My motivation for asking this question is to see if there’s an obvious bias toward either Horde or Alliance specifically for Mythic keystone dungeons. I’m curious what racial abilities people rely on heavily, and what is a typical use-case scenario.
I’ll go first - as a healer I think Shadowmeld is pure gold. Typically I’ll use it when everyone is topped off and a pull is nearly over. I can duck out of combat to get a head start on drinking before the group moves to the next pull.
What’s yours?
I currently have the aoe purge from blood elves and its very nice but doesn’t compare to shadowmeld. I use it to remove buffs from the black smallies at the start of mists, the shield from skeletons in ToP and remove the ghosts that spawn from dead enemies leading up to hakkar in DoS. In my opinion, dwarf and nightelf racials are top tier in m+ which favors alliance but the horde has a larger pool of better m+ players.
DarkIron on Brewmaster.
Why you Say? Ignore necrotic, bleeds, etc.
Psh. I went to horde side recently. You guys sure have a larger pool to select from but them being better. Horde just has more wannabe elitism. They have this sense of entitlement to be bad.
Multiple groups belittle my route and I look them up in the end and see that my run has been there best run with it being 2-3 key’d. So you following a META you saw on youtube and now you’re trying to tell me what to do. Just do your job and DPS.
Alliance definitely have the better m+ racials. Dwarves are the best tank race, night elf has the only racial that can change routing.
Shadowmeld is easily the best racial for M+. Allows skips, ignore mechanics, eating mid fight, drop aggro. No other racial has this amount of utility.
I didn’t intend for this to turn into a discussion about Shadowmeld. But… how does it allow skips?
If you have a full nelf group you can aggro, move a certain distance, and then all drop aggro at once. Mobs will go back to original position. In some places you can use one night elf to move the mobs in one direction while group walks by and then melding to drop aggro (and mobs will go back to their original position) allowing both the group and nelf to continue.
It’s a rather high end tactic and almost no pug will ever utilize it, but if you can master it in certain places with a coordinated group you can shave off a lot of time or create perfect pride timings.
i barely use shadowmeld for skips ever…but it’s useful for sure
i would say it’s an over exaggeration to say it’s the best one…
it usually comes in handy for me when things go really south…which isn’t necessarily a nice thing to have happen lol
Night Elf for coordinated groups is really good. Dwarf for tanking. Blood Elf is situational, but can be really valuable.
Look up stoneform, what it does, and what you can use it on in keys and you will change your mind. It isn’t even close.
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Shadowmeld is just an extra fade. Which only comes in useful for unintended pulls or if the tank is super bad. Thats hardly what I call useful.
Ideally, its great in PVP and for running through multiple sections of monsters and just hiding without having to die, which was made useless because you can equip the archbishop legendary.
I like the blood elf talent for healing.
The void elf teleport combined with the tinker belt teleport can leave ppl who don’t have pvp mods set up looking stupid, but thats basically only useful in pvp, which is kind of a dumb game at this point.
I think is mostly about what you like. All of them have some gimmicks, but lets be honest, it would account for like 1% boost in whatever you are doing depending on what you are doing.
Shadowmeld is one of the best M+ abilities because you can use it to dodge mechanics and drop combat if you accidentally pulled things by accident. As a healer I can shadowmeld and drink in the middle of trash pulls or even regular res people.
Actually, Shadowmeld has more utility that I didn’t mention earlier. You can use it to negate many targeted mechanics, like Castigate on Executor Tarvold (if you aren’t already a Hunter that can feign that :P).
Shadowmeld works like feign death, not fade. You can easily use it to skip groups if you know how. Not to mention cancel mechanics that target you.
The cooldown is long enough that you would be able to avoid one mechanic. But yeah, I guess thats a plus.
I agree. When I heal, I ran with a tank who took took the title tag from Popstar: Never stop never stopping to heart. Sometimes you just don’t get a chance to drink between pulls and with Shadowmeld, I can make my own opportunities. With Pride it didn’t really matter, but now drinking might be more important.
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