Bear Runes

Please fix our lack of Leg Rune options… and make SOTF able to be actually used…

some more THREAT on mangle (not damage) would be nice too.

No thank you! Wild Strikes is amazing. Unless they make it a baseline Kitty/Bearform thing, I sure don’t want to see this not be the go-to for ferals.

Skull bash is a great rune. I feel like having 1 rune per role is absolutely fine, but I suppose if you’re asking for more runes for druids, because they can perform more roles than any other class, then that’s something.

I’d personally rather not have even more to do than we already have, but I can at least see where you’re coming from.

:woman_shrugging:

my suggestion is move SOTF and skull bash

skull bash to chest

SOTF to legs

cuz skull bash is just a worst version of feral charge for bears :confused:

:-1:

Skull Bash is amazing.

:woman_shrugging:

could you explain your points in a quantifiable manner?

Id like to know how skull bash is equal to savage roar personally

He won’t explain because he’s a troll, literally and figuratively.

Anyone who insists Skull Bash is a “great rune” or even a “tank rune” is trolling.

1 Like

FACTS… i do not understand those people lmao

What quantity would you care to measure? This doesn’t appear to be a reasonable request.

This is an absurd statement. Have you ever interacted with me? You seem to be projecting, as you are clearly trolling this thread.

Skull bash is an interrupt, and that’s great. Feral Charge (Bear) requires you to be at least 8 yards from the target, which makes it very difficult to interrupt what you are currently tanking (obviously), but you guys must know this, since you “clearly” actually play bear tanks.

:woman_shrugging:

Thanks for confirming.

1 Like

You’re welcome. Enjoy casting in your casting gear, while bashing on Skull Bash and calling others trolls.

:woman_shrugging:

Skull bash sharing the CD with feral charge and costing twice as much with less max range makes it worse than some of the books that drop out of SM (non combat rez, longer MOTW, and the rejuve one)… Trying to say its a legit good leg rune is so far from reality idk where to even start… and trying to say its on parr with the other leg runes is actually crazy lmao

you show me your logs of ur bear using skull bash more than 3 times in the entire clear.

What’s wrong with it? You are constantly throwing up all these negative posts on the forums about bear tanks, but I’m really curious what you actually play.

I do play a bear tank, as well as a warrior, and I feel that bears are in a very good place right now. I’m having TONS OF FUN on my druid. What are you doing that you are not, and you are making all these posts to complain?

What issues are you having?

:woman_shrugging:

well I actually post on my bear tank feel free to look me up…

I post here to bring attention to the issues bears are having and if ur not… GREAT enjoy the game… others are… MANY others are… you are the minority.

being forced to NEVER take our Survival rune on chest slot due to wildstrikes sharing a slot isnt that bad… but when you pair it with a “rune” on our leg slot that could have been a book from SM or a minor glyph is down right frustrating…

Watching shaman tanks able to bring WF for their group AND take their survival rune AND dual wield tank for threat all at the same time while we are over here going “wait you guys get a leg rune?” is annoying to say the least

Bears are currently the lowest DPS lowest TPS and highest DTPS tanks :frowning: (assuming you have wildstrikes up)

I guess this is the big question, what are you comparing this to? And I think you answer this later. I’m comparing it to not having something, rather than what other people have, which could be the big difference in perspective here.

I feel like bear tanks are great, and certainly have a much more robust and useful toolkit in SoD than in Classic Era.

Of course, if I compare it to warrior, I’m looking at Furious Thunder, Consumed by Rage, or Frenzied Assualt or hunter, Flanking Strike, Serpent Spread, Kill Command, Sniper Training. I play Hunter and Warrior as well at max level in SoD. I also have a Paladin, but not at max level, and I might not have the time to ever get it to max level with full runes, and give it just attention. Anyway, my point here is that the Skull Bash rune doesn’t seem out of place here as lacking in usefulness.

So, this might be the biggest thing. I haven’t been playing a Shaman, nor even Horde so I haven’t really noticed, but perhaps the Shaman toolkit is so strong that you feel overshadowed here.

It’s difficult for me to look at druids in SoD and think of them as poorly performing tanks, comparing them to druids in Era, or from my biases based on what I’m playing. But perhaps where you’re coming from is much more fixated specifically on Shaman tanking performance?

