Beta released, R.I.P Paladin

Today I tested ptr ret, because I dont reeaally need beta access blizzard dont worry about it. And seal of wrath is very weird.

Like I see the extra judgement go off, I hear the fxbut the combat log only records one judgement and the seal of wrath portion, but other times it goes off and it works properly, judgement, judgement, seal of wrath.

Deapite being 25%, it felt like 1% I didnt log the session but man It never procs. Same with “new” ashes to ashes, I found it to be procing wake of ashes almost always when it was very close to finishing its own cd, which is expected at 35%. It really sucks

What did they do to avengers shield?

Removed Holy Power generation from the ability. Which includes it’s use through Divine Toll should you use that talent.

As Haavi said, they’ve removed it generating Holy Power.

I still don’t get why Divine Toll is in all 3 trees.

Glimmer should lead into Shock Barrier for Holy.

Empyrean Endowment needs to be replaced with Vanquisher’s Hammer because we lose agency as we spam Judgment in every spec.

The pathing is still god awful for Holy.

The placement of hard casting talents to do with Holy Light and Flash of Light still lead into melee based healing which is terrible.

Infusion of Light is still a joke and giving us a talent to give us 2 charges of IoL just makes it double worse.

Blessing of Seasons should never be a top tier talent. I’d much prefer greater blessings back.

Boundless Salvation isn’t worth being a talent on its own.

Breaking Dawn should be replaced with Shadowbreaker. Top tier talent for a former baseline range on LoD feels really bad. At least with Shadowbreaker the caster playstyle could make use of the mastery.

Barrier of Faith is a neat idea but I’d prefer Shock Barrier or Sacred Shield added to the shared tree.

Seraphim needs to be moved lower into the upper tier, preferably where Obduracy and Hallowed Ground are in comparison.

So many issues, hopefully they notice.

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I don’t think there is a driver at the wheel when it comes to our class design, it seems like they scrounged up whoever they had who wasn’t working on something important to work on this class. It shows in quite a few areas of their design attempt with this class in particular and shows even more from the lack of solid communication. Its kind of a joke.

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It has varying value for all 3 specs, since it works differently for each spec.
Being in the class tree puts it in competition with different options

I think it could definitely be in the class tree, but there are valid reasons to keep it in each spec tree

My experience playing DF Beta:

I’m a prot main so I created a lvl 70 prot paladin to test out some of the dungeons to see how they felt. Let’s just say I left my dungeon group on the 3rd dungeon…

It doesn’t even feel like prot paladin. Prot paladin always has had high actions per minute and now I find myself with no holy power and a awkward amount of downtime.

Our burst damage is gutted and our ability to off heal is gone too. Went from a super fun and engaging spec to one where I want to fall asleep while playing it.

Divine toll generating zero holy power is honestly the main area of concern. It takes me on average with template gear 10s to get 3 holy power for one SOTR. It’s a disaster.

On top of that… I felt extremely squishy.

To summarize:

-Lost all burst damage
-Lost ability to off heal / self heal
-Extremely Squishy
-Extreme change of pace (Super slow)
-Lots of boring talents
-Not fun whatsoever

How to fix:
-Revert the spec back to how it is in retail currently and add to that rather than take everything from it.

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You cannot say because it casts a different spell per spec that is enough reason. Blizzard can do a single spell with different conditions per spec. Shadowlands is built around it.

It is lazyness, divine toll, divine resonance, divine protection, relentless inquisitor, the talent that gives 2 cs charges, empyrean endowment to name a few talents copy pasted on 2 or 3 spec trees. Also why is art of war a talent, didnt they make stormbringer a passive by default for enhancement?

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As a fellow Prot. Paladin, the entirety of your post hurt my heart. Thanks for taking the hit for us, and giving it an honest run.

With respect to the portion I’ve quoted, I’d love if we Paladins could go back to a mix of core gameplay design from WotLK / Cata / MoP, with some Legion and Shadowlands Anima Talents to round us out. With the exception of a few spells, it feels as if we’ve been on a slippery slope for design for years now.

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They did address this in a blue post a while back and said that they weren’t happy with how the avenger’s shield change affected holy power generation from DT and were looking into how to address that. So hopefully in a future build, they’ll adjust it.

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I have no issue with Divine Toll being in each spec’s tree. I think a lot of classes have 1 Covenant ability in their spec tree, and 1-2 in this Class Tree.

It’s Divine Toll AND all the other 6 talents copy pasted.

It’s Paladins having no covenant abilities placed in their class tree, and with whatever abomination Empyrean Endowment is…is just proving how dog tier our Covenant abilities were in the first place.

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Yeah I am aware they addressed it but that was quite some time ago. It seems as if it would be a simple fix. Allow it to generate 3 holy power for a start and prot still feels underwhelming buff it to 5.

