFA is STILL NOT SOLOABLE. WHY?

SIGH Yes, if I’m doing SL content then I should find a friend.

However, in the past, once a raid becomes 4-years old, it becomes soloable. BfA will be 5 in August.

Put it together, dude, I know you can do it.

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:roll_eyes:

Just get a friend. In the time you’ve spent complaining about it on the forums you could have gotten on of the other digital hoarders to run it with you.

In the time you spent complaining about what’s a nothing topic, according to you, you could have been working on your reading comprehension.

Let’s start with I didn’t start this thread and I also wasn’t really complaining about it that hard. The majority of my posts have been arguing with you. I guess I just can’t believe you can continue to be obtuse even though it’s been explained, and proven to you, many times how wrong you are.

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I can’t believe you play the game to faceroll raids.

:dracthyr_shrug:

LOL now we’re going with this angle.

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not everyone can get a friend that easily :joy:

That would imply that they ever had an argument to begin with, which they did not.

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I mean that’s literally what this is all about.

Mage tower is a solo experience.

What you want is to turn old raids into slot machines.

As someone who enjoys raiding, I’d rather Blizzard not turn them into slot machines for transmogistas.

:dracthyr_shrug:

Literally every raid is a slot machine, current or not.

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I can see you believing that since you treat the old ones as slot machines already…

I, on the other hand, couldn’t care less what the bosses drop.

Ret paladins have plenty of range to do that boss. I just stood in the middle, execution sentenced one, the went for the other two with hammer. They all died close enough to phase the boss.

Stat wise, BfA raids are soloable.

Mechanic wise though…

Until fights are designed to have built in logic that makes them soloable at legacy levels (some combination of player level + number of players and disables mechanics entirely), we’re gonna have to wait for actual changes to fights and considering to this day, there are bosses as old as vanilla that can’t be reliably soloed by all, fat chance it’s happening.

They usually make adjustments only for bosses that you literally can’t get past if you can’t beat them. They are just slow to roll those adjustments out. That slime from Vanilla isn’t required to beat the raid, so they left him be I guess, and the first boss of BWL is pretty easy to solo. Those are the only two that come to mind that might cause some issues in Vanilla raids.

This is all true, but the point remains that changing bosses even in legacy raids (which BfA is now) is not a priority and it should not be. Blizzard has adopted the stance that one will eventually “out stat” legacy raids and that is the solo point and that “generally” happens at the 2+ expansion mark, but yet modern raids are mechanical monstrosities and more and more with strict pass/fail mechanics that aren’t just stat-induced. Heck even doing trial of valor is a pain if you don’t got a way to instantly nuke 1 boss before the 99% damage reduction kicks in or you got a pet to keep 1 distracted and that’s like 4 expansions old now?

I think all raids should have built in logic that says if a player is over X item level over relative to what the game expects for that raid, then the player gets some invisible aura making overwhelming mechanics disabled. Like in the example above, the overwhelming power exuded by the champion overcomes the innate protections the bosses give each other when close together allowing the champion to deal full damage to them…or the power of the champion is so powerful their mind can’t be wiped by Akuma during the LOA champions encounter in BoD.

I’m sure it’s not a perfect design, but at least it starts as a template for how fights can be designed to be self-nerfing since Blizzard doesn’t seen too keen to make it any kind of priority to go back and do it themselves.

I know this isn’t an answer you will accept, but you have an option right now.

My wife backfarms for mogs a lot, and she just puts up a post on the group finder customs and usually finds four or five people who also want to run mog content in just a few minutes.

She then has people to trade with for mogs that would be wasted, and with multiple players these mechanics are easily handled.

I know you want to solo it. But if you’d rather get it down now instead of waiting for changes, that’s an option.

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Eonar fight would like to have a word with you.

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I think it’s a mistake Blizzard made it this way, even if inadvertently. There are a lot of people that enjoy going back and doing this type of content for rare drops and transmog, something Blizzard should strongly welcome…more content that is old content. It’s been something I always enjoyed since pretty much as long as you could solo raids… all the way back to trying to get Ashes of Al’ar from Kael’thas before there was even much information on that type of stuff.

Anyway, they should take the idea of people wanting to solo this type of content seriously, it’s a real activity people do that needs attention just like dungeons, raids, PVP, quests, anything else. If there are mechanics there are unreasonable to overcome for the average player they should be looked it if it’s content that is 2 expansions past.

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Someone earlier made a joke about an I win button… But what if?

Like vantus runes, there could be an item that, once per week, could be used to autoslay a boss from the previous xpac. It could easily fit into engineering.

Every expansion it would just need an update to a new recipe that targets the previous xpac bosses.

Now the stats can solve the solo issue, and the item can solve the multiplayer mechanics issues. But it’s limited enough that you need to make a decision about when to use it.

Plus an item called “I win shadowlands button” would be funny.

I hope they adjust the tuning and mechanics for the later BFA raids considering they are bringing back a glyph for s.priest that can be earned through that content.

I blame Sean Connery :stuck_out_tongue_winking_eye:

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