:woman_shrugging:

Where I am coming from is a few different angles honestly…

we are the worst tanks atm by a pretty big margin … and they just buffed warr tank lmao

if you compare skull bash to every other option we have for legs u clearly see it as DRASTICALLY underwhelming…

if you compare skull bash to every other tank’s leg rune options as well you find it hugely underpowered…

you dont see shamans cuz ur ally i guess which is fine but yea they need some attention and I wont get into that here as this thread is about druids…

unless this is changed Bears will never and i do mean never use SOTF in raid content.

also this would allow Feral cats to have an interrupt in pvp not being forced to take savage roar over skullbash… unless the other melee need WS

It’s an interrupt. That’s HUGE. I’m actually surprised anyone can look at having an interrupt on a tank vs not and say that’s “DRASTICALLY underwhelming…” No man, it’s massive! It can impact raid composition.

As I see it right now, one of the things that make bears a lot better than you seem to think they are (and this could also be an Alliance thing) is that it’s 1 less melee needed. If your tank is able to provide WindFury AND interrupt, that’s even 2 fewer things you need from melee. In a phase that favors ranged, that’s pretty big.

Of course having Shaman tanks may greatly weaken these points. And as you said, this is a druid thread not a shaman thread, but perhaps we could change it to a Horde druid thread, rather than a druid thread?

:woman_shrugging:

You seem to keep forgetting we already have an interrupt feral charge… yea u kinda have to be a decent player to use while tanking but you can…

and yea for ally sure thats the thing but for horde we kinda have another issue here windfury works for all other melee except us… so we cant even get that buff from the shamans we STILL have to run WS even with a shaman in our group…

and especially in this phase an interrupt IS NOT amazing as you say… can you name me the classes without one?

Better yet show me a log with a bear doing 6 interupts in the entire raid? thats barely one per boss.

and furthermore to say an interrupt is = to savage roar is silly.

I’m not forgetting this, and that’s not an interrupt. At least not something you can use reliably while actively tanking. You need to be at least 8 yards away from the target to use it.

So sure, I suppose you could use it to interrupt Chomper while tanking Grubbis, but that’s kind of wonky.

You can’t always put 8+ yards between you and a target you are actively tanking, so it’s not a reliable interrupt.

Yeah, I think this seems to me to be more of a case of being overshadowed by shamans on the Horde side, in general. Perhaps Shamans are just too strong or too useful in contrast.

I don’t think it matters to be honest. And whether you’re doing 1 interrupt or 100, also doesn’t matter especially if that 1 is useful and/or would require a different class or spec to be in the raid as a result.

Regardless, I think you can say that you don’t think Skull Bash is very useful and I can say I think it’s incredible and actually a joy to use, and we can just have different opinions.

However, the question of whether bear druids need changes because there is a problem is a different story. Indeed, that’s the story of this thread isn’t it? That there is a problem that is Leg Rune options for Bear druids. I personally don’t see a problem, and whenever any support is brought, it seems to be related to shamans, so whatever that suggests…

You do know that I didn’t say this, right? I’m curious as to why you seem to be willingly implying that I did.

Here’s a quote for reference:

“… the Skull Bash rune doesn’t seem out of place here as lacking in usefulness.”

:woman_shrugging:

skullbash vs starsurge claer winner starsurge
skullbash vs lifebloom clear winner lifebloom
skullbash vs savage roar CLEAR winner savage roar
skullbash vs Dsac clear winner Dsac
skullbash vs Avenger shield clear winner avenger shield
skullbash vs exorcist clear winner exorcist
skullbash vs furious thunder clear winner furious thunder
skullbash vs consumed by rage clear winner consumed by rage
skullbash vs way of the earth clear winner way of the earth
skullbash vs shamanistic rage clear winner shamanistic rage
skullbash vs earth shield clear winner earthshield
skullbash vs … etc …

the list goes on but my point is EVERY other class and spec has much better more powerful runes for leg slot than a bear… and its not even close… and to try to take the argument that skullbash is = any other leg rune is frankly ignorant

so many classes have an interrupt now in p2 its not even a valid argument that you “have to bring one less melee” even on alliance tbh… unless ur raid make up is all priests hunters and druids… but i doubt it.

What a thing to say. Anyway, that’s not an argument I’ve made, and it’s somewhat telling I suppose that you’re attempting to build a narrative to attack rather than to have a conversation.

Good luck being jealous of shaman for the rest of SoD, I guess. I’ll keep having tons of fun playing my druid.

:woman_shrugging: