Indiscriminate carnage no longer requires stealth now it applies garrote and rupture to all targets every 40 seconds
A talent to reduce shadowblades’ CD by 30 seconds to align with flagelion
Crackshot becomes a usable skill that allows the use of BTE without a CD (with the effects of the current crackshot) which is reset with combo points to eliminate the need for stealth
Some utility in m+ since the new invs pot does not share cd with the damage pot
Something that’s personal to me: I think rogue games should have a LOT of variety of poisons, each with an effect
These changes i care for. The rest is neglible though. Those talents can hit the dumpster as far as im concerned (cept leech i have a strange obsession over leech)
i do not get the hate for ER, functionally its exactly like marked for death except its on a gcd. Your next cast after using ER is always going to be a finisher, because its pretty much guaranteed to land on the blue cp after using ER from no combo points. Then you have a whooping 45 seconds to land on the other 2, which you dont even have to go out of the way to make it happen. Theres no big brain requirement to use this ability
For such a value ability on even low cp gen specs like sin, the hate is very odd.
I enjoy the KiR build far more than I ever enjoyed HO.
It’s not like you even have to actively go out of your way to try and use up every charged combo point anyway. You usually end up using them all by pure fluke anyway.
reduce vanish cd to 1 min, or add a cdr talent to vanish in main tree. the double vanish charge is not good for pvp, cant make a defensive a burst tool, and having so much of assa/deathstalker pegged to stealth is not healthy for pvp and im sure pvers dont enjoy it.
change path of blood from 100+ energy to 100% increase energy regen or something.
note everyone not liking ER is cool and all, but in PVP it is rarely possible to double envenom due to constant micro CC. abilites like ER make it easier to get a double envenom off, and with blizz’s new obsession with talents like rapid injection “envenom does 10% more dam with the envenom buff active” + the deathstalker shiv talent increasing envenom another 10%, PVPers need a way to have this be a viable option, which MFD and ER solve unfortunately.
with the removal of dance, i can see assa moving from the current rework pvp playstyle of aoe bleed pressure with dance every min and will move to a more ST/cleave style as we cant just aggro vanish charges for pseudo dance mechanics. I think for pvp it will be focused around crazy empowered envenoms via rapid injections, shiv, ER, and amp poison. both fatebound/deathstalker seem to be single target focused either plague dam or empowered envenoms from flips
I absolutely hate this ability. Bad enough having to use roll the bones consistently as Outlaw, but also needing Slice N Dice is lame. That’s one keybind they could have pruned and only two or three players would have cared.
The removal of shadow dance from Outlaw will annoy me in solo pve content because I often used it to get off more Between the Eye shots in my opening attacks. The extra charge of vanish won’t help because the NPC will reset the moment I vanish.
In pvp, it won’t matter much as Outlaw because a charge of vanish will be available more often than shadow dance thanks to the ability that lets us reduce the cooldown of vanish when using finishers.
But yea, solo pve is going to suck now. In group pve nothing will change much.
def a set back for assa, main thing the spec brings in pvp is silence, and with no dance, you can only afford to use 1 vanish charge for aggro plays. so will be a lot harder to get silence off. its sad but removing dance is going to make NE mandatory yet again for assa cause meld + restealth is too strong to pass up