BfA Alpha: GCD Changes

03/23/2018 05:44 PMPosted by Isenrid
fantastic change, giving people more time to react to mongo burst windows can only be a good thing

also let's take the interrupt thing a step further: if you miss a kick/get juked, it should trigger an even longer gcd than normal, if possible


absolutely, penalties for bad play

put an objective based penalty on all players, the further you are from objectives the more dmg you take, or just put a timer on them that explodes aftter 10 seconds of being away from an objective