Bel'ameth gossip text and named NPCs gallery (PTR spoilers)

The tree itself is gorgeous. Doesn’t mean we want the horde roaming around it :stuck_out_tongue:

And that also doesn’t mean people didn’t have a really bad experience with BfA. It was terrible for everyone, for their own personal reasons.

But that’s just me. :stuck_out_tongue:

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The horde should not have access. If this is truly their home then it should not allow horde to wander about the place.

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Gotcha. To be honest I can understand getting angry when seeing certain NPCs in your race capital, especially is one of has the audacity to come in riding a catapult.

If that is the case, I’ll have mixed feelings on it. On one hand as Tyrande immediately beseeched for her to rejoin their people upon her resurrection, Delaryn accepting doesn’t bother me. On the other, she does represent the Horde undead elves.

I’ve definitely had people tell me they’re against it.

Anyway, the sooner the better, that’s my preference. Get the ball rolling sort of thing.

https://twitter.com/Portergauge/status/1733257913043660950

You can find dead Teldrassil NPCs as wisps, so when they merged with the seed they weren’t like, erased.

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It is for Night Elves.
That’s evident by everything about it.

Members of the Horde are just able to walk around in it.

Which, realistically, every faction should be able to do with every city they’re not current at war with.

There’s no issue with this hypothetical you made up.

There’s members of the Forsaken that were formerly Gilneans, meaning they have just as much reason to want to live in their land as their living counterparts.

‘These two factions were once at war with each other… That means NOBODY EVER from those factions should ever step FOOT in those cities.’

Not every single undead or member of the Horde still wants for the death of Gilneans or Nelves, some never wanted it at all.

I really don’t understand the line of logic here.
When applied to the real world, it just doesn’t hold up to any kind of realistic standard:

‘Oh, why would a GERMAN ever step FOOT in an American city!? Don’t they know they were at war a couple of years ago???’
‘Oh, why are RUSSIANS working with the United States? Don’t they know that they were mortal enemies under a different regime!?’
‘Why do the Japanese have such good relations to the United States… Don’t they know they destroyed two of their cities!?’

If I’m a random Orc who just happens to live under the faction of ‘the Horde’, why wouldn’t I be allowed to go to this Nelven city?

We’re not in active war, so why not.

‘All Undead members of the Forsaken are completely barred from ever entering any Alliance settlement, city, or territory ever because their ruling member of government (whom they never elected btw) decided to do so.’

Like, I’m sorry, that just makes 0 sense to me.
Is every single member of the Horde responsible for that?
Every single individual is now meant to fall under this umbrella of guilt for something the leaders of their government decided to do?
Some kind of guilt wherein every member of the Horde, whether they supported it or not, are all equally responsible and must have some form of ‘vengeance’ levied upon them?

I’m not saying there wouldn’t be resentment, racism, or nationalism against members of the Horde wandering through there…

But there’s this thing called ‘growth’ that people undergo.

Like, stuff changes.

We don’t need to be in constant ‘eye for an eye’ warfare with the other faction for eternity where nothing gets anything done.

I see this all the time:
‘The Nelves would NEVER work with the members of the Horde! In fact, they should attack the Horde and make them lose something of equal value so they’re even!’
As a general argument against them working with the Horde or ‘Horde races’.

This is circular logic, nobody wins.
Everyone continually loses.
Compromise means everyone gives up something so that we can move on peacefully, and that’s exactly what they’re trying to portray.

So, the people living within the world realistically opt to do this.
They decide to move on and grow from these wounds and try to rebuild and forgive.

People like the Nelves realize that this is a more attractive solution, to accept the loss and rebuild.
Than it would be to not accept the loss and continually try to gain some form of ‘revenge’ against their ‘enemy’, which just ends up bringing more loss.

Most rational people who have lived through war…
DON’T WANT MORE WAR.

Not every Nelf needs to be happy about that, but pretending like it’s some kind of affront to the story or lore is legitimately nonsensical, I’m sorry.

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Saying “You people” makes this sound like an attack, on the posters themselves. If you want a discussion, please try to be more cordial.

That out of the way. You make good points and as a fan of history I can affirm that this is generally how it works in the real world.

