All your complaints about layers and overcrowding will soon dwindle to be replaced with complaints of not being able to find groups or not being able to find others to grief etc…
yup and miraculously dual spec won’t have solved this problem, even though everyone said it would
Not to worry though, when RDF gets implemented you’ll see a spike in population.
it’s clear that triple spec must be implemented.
it doesn’t affect you.
unlimited spec templates would literally be fine and not effect anything.
they’re very nice in Retail.
That is one of the things I missed most on my classic migration.
And while the actual tree redo skills I hate how they were implemented, I do admit I did like plug a string of text in for the tree setup in df.
Have 5 builds as 5 simple strings, copy/paste 1 of them in, apply and done. A more refined setup over whip out screen shot of classic ones and check them off 1 by 1.
Now, the skills changes sucked, imo. Rogue they took away away too much that could have general baselined. But the strings to put the new crap setup was liked lol.
slippery slope engaged
infinity spec here we come
I’m loving anniversary so far and have no complaints. But WoW forums special quality is withstanding 24/7 barrages of complaints.
That’s never an issue. Even on dead servers like Era people are more willing to help with group content. I know that you want to be like “I told you so”. But nah it will be fine. Questing is nightmare right now
People will continue being able to find level 60 content groups as they did on the original era. People will struggle to find low level content eventually, like in previous iterations of classic WoW. Dual spec was never touted to fix this issue.
The problem is, back in 2004-2006 wow had a consistent flow of never ending new players so finding low level content groups wasn’t much of a issue. However, that was when Blizzard advertised like crazy, and the thought of an “ever changing, living world” had people interested.
You lose this with classic because it’s not a “ever changing, living world”. It has a start, and a finish line. Then your months of progress was for nothing. Most adults aren’t interested in their time being wasted like this.
SoD could have remained being a massive hit just like phase 1, if it kept the same momentum that phase 1 brought throughout all the phases. However, as we saw… essentially every phase after the first one felt neglected and was poorly received due to Blizzard only having a single team working on all classic projects.