Best Mop Tanks? Fun? Strength?

i do beleve they did something since at the start monks could take a varry big hit and brew it off i rember them hot fixing it

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Ty, I didn’t know that. Though there does seem to be some disagreement about where the nerf came from it looks like in general people do remember some sort of nerf.

I think it’ll be interesting to see what monk feels like in the prepatch I suppose.

Guardian is the absolute best tank period, end of story. Next.

Druid is far about DK and Monk, monk tanks a psycho to play.

DK and monk both can handle 1 tank 1 heal setups. Pala can but is less flexible. Druid and warrior just suck by comparison.

Heroic raids towards the end of MoP start to mirror current retail to a degree. You aren’t going to find one definitive “best” or “worst” class in the general expansion.

Monks are amazing for challenge mode dungeons and have a special toolkit for tanking HC Garrosh. Prot Warriors have the most amount of raid tools and great AoE threat. But Arms and Fury are both sought after as DPS.

All of the tanks can put up crazy high dps numbers.

I was reading this

https://www.reddit.com/r/wow/comments/32kiw1/brewmaster_nerfs_are_insanity/

That’s about WoD. Heroic Siege loot was 566, poster mentions 690 ilvl.

Protection Paladin is the best and it’s not even close. Better damage, better utility, pretty much on par with survivability with BDK and Feral Tanks.
Blood DKs and Brewmasters were OP before nerfs, and I believe they will come adjusted to the scene just like Warlock will be.

Death strike changes from max hp heal/shield to a % of damage taken (with a minimum heal amount based on your max hp).

So yes it can perform well with low skill, but playing it properly DRASTICALLY improves your survivabikity and health efficiency. Also cooldown rotating now also wants you to get the big blood shield then use a CD to maximize the effect.

Its still strong without being overly skilled at it, but a dk that really knows what he is doing is much stronger than one that is just doing the basics.

I had the most fun playing prot warr. It’s the most active and mobile tank imo, and it’s strong in 5 man content. Unfortunately, I was always asked to bring something else to raids, such as prot pally, which I also found fun. As others have said, it’s a “something needs to be the worst” situation.

Always found DK boring and druid a snoozefest. Never tried Monk but I hear they are fun.

That change is from 4.0. And it doesn’t even matter.

In fact, funny story, haste was the sleeper mop meta too (and will be again for consistency vs potential imo) thanks to runic corruption (45% chance on spending runic power to regen your runes at 200% of rune regen speed) and the build is literally played by doing ds>ds>hs>hs>rune strike until runic corruption procs or out of runic power, then repeat. It removes all thought from the equation. I was doing it and handling soo normal bosses to enrage without healers when mop was out originally. I was like 18 and stupid.

You’ll have enough mastery+haste by the end of t14 to reach 200% mastery buffed (ideal target is 200% unbuffed but not necessary) and have enough haste to maintain the loop without any additional thought. You can be BETTER by optimizing your ds timings, but it’s totally unnecessary.

That build was nuts and is playable by literally anyone. And the class can still be stronger if you’re good at the game, learn how to play the class, and just stack crit/parry/str while actually abusing vengeance.

Crit parry is secondary stats

Same as mastery and haste so that directly contradicts with

Point being being decent at blood dk is a strong tank, being great at it makes it OP.

I’m not sure how you got lost, I said there are two different builds, the crit/parry build that likes str gems/enchants takes some skill to pull off (but mostly takes a competent healer core and a specific comp bringing enough externals to maintain 100% uptime) or be worth doing in the first place.

The other build, with haste/mastery stacking can be played to it’s full potential by a cast sequence macro and kill heroic 25 bosses while dragging afk healers and dps to the kill as long as there’s enough dps to beat enrage timer.

I’m not saying dk doesn’t have a skill gap. But the requirements of a blood dk to kill bosses is one of the lowest of any tank. And monk has the highest skill cap. Warrior has the worst return on investment.

Guardian is very good in MoP

Fun wise - anybody but druid.
Even on retail, bears are the least fun tanks to play as. And in previous xpacs it’s worse.

i mean that’s your opinion. I know a lot of people who enjoy tanking as feral.

ofc there are a lot of people who enjoy it. There are bound to be a lot of people who enjoy every single aspect of the game, including those that loved Torghast and Korthia, given that there area likely millions of players.

But the general census, at least it was back in SL and DF, that bear is considered to be the most boring tank to play as. And this is by retail standards - where character designs are a lot more fast paced.

Bear now is obnoxiously unexciting.

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