Once again, let’s try to not attack each other. These sorts of things tend to just snowball into nightmares and suspensions.

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Fair enough.

I’ll edit those parts out.

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Suramar for the most part hasn’t even been updated to its liberated status, there’s only the Nighthold area where starter Nightborne players are relegated to.

If Suramar were updated, I could easily see it being a neutral city as the Nightborne don’t have any animosity with the Alliance races save for the Night Elves due to Tyrande’s mistrust.

It’s a modified version of the Nightborne child model, which was still a little creepy.

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I have a stupid gameplay question. While the story is moving away from the faction, it is still a part of the games system.

Specifically achievements For the Horde/Alliance where you kill the enemies faction leads. Will this new capital count as one of those areas? or will people need to continue to go back to original Teldrassil for that?

I have no formal answer, I wouldn’t be surprised if stuff like that got turned into a feat of strength or legacy grade achievement.

Do they have rewards attached? If they do that might require the making of something to replace them.

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From what I see this is more a reward for hamuul and the druids under his wing, acting as an ambassador of sorts, not in the name of the horde but being part of it, its a sign that things CAN change, not they have changed.
For the horde pc for me at least is clearly that horde can walk around it for 2 things…
First a real world reason: time, manpower and money were invested in this city, leaving the horde out would mean less ppl would see it and talk about it, so a probable waste of resources which would not go well with share holders and microsoft policies.
If they are going to waste that amount of time and ppl they must make sure that it can return something to the game and for the horde players is the culmination of the end of bfa heavy shadow over our shoulders.
And that we are moving away from those dark times. So it make sense that the horde players can visit this city.

Ingame reason: we helped the greens and NE save this tree, heroes of the horde gave their lives so amirdrasil could bloom, so nothing more just that the Heroes who helped in its defense can have special permission to walk around the city as Guests and with watchfull eyes over them.

Its not like they would fill the city with horde NPCs. And you could consider the horde pc presence more of a gameplay thing than anything else after all the celebrations are concluded.

“Feel free to walk around in our city and enjoy the view while Orcs still destroy Ashenvale”

that should be placed as a welcoming poster for the Horde

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'Listen here Tauren adventurer… I’m afraid you’re kill on sight here in Ironforge because the Warsong Orcs are cutting down trees in Ashenvale.

You may have literally nothing to do with that at all, and likely object to the lumber operation… But I’m sorry, you were born as one of them filthy “Horde races” so you’re just not allowed to ever come close to this major cosmopolitan city.’

‘Listen here Orc merchant, you’re not allowed to step foot in Bel’ameth because the Warsong clan have a lumber operation in Ashenvale…
This policy will never change, and even if they stopped we will never allow an Orc to ever step foot here because “they” wronged us once.’

Man, don’t tell the Forsaken…
They might remember that they were once humans that fought the Orcs.

Don’t tell the Blood Elves, the Horde burned down the forests of Quel’thalas during the Second War.

They’d never be able to forgive and move past that, and have that be reflected in who they allow within their cities.

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Counter point: "Look blood elf. I get that you saved Tyrande from dying in the Shadowlands, saved Malfurion in Darkheart Thicket, the very reason we got the magic seed for this tree is connected to your actions, you fought off Fyrakk when he tried to destroy it, and might have done more to make this moment possible than either Tyrande or Malfurion, even gladly working with Tyrande…

“But I’m afraid you don’t get to see the fruit of your labors, because orcs are still doing orc things. We might have chosen renewal, but not for those races…”

So far the only Horde characters we’ve seen are two tauren who have been loyal members of the neutral Cenarion Circle.

I think you are just massively overstating things a teeny bit.

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Nice. Are there Ashenvale Visitors, too?

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They do have rewards, The Black War bear mount.

I’m just curious is all. I understand the impossible task of trying to balance Lore with game-play to a degree that people are satisfied enough.

I believe they intend on making Dragonflight the new starting/leveling experience for new players moving forward (Which would explain why sometimes our characters can ask these lore figures who they are, as if we are meeting them for the first time.) So it would be a little bit of a tone whiplash to go from a begrudging neutrality lorewise to raiding and killing the leaders/various NPCs gameplay wise.

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Thank you! I will add all that in case I forget any other groups.