Hello everyone! This is my first Topic. There have been many posts on this topic of debate, but most of them have become outdated. I really liked the concept of Hero Talents that WoW introduced, because it allows for more character customization and reinforces their identity, as well as a bunch of transmogs that recreate the appearance of these heroes (like the Blademaster’s necklace). I’ve always been a fan of recreating the heroes from Warcraft III, and as you all know, hero classes are difficult to represent in WoW since many of their abilities are spread across various classes in the game.
My favorite Warcraft III hero has always been the Priestess of the Moon, and WoW never really captured her essence. Of the Warcraft III Priestess, 3 of her abilities made it into WoW with the Hunter class (Fire Arrow, Scout, Trueshot Aura), and 1 with the Druid (Starfall). However, for roleplayers, neither of these two classes truly represents what they’re looking for: a Priestess of the Moon (which is a hero class). Still, creating a hero class is excessive and would take away from the point that night elves have been able to be priests since Vanilla.
Why not Druid? Moon Priestesses are priests. Unlike their human and draenei allies, they do not worship the Light but instead worship Elune. The goddess is not worshiped in the same way by priests as by druids. Priests commune with Elune in a more direct way, through well-structured rituals, and are blessed by her powers, making it more about institutionalized worship and dogma. Druids, on the other hand, worship Elune indirectly, through her creations: the Moon, the Night, the Stars… but they also worship Nature, the Wild Gods, and the Ancestors — a more animistic form of worship. At this point, I argue that a Balance Druid no longer represents a Priestess of the Moon. Instead, a Balance Druid better represents the Druids of the Talon. But let me clarify: Balance Druids and Moon Priests should coexist. It is not a good idea to dismantle one specialization just to create another for a different class.
Why not Hunter? The Hunter is a good choice because it can use the Moon Priestess’s weapon, plus some thematic abilities, especially the Sentinel hero talents that summon owls and stars. However, I believe these powers are more akin to the Night Elves’ units in Warcraft III. The specializations that Sentinel is available from among the hero talents are Marksmanship and Survival. For me, Blizzard was trying to represent the first unit, the Archer, if Marksmanship is chosen, and the Huntress if Survival is chosen. I’m not sure if Survival Hunters can dual-wield, as I haven’t played one since Legion, but I relate Survival to the guerilla strategy of the Night Elf Huntresses. You summon a Sentinel Owl, which stands still in one place, though it didn’t attack in Warcraft III. This feels like a Huntress power. It would be nice if Death Chakram came back, but instead of being for Marksmanship, it could be for Survival or a Sentinel spell to represent this aspect. Maybe the Hunter is better at representing the Combat aspect of a Moon Priest, while the Priest is better suited to represent the spiritual side.
So… Why Priest? All of us who have played Night Elf Priests know how frustrating it is that the gameplay and effects of the character’s abilities feel so far from what they should be. Sunlight, human religious symbols, Naaru, tentacles, and void aberrations don’t really help with immersion. However, if priests aren’t the best option to represent Moon Priests, why are there so many elements from Vanilla that suggest otherwise? I’ll name a few:
- Night Elf priest racial abilities: Starshards and Elune’s Grace from Vanilla.
- All the Moon Priestesses from the Temple of the Moon (Darnassus) — except Tyrande — were priest trainers.
- The starting quests in Teldrassil also imply that you are training to be a Moon Priest.
- Since Cataclysm, Tyrande has given a special quest for priests once they reach level 20, called “Favored of Elune.” In it, she says: “You are a true servant of Elune, an example to our people, and a stalwart servant of the Alliance. The Temple of the Moon and the court of Stormwind wish to honor your achievements.”
Another argument outside of WoW is in Hearthstone, where Tyrande is a hero of the Priest deck.
Implementation of a Moon Priest in WoW
With the new Hero Talent system, priests could have one of their talent trees thematically aligned with the Moon Priest style. I believe one of the Hero Talent trees should be replaced with one called ‘Elune’s Grace’ (or something similar). Blizzard could rework the Archon talent tree into this new Elune’s Grace tree, as a tree focused solely on halos feels somewhat uninspired. This way, the tree could be shared between Holy and Shadow, offering a much richer and deeper theme than the previous one.
Why Not Discipline? Discipline is about healing through dealing damage, and what we want for damage spells is to support them with passives that buff healing spells. Since Holy Priest’s offensive powers are almost decorative, this would allow for a different build than the classic one, which would remain in Oracle hero talents. At the same time, this would differentiate it from Discipline Priest. Blizzard could take inspiration from Tyrande in Heroes of the Storm. Discipline represents the inquisitorial side of the priests of light, which is not exactly what a moon priest would be.
Shadow, on the other hand, would be inspired by the Night Warrior: a priest who surrenders to the shadows to become an instrument of Elune’s vengeance. Instead of Auspicious Spirits, the Priest could summon Spirits of Vengeance, similar to the Warden in Warcraft III or Maiev and Sira during the Burning of Teldrassil. However, both Holy and Shadow would share the same talent tree, each adapting its abilities to different goals.
Conclusion
I think that incorporating a Moon Priest talent tree into World of Warcraft would honor the rich lore of the Night Elves and the Priestess of the Moon. By offering an alternative to the current priest archetypes, this addition would expand the priests versatility, introducing a thematic power shift between Light and Shadow, mirroring the divine and vengeful nature of Elune herself.