Class design is embarrassing for an RPG and would be superficial even for an ARPG dungeon crawler. Class fantasy philosophy has been a failure and has only watered down my toolkit instead of fleshing out my specs, while developers fail to compensate for loss of artifacts, reforging, legendaries, tier sets, and more.
I take more interest in my char builds in D2, a game where I use two abilities at a time.
They pruned and changed a lot and then didn’t innovate enough, so we have a net loss