I understand why you are asking for this.
But I have to add that I think Blizzard is trying to return to a more “class” centric style by taking a step back from a more “spec” centric style that I would say was shifted into heavy spec centric style in the Legion Revamp… which also coincides the Voidform revamp and the change in Disc to focus around the Atonement system.
Point is, since the Legion changes… all 3 specs of priest have widely different abilities and ways to play which offer very little in terms of “shared abilities / buttons” that we did have prior to that change.
This is why I am calling the entire overarching issue a “Class Identity Crisis” as we are the only class that has this level of extreme conflict within its respective specializations.
Now I am not familiar enough with the rogue, but if they are getting baseline abilities that were initially talent abilities from years past, then its the rogue that should be adjusted and not the Priest “IF” Blizzard is trying to return to a more class centric style and moving forward (Which with the introduction of the class tree seems that is the intent).
Basically… we are boned imo unless we see major changes. Giving Mind Flay, VT, DP, Mind Sear and maybe Dispersion, Vamp Embrace and Silence baseline to Shadow only imo will still not fix the issues plaguing the spec. Those are just the symptom of how different we are to the other specs. What needs to happen is we need to recognize that very crucial fact and design the Shadows playstyle(s) and tree with that in mind. Meaning if we had a clear and meaningful choices and were not blocked by bad talent placements and pathways and point requirements, then the issues you are stating will no longer be a problem. They are surface issues only. The real problem goes well beyond that.
Edit:
Example of how horrible the class identity is right now…
- Holy / Shadow conflict
- Shadow basically doesn’t use Holy spells
- Holy / Discipline conflict
- Holy Doesn’t use Absorbs (not really at least) from Power Word: Shield
- Discipline / Shadow conflict
- Discipline uses shadow, but they cant be buffed to much without making Shadows version overpowered.
- Shadow uses shields, but the class tree cant buff them that much or else it makes Discipline overpowered
And overall, each spec uses its own suite of abilities that the other doesn’t use except…
Basically the only common / shared abilities we have and can use are basic Shadow abilities…
- Shadow Word: Pain
- Mind Blast
- Shadow Word: Death
- Shadow Fiend
- Psychic Scream
- Fade
- Mind Control
Only 3 of those are rotational damage abilities and 2 of which are baseline for all 3 specs.
But an ability we had in the past “Mind Spike” could be a baseline or class talent which can then be uses with talents like…
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Mind Spike
1.5sec cast
Blasts the target for 1 Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process.
Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times.
-
Paralysis
When you critically hit with your Mind Blast, you cause the target to be unable to move for 2/4 sec.
Both of those can be talents in the Class tree and be useful for Disc and Holy. But open up a new direction for shadow as well in the shadow tree.
Talent like…
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Surge of Darkness
Your Vampiric Touch and Devouring Plague damage has a 12% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges.
But abilities that relay on a resource system like “Insanity” or the “old god / Void lord theme” just doesn’t work for Holy or Discipline. Thus creating the divide on the Shadow spec side.
We need to bridge the spec together with similar abilities and themes. My idea is to replace Power Infusion to instead get the Archangel wings back from Cata…
(Modified to work for all 3 specs)
-
Archangel
Instant
Archangel - Instantly restores 5% of your total mana and increases your healing done by 15%. Lasts for 18sec. 60 sec cooldown.
OR (Choice)
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Dark Archangel
Instant
Dark Archangel - Increase haste by 5% and increases your damage done by 20%. Lasts for 18sec. 90 sec cooldown.
It’s just an idea, but at its core, we need more common spells opened up to all 3 specs…
The fact that Halo, Divine Star & Cascade (well Cascade got removed after WoD… again another redesign issue causing this mess) cant be used by shadow in a shadow version just highlights the spec divide even further.
I think that’s enough to illustrate my point in how much of a total cluster of a mess the class and its specs are currently going into this world of “class trees” as it really doesn’t work for Priest. What we have for the Class tree for priest is 3 columns / sections of spells that cater to each specific spec by which causes no reason for any of the specs to dip into the other. Only Discipline can kind of get away with this since it can do both Holy and Shadow type of abilities as part of its design and intent.
Oh and here is an idea that basically words for all 3 specs in that each spec uses “word” spells…
Holy = Holy Word
Discipline = Power Word
Shadow = Shadow Word
So here is something that can work as a class tree talent… but this is new, meaning we need to add new cross over talents that work with each spec.
-
Mindful Words
Within 5 seconds after casting Mind Blast, your next Word spell effect is increased by 20%.