People have given very good feedback over the last couple months and they haven’t done much with it. Now the morale of paladin mains is at all time low because it feels as if we are being ignored. There is still time to fix majority of the issues with all 3 specs but it’s cutting it close.

In my opinion ret feels okay and needs minor changes but holy and prot are a mess.

That’s supposed to be the whole point of the class tree, although the Paladin one does very little to express that.
It’s like here is an ability for everyone, take it if you feel it’s beneficial, leave if it if it doesn’t.

Yeah, the main issue here is still the fact that all 3 specs are locked due to the sheer number of throughput talents they are forced to pick up.
There isn’t any reason it couldn’t be an additional capstone talent, but since our class tree is so broken already it’s difficult to reasonably insert it.

That’s fair. I think personally it should be in the class tree as the baseline ability, and then the class trees could have had their spec specific upgrades to the ability (as a terminal talent branching to the side, and unable to be chosen without the ability taken)

To be fair I called it out back in SL development, Paladin had the most underwhelming and most uninteresting covenant abilities of all the classes.

The only one that was interesting was pre-nerf Blessing of Seasons when you could cycle it because the cd was shorter than the buff. So you atleast had some interaction where you could push seasons for specific timings.
Instead of the garbage design they left us with which synchs Blessing of Summer with AW every 6 mins…and has literally no interaction or decision making at all.

Paladin tree feedback

(1) There has to be a better implementation for auras. Holy and Prot have to spend a point to get our mount speed buff, while Ret has to do the same to get a real aura. I get why Blizz wouldn’t want paladins to bring more than one raid buff, but that doesn’t justify naming personal buff mechanics “auras.” I think the aura system should be scaled back to something like what we had in Legion. In the short-term this makes the class tighter and more refined, while in the future it leaves space to either add new abilities or to try to revive other retired systems.

Suggestions (further explanations in italics)

  • Auras of the Resolute changed to a choice between Dev Aura and Conc Aura. We lose the tinniest bit of freedom by having to preemptively choose our aura, but the goal is to make auras passive effects.
  • Auras of Swift Vengeance replaced by this part of Unbound Freedom: Blessing of Freedom also increases movement speed by 30%. Ret then gets Blessing of Freedom as one of its freebie talents. I didn’t suggest making Retribution Aura a passive because the mechanic feels at odds with paladins having a battle rez: we get Wings, drop everything for two sec to rez our ally, and then avenge him?
  • Crusader Aura made a baseline, passive effect so that we don’t have to spend a talent point on it or micromanage it while questing. Then change the speed bonus back to being multiplicative so that death knights aren’t faster than us. I demand these changes as the premiere horse class of World of Warcraft.

(2) If Blizz doesn’t want to give us Long Arm then they should actively work to improve and make us like the horse.

Suggestions

  • Take Divine Steed off the GCD. What’s the justification behind this GCD anyway, that it’s really distracting to pray to the Light while rogues directly communicate to their legs to move faster? It’s so arbitrary that our movement speed ability requires a global. Minor stuff like this that can so easily be fixed, but isn’t, makes me think someone at Blizz has a weird, dated view of the class.
  • Cavalier choice node: a second charge of Steed / Steed removes all movement impairing effects. The latter intentionally does not provide immunity. It’s horse + Escape Artist.
  • Delete Seal of the Templar. This talent is like someone took the talent Acrobatic Strikes and subjected it to extreme austerity measures before giving it to paladins. There are multiple issues with it that aren’t worth solving.
  • Not strictly necessary, but Seasoned Warhorse could remain a node: duration increase / cooldown reduction.

(3) Turn Evil is really bad compared to other situational CC such as Hibernate. Just as with Seal of the Templar, there are multiple reasons why this is the case. A good solution would be to make TE baseline and then replace it in the talent tree with increased HoJ range (currently a PvP talent). “But other classes need to spend a point on their situational CC.” Yea, but they get their raid buff for free so it evens out.

(4) I like Golden Path, but the follow-up talent Seal of Mercy is like half the benefit for twice the cost. I’d also like to note that our trees in general place a huge emphasis on Consecration, a spell with limited use in PvP. A quick fix here is to remove the second rank of SoM and buff the first rank to 100%.

(5) If you think for just a moment about how each spec uses Word of Glory, it’s easy to see how much weaker Afterimage is for Ret. A simple tweak to buff it for Ret without really changing it for the other two specs is to let it stack once: if we spend 20 holy power our next WoG splashes for 30%, and if we wait until we’ve spent 40 holy power then it will splash for 60%.

