Increasing level cap is a complete waste of time and just arbitrary.
for Shadowlands you made us level 50 to 60… this took most people around 3 days… then they spent 2 years at level 60… if you want to increase level cap so bad then make every .1 .2 .3 be the increases not the expansions.
Next expansion should just come out, you do the zones story (no side quest, no obligation to unless you are level 50 using the new zones to get to 60)
3 Likes
Expansions always increase level cap. But sometimes only by 5 levels.
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Let’s take away gear as well! God forbid I have to spend weeks grinding gear. Let’s just give everyone god mode so we can oneshot the endgame boss week one.
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Hard disagree. Part of an MMORPG is leveling, earning talents and bonuses and leveling.
They need to completely revamp the talent system and stop with the borrowed power systems and let us level like we always have.
I have zero desire to start at end game.
22 Likes
I doubt they increase it. With the way the level squish worked two options are far more likely
1.) We get squished back to 50 every expansion and previous ones keep getting squished too. This puts the permanent end game level at 60
2.) Option 2 the one I feel more likely, we will stay at level 60 permanently and they will just adjust our power with ilvl and systems and talents. Using main storyline quest completions as a new “leveling” marker to determine of we qualify to wear certain higher level stuff, gain new powers etc.
Option 2 is how a smart more modern mmo would go.
Make it like profs.
Base 50 but level 60 in SLs
Edit: this would be abad for farming prior raids probably
give us an alternate advancement system like everquest 2 had
1 Like
I agree with this.
But, all the RPG Andys are going to come in here and crucify your take.
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Level squish was a mistake 
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this concept is also disproven by the fact other MMORPGS have big expansions but dont increase the level cap.
it is a dated feature.
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I enjoy leveling myself every new expansion. I hope it’s to 70 honestly.
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That’s how some MMOs did it twenty years ago. Modern what?
Also what’s the difference then?
If I’m level 60 now, and need to gain 10 levels to reach level 70 which gets me more powerful versions of my spells, is that any different than staying level 60 and gaining 10 more powerful versions of my spells in some other way?
If I have to kill 10,000 monsters to get to the end goal, what does it matter if you call the measurement of those monsters XP/levels, or Rep/levels, or Currency/wealth?
To paraphrase the bard, “A grind by any other name is still leveling.”
What is end game exactly? at the start of Shadowlands all leveling was;was completing the campaign. then end game started… you were level cap by the end of Maldraxus or Ardenweald for most people before you completed said campaign.
this wasnt some deep or intricate feature.
The new benchmark mark just needs to not be levels but completion of certain main storylines.
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Yes please. No more leveling. And it has nothing to do with the amount of leveling I do all the time.
Yeah, no reason to play the game.
Yeah, a bad move.
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Leveling will never go away because it’s the ultimate casual content.
Tons of people buy the expansion just to level up and then quit for 2 years until they can level up again.
When ex-WoW-players I know IRL hear there’s a new expansion, the first question they always ask me is “what’s the new level cap?”
Leveling is easy to do and gives people bite-sized goalposts and feelings of accomplishment.
Even phone games like Hay Day and Cookie Clicker use leveling.
It’s not going anywhere.
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Catastrophically so, yes.
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Thats probably because of all the squish. Is it 70? 30? 130?
No, I’m talking pre-squish.
Barely anybody who doesn’t play WoW even knows about the squish.
But I’d bet money that it made people who were thinking of returning, stay away instead. Because Blizzard took something people had worked on, on-and-off, for years, and just flushed it down the toilet.
For no reason.
3 Likes