The excuse for getting rid of Exorcism - that it was a low priority spell and scaled badly because it only scaled off spellpower was never really legitimate. They could always have bumped its co-efficient and made it scale off weapon damage (and then they made everything come off AP or SP anyway, so the problem would’ve solved itself).
There was never any need for BoJ. There was never any need for CS to hit as weakly as it does now - in fact as the physical, in-melee strike it should probably have always hit harder than Judgement (and this would’ve reduced the big ‘problem’ they had with Ret doing good damage at range as well), but for some reason they up-powered Judgement, and replaced Exorcism with a 10-yard physical attack that they made matter by stacking with HoPo generation (and good damage when it first turned up). Of course now it’s damage is poor at we hit it for the HoPo and the procs.
It’s be nice for it to feel good to smack someone with CS, or even Judgement, for the damage, rather than for some glowy light to pop up.