(6) Feels like Blessing of Protection and its follow-up talent should be sort of swapped. What I mean by this is with the first talent we could choose between BoP (5-min CD) and Spellwarding (5-min CD). Then the follow-up would reduce the cooldown of whichever we chose by 2 min.

(7) Just hitting a target dummy for a few minutes, the numbers on Touch of Light seem laughably bad. I didn’t try Incandescence (the other talent on the node).

(8) Seal of Clarity is Divine Purpose’s little brother? I don’t find it terribly exciting, but I suppose it’s hard to invent brand new talents and easy to be a critic.

(9) Aspirations of Divinity: I don’t enjoy Crusader Strike’s role in Ret’s rotation and so I don’t love this talent either.

(10) I would need to play for quite a few hours to decide whether or not I like Of Dusk and Dawn. Either there’s some subtlety to it, or it’s largely passive and boring. Either way I’m a little surprised Blizz chose this to be one of our final talents. Has the class truly been so lacking in depth over the past few expansions that we need to fall back on this legendary? There were really no other options? Oh well, I hope it surprises me.

(11) With Seal of Order, one of the bonuses of being in Dusk is a 10% armor increase. Is this necessary to make the talent attractive to Prot? Because as the other specs I might prefer increased healing taken.

(12) First Blizz doesn’t know what an aura is, and now there are all these talents named Seal of This and Seal of That. Names and history are important. Seal of the Crusader is cool because it’s based on auto-attacks and because the original also increased holy damage (via Judgment). But Seal of Order, Seal of Clarity, and so on have absolutely nothing to do with the seal system. It’s bad fan service. I want whoever is designing this class to love it, but whether it’s with auras or Steed or seals, I don’t get that impression at all.

Ret tree feedback

(1) Moving onto the Ret tree, I would swap Divine Storm with Timely Judgment. This provides a route to skip Divine Storm in PvP (sometimes we don’t need it).

(2) I like the Blade of Justice theme on the right side of the tree. The left side has a Judgment theme, but Judgment is also spread all over the place. Perhaps there could have been another Hammer of Wrath talent, or something that makes me actually like Crusader Strike (impossible).

(3) Compare Condemning Blade, which increases BoJ crit by 5%, to the WotLK talent Sanctity of Battle, which increases all crit by 1% and the damage of CS and Exorcism by 5%. Not only does the DF talent feel stingy, but you can spend three points on the WotLK one. I think this sort of talent having multiple ranks feels better because then it’s powerful enough to actually notice when you’re hitting stuff. That said, this feedback may be too late at this stage in development.

(4) Another change that’s unlikely to happen, but I really dislike Improved Crusader Strike. Of all the abilities to give a second charge, why the one that’s at the very bottom of the rotation? It’s never made sense to me.

(5) Divine Protection on a 2-min CD is bad. We would need to take 150% of our health in 8 sec just to equal Shield of Vengeance defensively (SoV of course also deals damage).

(6) Righteous Verdict is one more useless mechanic to clog up the buff bar. Option A is to make it a flat 5% increase to TV. Boring, but at least it doesn’t pretend to be a mechanic. Option B is to make it a stacking, rolling buff. What I mean by this is not that it can stack indefinitely like Fury could do with Execute back in Legion, but rather that if you get lucky and TV a few times in a row the buff can reach 15 or 20% before the original applications fade and you’re back to 5%. I’m picturing this with Crusade and Executioner’s Will.

(7) Consecrated Blade: When empowered by Art of War, Blade of Justice applies Consecration. So if I take this other talent, Ashes to Dust, and AoW resets Wake of Ashes instead of BoJ, does that mean I miss out on the free Consecration?

(8) I’m not sure yet what to think of Path of Ruin.

(9) No one knows if Crusade is intended to be on a 3-min CD, right? I don’t know, I could see Ret having 3-min CD build as one of several options so long as the damage evens out in the end. It’s all about flexibility. For example, I’ve suggested in the past that Seraphim should replace Wings, let’s say with a 30-sec CD and appropriate stat values. Then we’d have three ways to build our cooldown: Seraphim, Avenging Wrath, or Crusade.

Of course that’s not actually happening. Blizz should communicate their intentions with Crusade and the Ret tree in general.

(10) Truth’s Wake is another Condemning Blade or Hallowed Ground. You’re not likely to ever notice it. These may as well be secondary stat increases, but I guess Blizz wants them to be superficially interesting.

(11) Sanctified Ground seems especially bad now that we have access to the PvP talent Hallowed Ground. Could we just move Hallowed Ground here, or would that be broken?

(12) Maybe Sealed Verdict can stack once or twice so it doesn’t get wasted and so that we can have some meaty BoJ’s. For a long time now I’ve wanted generators that can hit hard under the right circumstances.

(13) Very glad to see Exorcism back. It seems geared towards AoE, but I hope we can find use for it in PvP.

