BFA and shadowlands needs a do over

It probably will never happen because of the sheer amount of resources but i feel so cheated with those expansions because they covered things that should of made a great story line. For one BFA was supposed to be the faction war expansion yet half of it ended up with nzoth and azshara taking center stage. I felt like There were more questlines with epic battles between the horde and alliance in cata then bfa. As for shadowlands they should retcon zovaal and rework his entire personality. He was a basic 2d villian, a thanos knock off (and thanos honestly isn’t that intreasting to begin with) there was no build up for him, no memorable personality, nothing. I feel like at the very least years down the line if they release a classic client version of the expansion it should definitely have a reworked lore filling in the obvious gaps they missed in both expansions…

I prefer to do a draenor and forget it happened

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all of warcraft needs a do over

Once again, Classic WoW is not, will not, and should not be an alternate timeline of Warcraft’s history - it is meant to be a snapshot, and apart from Season of Disovery’s small retroactive bits that do NOT contradict anything that occurs in Retail, it will remain a snapshot.

I concur that BFA and SL were genuinely harmful to the lore, but this far in, the two are too ingrained into the story to be removed - the solution, however, lies within retconning the damage they did rather than doing the whole thing over, such as Dragonflight’s slow walk back of afterlife concepts that Shadowlands attempted to introduce.

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That is arguably worse than making an effort to fix them, because like Draenor both have good aspects to them. After all, ignoring Draenor led to the wasteful and idiotic Mag’har recruitment storyline. Draenor might have been disappointing, but it had good aspects like the Arakoa storyline that will now never get followed up on because of the shortsighted choices the writers made.

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Landscape wise, it’s happening bit by bit.

Personal rant: I think the same thing happened with Shadowlands as what happened to Halo Infinite. Sometimes companies listen to their base too much, and they start abandoning plot lines because they read our opinions too much. Hot take: they should be ignoring us completely, because we’re the ones that often cause them to drop plotlines half-unfinished, because they’re too touchy and sensitive to backlash. It’s obvious that there was some kind of plot to make Zovaal not the real Jailer, in the Shadowlands, but they changed the whole plot midway.

The Halo storyline dropped the Didact plot in Halo 4, then dropped the Created plot in Halo 5, and will probably drop the Endless from Infinity. Also, Star Wars 9 sucked because it pivoted away from 8, which sucked because it pivoted away from 7. This fear of sticking to your plans is rampant everywhere in media.

No more sudden pivots, stick to vision and hold your head high. See it through, and if it bombs, it bombs on its own merit, and not because you made it a mess from indecision.

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Half of BFA was alright atleast in terms of the Arathi Warfront, Zandalar, Kul’tiras, and etc but I agree with the beginning of BFA with War of Thorns, Battle for Lordaeron, Mission Tables actually senting us to War Places that could use a HD Update, More better Warfronts, Allied Races that makes sense, N’zoth and Queen Azshara never happened, terrible intro to Darkshore that lead into a dull long boring Darkshore where it could had been Ashenvale, and etc.

As for Shadowlands Yea Redo all of it and make the Story and characters better with actually heaven and hell, more afterlives, stories that don’t kill off fan favorite characters, and more.

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BfA was visually awesome at points. But holey moly that overarching plot.

Remember Ghuun?
TWO old gods + Azshara and Mechagon filler

And somewhere in there was a faction war with messed up timeline.
Going back and finding Summermoon’s corpse at the beach 2 patches in hahaha

bruh

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The good parts of BfA were really good and fit much more with Warcraft stuff than other expansions, it was the faction war stuff that was clearly tacked on, and then a lot of things after that which derailed what could have been an awesome Stranger in a Strange Land expansion. Much like what they did in Dragonflight, but a touch less cuddly.

The pre-patch content genuinely felt almost like it was meant for a different expansion entirely. You quest through Kul Tiras and Zandalar and there is very little mention of open war outside of the War Campaign, which had: No voice acting, no pre-rendered cutscenes, and ultimately amounted to nothing.

BfA without the faction war, or just a more cold war vibe of buildup, where the focus for raids consisted entirely of threats to those lands (Drust Raid, expanded Crucible of Storms raid, Mueh’zala raid, Azerite monster raid, Ashvane raid), and they could have accomplished much of what they did anyway, narratively. Have Rastakhan die fighting Mueh’zala, put more into Expeditions and make them more like scenarios instead of races, let people explore them.

It’s one of the reasons BfA is so frustrating, it has parts of an amazing expansion shackled to parts that were slapped on haphazardly.

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Note how this post doesn’t say a word about Nazjatar, which is a telling statement in itself. Nazjatar was such an abysmal failure of a zone, that could have been so much more. It was hyped up in the player’s mind since Warcraft III, and could have been spooky, and fluorescent everywhere, and dark, and actually underwater. Just give us lead boots and make it underwater in aesthetic only, to satisfy the raving, foaming at the mouth Vashj’ir-haters.

Nazjatar could have been the greatest zone ever, and it was big wet fart.

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BfA might honestly go down as the most frustrating expansion in WoW’s history, in my opinion dethroning Draenor and all its cut content and random change of direction.

The continents were probably done long before Sylvanas was even known to burn the tree. It’s not a coincidence no one mentions Teldrassil because I doubt the leveling quest writers had any idea Teldrassil was the opening.

Metzen mentioned the opening cinematic was done when he left but there wasn’t much worked out. There was only a vague idea of what was going to happen.

The individual plotlines mostly make sense, even the war ones, but you have to rearrange the timeline and how they connect to each other. The overarching plot screws it up.

Like if we go

  • Battle of Lordaeron as the opening, it’s the opening cinematic after all.
  • Jaina goes to Kul’tiras, Horde free Talanji etc (make it so Jaina or Kul’tirans captured her also for more drama)
  • Navy battle between the two powers
  • Zandalar sacked by Alliance
  • Conflict spreads out to Arathi and Darkshore
  • Teldrassil burned
  • Saurfang defects and immediately gets Thrall
  • Mak’gora

The plot works out pretty well. But Teldrassil was put into the prepatch for some reason.

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we didn’t go to Nazjatar, we went to ruined underwater place. didnt happen

there was no nazjatar, that will be an expansion when it rises from the sea one day now hush

landscape wise so did cata

id give that to shadowlands

Shadowlands can’t be frustrating, it didn’t have any potential to fail so horribly at to begin with.

its the damage it did to the lore that makes it frustating but every expansion brought retcons its why this games lore has gotten so bad

The warfronts were supposed to be the epic battle scenes, but they turned out to be unpopular. If the playerbase had responded more positively, I bet we would have had at least double the number of warfronts we ended up with.

I cant believe they scrapped warfront tech, surely it can be used somehow. It just needed tuning and iteration

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