In the service of transparency, I need to state from the outset that I’m in favor of the change to mark chronic key leavers (at least compared to the nonsystem we have now).
That said, I think a better solution, and one that would probably even get the support of those who dislike this system as presented, would be the implementation of an easy to find and easy to interpret set of comprehensive player statistics on both a per-character and per-account basis.
It could track total number of keys run, of each dungeon and each difficulty, the total numbers failed, timed, completed, disbanded (vote-leaving), abandoned (non-vote leaving), etc.
Rather than see they’ve time a 14 of each dungeon, as you can see now, you could easily see that they timed exactly one 14 of each dungeon while the rest of their dungeons are a smattering of failed +7’s or whatever.
This would allow everyone to more accurately judge the capabilities of potential party invitees, and work in tandem with the already public IO and iLevel of players you might invite.
Make everything as easily and publicly visible as possible.
No…just no. It’s a damn game. You should be able to login and play…if you happen to get grouped with people who aren’t as highly skilled as you that’s just too darn bad. There is too much elitism already.
A system where we could literally instantly review everyone else is extremely toxic and will cause people to not want to do anything at all in fear of being seen as a poor performer and it just feels bad to have to feel that way. It would do nothing more than shrink and ever increasingly smaller pool of players who want to enjoy the game and be able to progress when they can.
The point is to join a group and run into a few people you enjoy playing with who you also happen to match skill sets with. Add them to your list…send them a message and form a group. This way everyone is entitled to give whatever they want a shot and let us work out who we want to play with that way.
If you have a system based on statistics it will almost assuredly be skewed by people who never log off the game…there are people out there who play three hours a week and are better at the game than people who play 18 hours a day and never log off. For the people playing three hours a week they would find it even harder to get groups than they are already finding it due to similar add-ons.
Let people play the game…just because you haven’t made a large enough list of people you can (“trust”) to perform for you does not mean we all need to be measured by what we’ve accomplished in the game so as not to bother your chase for digital perfection.
RaiderIO already does this to an extent. It doesn’t track non-completed runs but those are kind of pointless anyway, especially now with resil.
No it isn’t.
Only the poor performers would feel that way. If you’re a poor performer, I’d like to know that before I run a group with you.
Enjoying the game for me is having successful groups. Nobody likes a terrible group. If there are resources I can use to maximize the potential of having a good group, why would I not use them?
You can already do this.
Not really true. Let’s say someone raid logs. They parse 90+ on their dps spec in every raid. Compare them to someone who is online 18 hours a day and parses 20 for the same spec. The person who is parsing 90s will get into pug raids way more often than the one parsing 20s.
Just gut M+ and remove it from the LFG UI and make it like Era where you could only do it by manually forming the group and spamming chat LFM Heroic Shat Halls.
I don’t want to do homework on people before inviting them. Ain’t nobody got time for that. All I need is their io score and if they’ve done the key before. I am not about to dive into their whole history of keys.
Lots of people have time for that. But there wouldn’t be a mandatory research period. Ever and always, you can use as much or as little information on applicants as you want. Having more information available would just be helpful to those who wanted it, and not harmful to those who don’t.
Raider io already tracks all of this, minus the keys abandoned. You can see how many times they’ve done it, when, what level, and whether it was timed or not. It’s even more detailed with their talent build and gear they were running and what ilvl they were at the time. This just feels very unnecessary to incorporate in game.