Bear Runes are still a mess

Please take a look at Bear runes when you guys do tuning next or for next phase… my leg Rune is a dead slot for bear :(!!!

Mangle(bear) could use a small threat modifier (damage is fine just threat)

Would love the ability to grab Mangle AND lacerate but not the biggest of deals.

WS and SOTF should not share a slot, SOTF should be a leg rune… it just makes sense.

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Its actually annoying looking at feral rune slots.

I have been making my way through every tank in SOD and bear feels the worse. It has its moments but. Its down there with warrior tank IMO and its just not as fun.

Still better than rogue tank. Rip that class.

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So, Feral bear is better than Rogue tank? And obviously better than Warrior tank right now?

I haven’t actually tanked Gnomeregan on my druid, but I have been enjoying Feral DPS, a lot in raid, and haven’t had any issues with druid tanking in Dungeons and BFD, but I suppose I also enjoy playing druids, and am pretty happy with SoD in general.

Paladin tanks seem overtuned, imo. It just trivializes tanking to a large extent, but perhaps that’s intended, as paladins haven’t traditionally been the greatest tanks at max-level, though they have been pretty great while leveling, like at 40, so…

:woman_shrugging:

Rogue doesnt provide anything to gnomer raid.

I dont want to distract from the conversation that feral runes should get re-evaluated.

My tank list is

  1. Paladin =/= Shaman =/= lock - pretty much your FOTM tanks right now. Great toolkits.
  2. Feral - tank talents include LoTP
  3. Warrior - devastate is nice. If they actually run it.
  4. Rogue - cant aoe, combo point driven just not in a good spot.
1 Like

Rogue below warrior, huh? I don’t actually play Rogue, and haven’t tanked Gnomeregan on either my druid or warrior (tanks really don’t seem to be hard to come by right now), but whenever we’ve had rogue tanks, they don’t seem to struggle at all, while warriors always seem to have threat issues.

I would like to get some first-hand experience, but it hasn’t been a priority this phase in Gnomeregan… though I kind of wish I had time to roll a lock and rogue (and a shaman!).

:woman_shrugging:

Feral runes are a mess. Is there a good reason cat has to choose between savage roar and skull bash? Imagine doing that whole farming chain in phase 1 for a rune you can’t even use most of the time.

Feral DPS is mediocre in the best case scenario, why can’t they just have the interrupt? lol move it to the leg slot or something. Skull bash should have been a book.

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It feels like a meaningful tradeoff to me, but hey… I suppose it’s a preference thing.

To be honest, if I knew that feral would stay as great as it is now, I would likely main feral for the rest of SoD, so… that’s my thoughts on it.

FWIW, I was intending to main Hunter/Warrior (I mained Warrior/Paladin through WoW Classic 2019), and decided on a druid alt in P1. In P2, I’ve added a Paladin to the roster, so am playing Hunter, Warrior, Druid, Paladin, but will likely try to focus on only 1 or 2 going into the next phases.

:woman_shrugging:

A rune should make the ability it replaces better. This one makes it worse in most situations (unless you cant run out 8 yards for whatever reason). Its bizarre they thought this was a good rune.

This should just be wild charge. That way its a choice for all specs and its a fun ability.

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I understand why you’d think so, so I’m not like, coming for you, but I just disagree completely. Savage Roar is the ability that unlocks Druid DPS as viable in raid (and frankly whether or not it’s currently doing a great job of that is debatable). I know druids aren’t rogues, but imagine if they had to choose between slice and dice and kick. It would be a “meaningful choice” but also one that hurts everyone, not just the rogue.

I do not play feral, but most raids on alliance need one, so it just works out to being a melee in the raid who doesn’t have an interrupt or has awful damage. It would be nice if they didn’t have to make this choice, for the good of everyone else.

4 Likes

That’s probably a pretty good comparison. I don’t and have never played rogue though, so…

Yeah maybe! The raid my feral is in has a couple of paladins, and warrior and a mage, and on Thermalplug, only the warrior was available to kick (with the mage as a backup), while neither paladin, nor me as the feral druid opted to go with a kick. This has been fine for us, but having an additional kick could prevent a wipe (potentially). Though I suppose that is exactly what I mean by a meaningful trade off.

