Instead of mucking up with the game to account for their login queues, go off and work on your login server code to be able to handle that many players logging in.
Is wow the only game with this “80,000 waiting in the queue” issue ? I’ve only ever seen this in wow, not any other game I’ve played.
Are you trolling? I didn’t say merging dead servers was a Vanilla feature I said in your worst case scenario example they could merge dead servers. I’d rather they don’t merge them as well, I’m all for Vanilla being exactly how it was.
I don’t think they want classic to fail. They just don’t want too many people to play. They look down on retail players, they look down on new players. Basically anyone who didn’t play during vanilla. It’s an elitist mentality.
Which is funny because they are arguing from a community perspective/immersion perspective against layering but is only a couple thousand people playing classic servers a large thriving community? It’s not
You won’t have a server community if you have 2-3 months of layering.
You will have guild communities (just like on live) and you will pick up a few friends along the way (just like in live) but you are losing the whole charm of the game during the most important phase of the game.
You’re misrepresenting “Do terribly”. Those 75% of players will not continue, because they prefer retail. We have a shared sub, and everyone is going to try it out at launch, then get bored and leave because they’re used to retail.
And if you look at it, that’s still 500,000 to a million active players in Classic 1 month in. I expect it to naturally grow again after that point with new players, but yes, it’s my opinion and that of Blizzard that the vast majority of launch players will stop soon after, and that it’s because the major ‘easy market’ for Classic is people who won’t enjoy classic because they like Retail.
Boiling it down to “do terribly” just proves you have no idea of the reality of the situation, and are still working off some blue bells and seashells misconception of the game’s reception.
And we won’t have layering for “2-3 months”. We’ll have it “for a few weeks” at launch.
After which time all the systems reset to Vanilla methods. So while other plans leave a decimated player base spread amongst 1000s of servers, or a lot of people never even trying it because of massive queues, layering removes itself after a few weeks and then we have 100 high pop servers.
Sharding is when you have too few players in a zone but you want to give the appearance WoW is not dead, especially to new players, as was happening in retail. So you bring players together from multiple realms into one zone. Looks more vibrant.
Layering is when you have too many players in a zone.
They didn’t. They said they expect at least few million to try it at launch, and “most of the tourists” to leave. Pick your % but a few million with anything below 80% quitting, is at least 500,000.