Posting here because I can’t post in the beta thread for some reason despite having access to beta.
First off…let’s take a moment to recognize the fact in the 30+ posts that are in the Evoker Beta Feedback thread, not a SINGLE one is talking about Pres at the time of me typing this - that alone should say something. That said, here are my recommendations for general Pres changes, and also beta Pres changes.
General Changes/Feedback:
IMO Prevoker underrepresentation can be chalked up to three things
- Evoker range
- Lack of raid utility
- Lack of “passive” damage
Evoker Range - I’m of the opinion that if Blizz wants to make a class with a short range, that’s fine…that said, when Evoker is inside of that range they need to be better at what they do than any other class that can do the same thing. Within the 30yd range of Preservation Evoker, no other healer should have as much raw throughput, period. The Resto Druid with twice my range shouldn’t be doing as much if not more healing than me if I’m able to keep my group in my 30yds.
Lack of Raid Utility - this point is going to seem somewhat argumentative to the first point, but hear me out…throughput matters so much less than utility in a raid environment. Prevoker brings nothing to raid that another healer, or another spec of Evoker can’t do better. We don’t have move speed buffs, raid wide DR, damage buffs, mana restoration, etc. I think the simplest fix for this is to add a line to the end of Zephyr that reads something along the lines of “Preservation: Zephyr affects your entire raid instead of only the 4 closest allies”. This gives you a reason to bring a Prevoker not only in contest with other healers, but over just saying “meh, Aug can do it too and offers more”.
Lack of “passive” damage - I put passive in quotes here because I’m talking about things like DoTs or Nature’s Vigil. The only “passive” damage Prevoker has is Fire Breath; outside of that we just have to spam Living Flame…and if we’re spamming Living Flame for damage, we’re not healing. Devastation Evoker’s have a talent that turns Living Flame into a DoT/HoT and, as far as I’m aware, is never taken because it’s just massively outclassed by the other option in that choice node. My suggestion would be to take that talent and bake it into Lifeforce Mender or just make it baseline for Pres. The DoT would scale based on the damage of the Living Flame, which would give us extra value from Scarlet Adaptation and would give us more up time for healing. Even then, I don’t actually know if Lifeforce Mender would be taken in a raid environment due to point restrictions - which I go into a bit in the beta feedback section.
Beta Feedback:
Hero Talents:
For anyone who has played Prevoker throughout DF, Chronowarden just feels really boring to play…which makes sense since around half the tree is literally just our tier bonuses from DF. I don’t really know how to make it better outside of a complete redesign though; but considering you’ve already nerfed Time Convergence into the ground, you may as well at this point. The entire interaction of the tree effectively revolves around Tip the Scales now, where before it was about using your CDs effectively to have a high uptime on Time Convergence. Chronowarden no longer changes Prevoker gameplay in any meaningful way, as the only real interaction is from a 2m CD. That said, I don’t disagree with the nerf to Time Convergence; when I very first saw that talent I thought “aaah…this either doesn’t make it to live, or Aug and Pres will be forced into Chronowarden specifically because of this talent”.
Flameshaper on the other hand actually feels pretty decent to play as Pres. I don’t actually know how it will stack up against Chronowarden in most environments, but Engulf feels fairly transformative for the spec. It requires a bit of thought on when and how to use it as Pres - did my tank just get chunked and needs a big burst of healing? Is a damage spike about to occur and I can spread my Dream Breath and cause a mini Dream Explosion? Can I pop it on the boss for some extra damage? It feels fairly versatile despite being only a single button. Maybe just give it a nicer animation? I couldn’t even tell if the cast went off the first time I used it…
Reverberations and Titanic Precision feel like they belong on opposite trees. You put the extra HoT talent in the Living Flame tree, and the Living Flame talent in the HoT tree…help me make sense of that one. Alternatively, change Titanic Precision to read “Your abilities that have a chance to trigger Essence Burst have a 100% increased…”, that way Reversion can benefit from the effect as well. It almost feels like this talent was designed BEFORE the Reversion change, and then you guys just forgot that Reversion can now also trigger Essence Burst.
Pres Talents:
Let’s talk about Grace Period for a second…what are we doing here? We nerfed a talent by 5% and then turned it into a capstone? What in the great beyond is that? You keep talking about how you want people to use Reversion more, but then nerf the best reason to use Reversion. And you can’t even use the reasoning that you turned it from a double point node into a single point node because it’s effectively a triple point node now. If you’re going to make something a capstone, at least don’t reduce its power.
Titan’s Gift should be where Ouroboros is, and then shift Ouroboros and Life-Giver’s Flame to the right - or just swap Titan’s Gift and Life-Giver’s Flame. The left side of the tree is the Essence Burst side, adding an Essence Burst talent to the middle of the tree is super awkward…this doesn’t actually change anything because of the connections, but you know…congruency.
Time Lord, Flow State, and Exhilarating Burst should all be single point nodes, and even then I don’t know how many people would actually invest into Flow State or Exhil Burst. There’s a part of me that thinks Fluttering Seedlings should only be a single point node too…but I also think that might be too strong.
You wanted feedback on Talents that felt necessary to pick but didn’t feel fun to pick…Timeless Magic and Essence Attunement. It’s 2024, why are we still making QoL “now stacks twice” talents - just make it baseline blizz, please. Timeless Magic didn’t feel super necessary if you were playing CoL before, but now with the 30% mana reduction baked into the talent, you literally do not have a choice but to take it…and even more so on beta since you locked Grace Period behind it.
I constantly feel like I’m always just one or two points shy of a complete build with the Prevoker talents, and the new Titan’s Gift talent really only exacerbates that.
I can’t speak on the actual power of Prevoker in raid since there’s no raid testing yet, but I’m fairly confident that the current version of beta Prevoker will see the same amount of representation in TWW that it saw in DF.
All that said, I’ve typed up probably way too much here and I’m sure it’ll never get read by a dev anyway - but on the off chance that it does, I hope you guys take some of this into consideration and make some meaningful changes to actually get the representation you want out of Prevoker going into TWW.
Responding to: Feedback: Evokers