Beta changes for Arms

I’ve read a lot of pages of beta feedback and checking talents and synergy, could we please get at least the following?

  • Cleave Baseline, no longer replaces Sweeping Strikes
  • Stormbolt Baseline. Shockwave replaces it on the talent tree
  • Fix Execute/Condemn synergy so it does correct damage and not less
  • Buff Mortal Strike damage or at least Overpower Stacks so it actually hits hard because it has a lot of synergies that feel completely lost on a weak ability that only works for applying Deep Wounds.
  • Either buff rage generation, make Overpower generate rage or both? (This also ties into the Deadly Calm talent as it is is useful for reducing actual MS or Execute but feels awful if you use a Slam or Overpower during it).

All of the above seem to have a decent level of concense since a lot of people are mentioning them and I think they totally make sense with the spec.

Change Collateral damage completely as it is now incredibly niche and even in its niche, it’s nothing to write home about. Also, I think there’s no use to having a dead talent that’s even worse if it becomes viable because if sounds awful to use.

There are pretty good ideas regarding new talents and since you seem fond of past iterations, here are some suggestions:

For 45 talent row:
It makes sense to have a talent for AoE, another for cleave and another for single target.
Collateral damage could be like in BFA, or it could make us hit a 3rd target for 45% damage
We could have a test of might-esque talent, Mortal Combo, something that buffs bleeds for the people that like that or whatever, but Cleave needs to be baseline and Collateral damage reworked.

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Who are you asking.

The real problem with DC is that it reduces cost, instead of refunding.

Cleave doesn’t really have a place outside of high high keys. Would be an extra cookie I guess?

No one in their right mind would spec out of SB, range stuns are beyond broken.

Rather we take the 20% (I think it’s 10% in PvP?) buff we get from Overpower and flat buff MS and remove that part of Overpower. Make Overpower generate 5 rage and it would work nice, but to counter balance, no more 2 uses of Overpower.

I think the main issue a lot of warriors (arms) are going to have going into SL is no more haste amps and no more lucid dreams. This will hurt arms a lot.

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shockwave would be pretty nice in m+

I thought about that, but I usually run with a prot warrior on my teams or a monk so we always have the AoE stun. I guess if you’re not running with “meta” classes it would be nice. I just don’t see it as an arms talent. When they gave it to us in MoP, it was pretty broken.

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Yeah, I’ve read 2 options there, either refund rage or making it apply to only MS and Execute. Both have their uses bot refunding would have synergy with Anger Management so I’d go with that as well.

Cleave has uses on sustained aoe. Right now we want to apply 2 debuffs to our targets, DW and CS, the issue is that Cleave is the only way to apply DW in aoe and taking it, makes us not take CS which is a stronger debuff.

Also any boss fights with strong or constant aoe packs would favor Cleave usage because of its cd, but you want to have both. I don’t usually ask for baseline abilities but both Cleave and Stormbolt are pretty needed to make the spec work better AND cleave has been a staple since long ago that lost its place because of pruning and HS removal.

Stormbolt is fine, it’s jut that in pvp we need it right now but I would pic Shockwave even with 40/45sec cd any day of the weak in m+ or vs double melee in 3s.

Think is that it would give us a choice there. Right now in pvp we always go for Stormbolt. In pve we mostly always go for Double Time. With Shockwave on a longer cd than SB, we would need to choose between aoe stun and mobility/rage and would help us have utility outside of Rallying Cry and damage.

Also, you’re talking about yout particular setup, which changes averything if you’re running with a paly/druid as a tank. It could even be a 1 min cd and still would give us more choice than today.
Think is that it would give us a choice there. Right now in pvp we always go for Stormbolt. In pve we mostly always go for Double Time. With Shockwave on a longer cd than SB, we would need to choose between aoe stun and mobility/rage and would help us have utility outside of Rallying Cry and damage.

Also, you’re talking about yout particular setup, which changes averything if you’re running with a paly/druid as a tank. It could even be a 1 min cd and still would give us more choice than today.

Shockwave was Incredibly nice to have back in mists. So good. Though technically that was challenge dungeons, not M+ but those were its precursor.

My 12 year old brain wishes you’d said cleavage here.

2 Likes

Well, cleave is also one of only two ways to use that debuff. The other is whirlwind, which is garbo, and my PTR testing suggests that cleave damage itself is undertuned. Arms doesn’t really have a strong setup for sustained AOE right now.

Realistically, when arms/fury were choosing between stormbolt and shockwave, they almost always took shockwave. AOE stuns are just so huge in M+.

Also Warbreaker if we could use them both lol. I just hope Blizzard makes it baseline instead of adding something weird just o not cave in to demands.

Tbf, it was super strong because it was a 40 s cd that turnt 20 s if you hit 3 targets. I’m not asking for that, it being a 1 min cd would be fair imo. Also, I added shockwave there mostly because it’s great utility for m+ and to compete with double time. If we always choose double time in pvp, ppl would call for nerfs right away, but SB needs to be baseline.