You could play an extremely stationary build with great AoE and single target such as this.
Prioritize Vers > Mastery > Crit. Swap Ragefire and Accelerating Blade as needed. Fodder and Elysian are both competitive. You will find similar value for either in all scenarios. A build like this will not have the same DPS numbers as an Initiative with Momentum into KYE build, but it will satisfy what you’re looking for. I can’t say too much how different the margin of DPS will be other than it will be noticeable. Again though, if you dislike Momentum a build like this is a solid alternative.
I’m trying this build or close to it at ilevel 299 on the 5 pack in venthry hall. Doing 25k -30k over 5 mins. I’ll try momo essence build though for comparison.
I think it’s a good build. Immo aura with burning wound are some of my highest damage and then elysian decree. Might be better on really large pulls.
I can see this being good mythic+ but I don’t see how it’ll be great for raids unless there are priority add phases every 45s - 60s intervals.
Have folks tested this build on a set 5 targets vs momentum essence break?
I myself have not done so nor do I know of anyone who has. The difference in DPS is likely not that large if there is any difference at all.
All classes have builds that perform differently from another. Player choice is precisely the goal of the talent tree systems. At the end of the day your happiness as a player matters more than your DPS.
I have to imagine that different builds will do better in different situations. I can momentum doing well in raid bosses without the need for heavy movement. But I can also see sigil immo aura with burning wound being really good for mythic+. The top end mythic teams though will probably benefit with momo unbound essence break builds with really heavy pulls.
I agree though. I dont think we will see really a set build for all scenarios. Ill be testing momo ess break today against the same 5 target dummies to see what I can pull. My sigil immo without pots drums etc pulls 25k over 5 mins. I think with better use of meta I can get to 30k and it’s a fun rotation.
Currently there is no reason to take havoc for M+ when you can have triple ranged doing more dps, Vengeance for the buff, and windwalker or outlaw if you really desperately need utility.
Could you be any more negative? There’s plenty of classes that groups will prefer over others for any kind content.
Havoc offers the same Chaos Brand. Your assumption is that groups would rather have a VDH over other tanks just to get Chaos Brand and have the HDH spot filled by another class. That’s not going to be case and I don’t recall a time it ever was the case.
Havoc hasn’t been at the top of the totem pole for quite some time and despite that the class representation in M+ was very good even at high CR. Most players will actually play what they enjoy even if it’s not the best and people will also accept these same players into groups because they just want to content cleared as well.
None of that is an argument for why you would take current Havoc over current Vengeance, assuming you want the buff.
What does Havoc offer? What kind of unique utility? Even netherwalk and fel eruption come at a cost. Darkness is all but worthless. WW has leg sweep which is just as good as nova, paralyze which is better than imprison, ROP, detox, and so much more all the while having significantly better throughput. Rogue offers gouge, shroud, kidney shot baseline, cloak and evasion…
The difference of value in a HDH or VDH in a M+ group is slim to none. They both offer Chaos Brand. You’d likely rather have the HDH because Prot Paladin is so good with AoE and will benefit from the HDH Chaos Brand. I wasn’t presenting an argument to you either I was presenting how the game will actually be played by the majority.
Why bring a Feral? Arms? Ret? You bring it because they applied to your group, they’re seeking the same goal, you can’t find the desired class to fill the spot, etc.
There’s no reason to take multiple melee when ranged have an easier time and do more damage.
Vengeance is easily a top-2 tank, probably the best tank class in the game right now. Prot paladin is just not. They do bring excellent utility but between sigils and nova it’s a wash.
I think you’ll end up doing what the rest of us do and look at IO and clears. You’d be silly to pass up a higher IO havoc for a WW or Rogue because of “utility” unless you really needed a shroud.
I’ve put together “meta” groups only to be severely disappointed. How many boomies were just trash in S1 and S2 but got picked because of being dubbed “meta”.
Skill, clears, and IO are more important than ideal or perfect comps. Maybe what you’re saying is important in the 25+ keys but the 20s I’ve done it was never an issue.
Because unless you’re literally doing world top 100 level keys, it won’t matter? And even then there’s every possibility the difference will even out over time/with changes and mean nothing.
You’re missing the point. A reasonably skilled player on a WW or Afflock right now will do more damage than an elite player on Havoc. In the case of Afflock it’s significantly more. That makes it easier to time keys.
Sure, I can do a 25 ID and beat the timer with whatever specs, but if I have high end specs I’ll comfortably 2-chest it.
It also comes down to ranged vs. melee. Ranged outperform melee by a considerable margin. Keys like GD and Lower Kara have some mechanics which are extraordinarily unfriendly to melee, meaning melee players are taking on a significantly greater risk in those keys. Combine that with reduced throughput and equivalent or unnecessary utility and why would I take melee at all, given the choice? If I’m going to bother to take a melee, why would I take havoc?
Also, I am pushing top 100 keys, but those aren’t the only keys I do. Most of my keys are in the mid to upper 20s.