Beta Test Talent tree LUA error

Every time i try to Apply Changes to the Talent Tree. just doing my part. Im almost positive someone else may have mentioned it :slight_smile:

Message: Attempted to release inactive object ‘table: 00000237EAF4A100’
Time: Fri Jun 7 13:55:20 2024
Count: 1
Stack: Attempted to release inactive object ‘table: 00000237EAF4A100’
[string “@Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua”]:78: in function <Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua:67>
[string “=(tail call)”]: ?
[string “=(tail call)”]: ?
[string “@Interface/AddOns/Blizzard_SharedXMLGame/ScriptedAnimations/ScriptAnimatedEffectController.lua”]:195: in function InternalCancelEffect' [string "@Interface/AddOns/Blizzard_SharedXMLGame/ScriptedAnimations/ScriptAnimatedEffectController.lua"]:182: in function CancelEffect’
[string “@Interface/AddOns/Blizzard_SharedTalentUI/Blizzard_SharedTalentButtonTemplates.lua”]:1122: in function InternalStopAnimEffects' [string "@Interface/AddOns/Blizzard_SharedTalentUI/Blizzard_SharedTalentButtonTemplates.lua"]:1082: in function ?’
[string “@Interface/AddOns/Blizzard_PlayerSpells/ClassTalents/Blizzard_ClassTalentsFrame.lua”]:1018: in function StopPurchaseOnButton' [string "@Interface/AddOns/Blizzard_PlayerSpells/ClassTalents/Blizzard_ClassTalentsFrame.lua"]:1026: in function StopPurchaseEffectOnNodes’
[string “@Interface/AddOns/Blizzard_PlayerSpells/ClassTalents/Blizzard_ClassTalentsFrame.lua”]:933: in function `SetCommitVisualsActive’
[string “@Interface/AddOns/Blizzard_PlayerSpells/ClassTalents/Blizzard_ClassTalentsFrame.lua”]:322: in function <…erSpells/ClassTalents/Blizzard_ClassTalentsFrame.lua:267>

Locals: self =

{
activeObjects =
{
}
proxy =
{
}
activeObjectCount =
{
}
capacity = Infinite
inactiveObjects =
{
}
}
object = ModelSceneActor {
dynamicOffsetZ = 0
dynamicOffsetX = 0
baseOffsetZ = 0
target = Button {
}
source = Button {
}
elapsedTime = 5.119000
effectDescription =
{
}
dynamicOffsetY = 0
targetAlpha = 0.700000
duration = 0
baseOffsetY = 0
baseOffsetX = 0
}
canFailToFindObject = nil
active = false

Beta issues should be posted on the Beta part of the forums.

Ok thanks sorry about that :slight_smile: