Best abilities to deal with Incorporeal?

I did a few runs so far this week, pug groups are eager to assign incorporeal duties on other players, no one wants to be responsible for it.

What are the best abilities to deal with them quick and ez? This week is especially bad because we also got spiteful and things just get messy sometimes.

This week you want a frost mage

To frost nova the spiteful or?

best way to deal w/ it is just leave if you have people in the group not wanting to even do anything w/ incorporeal. People just need to man up and learn it’s a group mechanics

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I’m finding that players are going out of their way to CC the adds. I’ve seen traps, sheeps, imprisons, blinds, shackles, hexes… Every class except for warriors and death knights have a good spell for it. And even those 2 have short stuns to help.

It depends. On the dungeon and the group. If we’re full of things that can do what blinding light gives me I might go repent, if we know I won’t need the poison dispel, the bop or any offhealing I might go turn evil. But that all depends on the dg and the group configuration.

Considering some of them decide to show up in interesting places I’d say ranged are ideal, but it all comes down to what people are giving up for it and how much the group needs it (and even better if it’s nothing).

Feels like instant cc should be top of the list follow by abilities that have a cast time. most of the time we end up double cc one of them.

I am dealing with it by logging off and watching TV.

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Had a few times when we let something bad pass in another mob while that thing suddenly had 4 ccs on it lol.

Assigning a primary person in charge of it definitely seems to be the move.

Evoker: Sleep walk

Rogue: blind, gouge, kidney shot, Cheap shot (blind is by far the best, rest are meh)

Druid: Hibernate, cyclone (meh, but works)

Priest: Shackle undead

Warlock: Fear, Banish

Mage: Polymorph

Shaman: hex

Warrior: storm bolt (Meh)

Paladin: HoJ (Meh), Turn Evil, repentance

Monk: Paralysis

Demon Hunter: Imprison

Death Knight: Asphyxiate (meh, but works)

Hunter: Freezing trap, Scare Beast

9 Likes

Since sometimes 2 of them spawn, I don’t think assigning 2 ppl is enough, everyone should be on it.

Correct. the tiny bit of damage you might loose to CC one isn’t worth letting a cast go off and dealing 50% reduced damage for 8 seconds.

In uncoordinated groups, sure. In coordinated groups there’s no point. Last week I told the warlock I run with to ignore entangling because I’d always have freedom for her, this week she told me to ignore incorporeal because she has fear and banish. So we can both focus on other things.

I love running dungeons with pala that HOF me during roots, banish costs a talent point, I only use fear, they have a 0.2 sec cast time difference I’m not wasting a whole talent point to get banish.

It is in fact more difficult to get groups that would cover a mechanic for you if you wouldn’t cover a mechanic for them.

Gl with every man for himself group content though. If it works for you /shrug

Thank you so much for this!! I was just about to put a list together. You’re awesome!!

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Not sure what are you assuming, I cc them every single even tho my cc is a cast. Are you saying I need to cast fear on one and cast banish on another? The 2nd one would most likely finish his first debuff. Warlocks need to cast twice for both adds or we are not team player? What are you talking about? HOF is instant cast, so as your other cc as Paladin.

Like I originally said, it depends on what you have them otherwise doing if not that and what they’re giving up for it. “I won’t take banish because it costs a talent point” is just… Turn evil also does, repentence costs an aoe stun, unbound freedom costs a point, sac, dispel, healing hands. There’s no direct answer of “do this or you’re not a team player”. It depends on what the group will miss the most.

why are you all ignoring the fact I have an ability called menace yet you cite “stormbolt” with a “meh”

?

If I labeled something as Meh, that means it won’t solo the add.