How it currently works:
- You are a rogue/druid and you want to enter combat in stealth to make use of your openers and your hero talents. You have a party member that has already pulled the next pack of mobs, you do not have the opportunity to stealth now, it has been taken from you.
- You are a class with a res skill. Someone died in the last pull but the tank is planning to steamroll through more packs. You were halfway through ressing and now it has been cancelled since you have been brought into combat.
- You are anybody that wants to sit down and drink up some mana/hp food. Someone started combat ahead of you though so now you can’t sit and drink.
How it should work:
- You are a rogue/druid and you want to enter combat in stealth to make use of your openers and your hero talents. A party member has engaged the next pack of mobs, but you have not. You are ‘in combat’ now for the purpose of not being able to do anything game-breaking, but you still are allowed to activate Stealth since you personally have not engaged anything.
- You are a class with a res skill. You were in the middle of ressing someone when combat started. You can continue casting your currently active res skill. If you complete it, move, or cancel it, you can no longer cast res again until you are next out of combat.
- You are anybody that wants to sit down and drink up some mana/hp food. Someone started combat, but it doesn’t matter because you have not personally engaged in any combat, so you’re allowed to sit and drink.
I understand that this mechanic is rooted in the idea that you don’t want some wallflower hanging back out of combat to res people in the middle of it, that would be broken. But actual gameplay is a lot more nuanced then what the rigid old mechanics of the game are allowing for. It’s already bad that Stealth has been so de-emphasized in the last decade that you need to depend on fake-stealth (shadow dance and pretend-stealth-procs), please stop making it worse.
Thank you.