(14) Selfless Healer tends to be weaker than Healing Hands, which it shares a node with. An easy buff would be Flash of Light is instant at 3 stacks (down from 4) and does 12% additional healing per stack (up from 10).

(15) I don’t like Eye for an Eye. It’s useless in PvE, and why should this ability exist when the base class has Divine Protection? It’s bloat, plain and simple. The name is such a waste too. We take this talent for the damage reduction, while the damage return is negligable. Much of Legion design, from the horse to Eye for an Eye to what has become Retribution Aura, lacks depth, nuance, or any good reason to fall in love with the class.

(16) I think JV can actually be useful, but it will be highly situational. Blizz did something pretty cool here where it does the same damage as FV against a stunned target, barring a Templar’s Vindication proc (and outside of Virtuous Command as well I guess). JV is maybe a little bloaty, but I don’t really mind that it exists.

(17) Blizz should take a close look at the Ret defensive kit and decide what they want to do with it. Just brainstorming here, but we could choose between DP on a 1-min CD, and SoV that is no longer an active ability, but rather works similar to Cata Sacred Shield (hell, it could just be Cata Sacred Shield). Remove E4E and leave JV in that spot by itself. That’s one less defensive but more survivability during stuns.

Is DP on a 1-min CD a potential problem in PvE?

(18) ) I wasn’t a big fan of Vanquisher’s Hammer but I like Empyrean Endowment even less. We don’t have control over it and it’s just not very exciting for such a late talent.

(19) Virtuous Command in Shadowlands requires melee range even on ranged abilities. Too lazy to check right now if it’s still broken, but probably is.

(20) Executioner’s Will seems really cool to me. We’ll probably mostly only use it in raids though, which sucks as I don’t raid.

(21) Divine Resonance should be replaced with Ringing Clarity. Multiple paladins suggesting this is not an echo chamber as I’m sure many realized it right off the bat. One mechanic is simply more fun than the other. Reminds me of Steed where paladins tell Blizz over and over that the horse is just not that fun of a mechanic, that we’ve had more enjoyable mobility in the past. Blizz responds the more enjoyable mechanic doesn’t fit their vision, and then doesn’t take feedback to improve said vision.

Final thoughts

(1) It would have been great if Ret could dedicate itself hard to the left side of the paladin tree to pick up magic dispel, but for some reason only healers are given the option to build towards another role. The game is obviously designed around m+ where healers are expected to play like a hybrid while the same is discouraged for DPS.

(2) I mentioned earlier that I like the right side of the Ret tree with all the BoJ talents, but I think it would have been even better if there was a node at the end. Basically, you build up a core ability and make it stronger and stronger, until you reach the end and put your personal stamp on it. Exorcism as a replacement for BoJ could have been a great half of an end-of-ability node, for example. It has a longer range, deals holy damage, and used to be tied to Art of War.

(3) I understand why the final few rows of talents are gated behind spending twenty points, but I’m not sure I like the initial gate at eight points. It will make the process feel slower while leveling (especially considering you bounce back and forth between trees every level) and just overall feels restrictive. That’s my initial impression, at least. I’m sure the trees were designed with this gating in mind, unfortunately.

(4) BoP and Sac both have great follow-up nodes. Divine Steed has bad ones while Freedom doesn’t have one. These are opportunities to build the class.

(5) Regarding PvP talents…

  • Why don’t specs like Ret have access to Precognition? It would be fun to juke someone and cast Repentance in their face. It’s an opportunity to express skill, but we don’t even get to try it out and see if it’s worthwhile as Ret.
  • Keep an eye on Blessed Hands and Ultimate Sacrifice — Holy might be really broken with these talents + Spellwarding / Sacrifice of the Just.
  • I could say a lot more about PvP talents. Maybe next time.
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That’s good feedback, but i don’t think it’s going to be read here.
Paste it in the PTR forums, since it has the same build as the Beta nowadays.

You’ll have a higher chance of it being read by a dev there.

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They are the designers. They are paid to do this. It shouldn’t be the players job to fix their work for them. I am so tired of this.

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Sooooo, rogues got their changes bluepost…where is ours?

While this may be true, the PTR forums are a mess and not very clear. It should be obvious for any class dev to look into the respective class forum for any feedback on the class.
I mean one glance into the paladin forum and you already know from the headlines what’s going on.

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Yes… that’s why i think they stay clear of it. :smiley:

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Paladins in the third week of the Beta:

https://quotesbae.com/wp-content/uploads/2018/02/Waiting-Skeleton-Meme-Funny-Image-Photo-Joke-01.jpeg

(I’d appreciate it if someone could post this properly. Don’t mean to make light of our situation, but what else have we got?)

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