Having mained druid (mostly feral) from OG Cata through Legion, and now in Wrath, I hadn’t really been compelled to play druid in Classic Era, but am probably enjoying it more than any other of my toons in SoD, because I think it has a really engaging and meaningful rotation, with some major trade-offs to make such as whether it’s worth giving up Savage Roar’s 30% extra damage for a kick on some encounters…

You stated this in a really good way I think, that makes it very easy to understand. It’s completely fine for us to have different preferences or opinions, and still get along, so thanks for that!

:woman_shrugging:

I feel like meaningful choices should impact the player in a way that impacts what kind of utility you bring. A great example would be choosing between sunfire and skullbash. Sunfire isn’t necessary for DPS and using it is probably a DPS loss, but it’s a ranged nuke that is great at dealing with certain mechanics. You can use it to help the raid with bombs, or you could pick up skull bash to help interrupt in phase 3. Right now, druids choose between mangle and sunfire, and skull bash and savage roar. I think that’s just a little bit punishing, personally.

I think giving up some damage for an interrupt could be OK (although I still don’t really like it because having an interrupt feels like a core part of the melee offering), but 30% is just so much. Mages can take improved counterspell for an interrupt, but they don’t give up 30% damage to get it.

Again, I really do appreciate your point about making choices. Balance druids can choose between wild growth for additional healing or sunfire for better raid damage. Not taking Sunfire doesn’t make your damage disappear, but you definitely feel it. That is a choice where the power budget feels fair to me, even though IMO Wild Growth is extremely overtuned lol. Savage Roar vs Skull Bash is way, way more punishing than a choice like that.

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Yeah, maybe. I kind of feel like maybe they went overboard giving everyone everything, and should have done something different for paladin/druid runes other than giving them a kick. But, at a steep tradeoff seems to make sense (at least it does to me… though it could be a little more of a tradeoff even, and it still would). Afterall, rogue players might feel like they are not bringing anything to the table right now, if they aren’t topping DPS charts, and everyone can kick (imagine if hunters had a kick too!).

Maybe. SR is 30% physical damage, which is all your damage as feral, so that seems like a lot, but 30% of not-so-much isn’t all that much anyway, and it’s not like the other melee care if you’re competing with them, they’re just happy to have a Wild Strikes buff!

But for sure, I don’t want to use it when I’m DPSing, if I can avoid it. I do appreciate it when tanking though. It’s such a big deal, it kind of makes me giggle whenever I use it, tbh, and maybe that’s just weird, but I’m almost always like, “Wow, feral feels so good in SoD.” every moment of playing feral in SoD, so I really cannot relate to the OP of this thread.

I do, however, appreciate that we all have our own opinions and perspectives, and I just hope others have even half as much fun playing this game as I am having!

:woman_shrugging:

Rogue tanks are so easy to heal though. I will take a rogue tank on menagerie or thermaplugg any day. So if you’re a rogue tank reading this, don’t feel like you are inferior because your AoE game isn’t as strong.

On topic though, it’s wild (haha) feral can’t run both lacerate and mangle. Mangle buffs bleed damage. Lacerate is bleed damage. Seems like a natural combo for single target threat.

Instead you get a mostly dead leg rune slot and the ability to ignore your glove slot for swipe spam.

Swipe is a fantastic bandaid, but a single rune swap from gloves to legs could make bear tank more engaging.

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Yeah. I dont understand the leg runes.

Lacerate and mangle synergizes so well.

Maybe next Season.

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Thanks for all the comments!! keep up the convo everyone! just keep making this at the forefront so blizzard can address the issues!!!

Bears Should not have to pick WS or SOTF imo it feels SO bad

Cats should not have to pick SR or SB also feels so bad…

literally swapping SOTF to legs and SB to chest fixes this completely.

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Fix Druids

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1 Like

Thanks for the comment man!

I dont think that bear should have access to wild strikes without giving something up, and blizzard agrees with me. You have to make the choice between being a tank or a dps, and if you choose dps then you are crittable, as you should be.

Thanks for the reply!!

Id love to see you post on your main btw!!

Bear is not a DPS form or spec so your point saying we have to choose between DPS and being a tank is extremely ignorant…

we currently do not have the ability to take SOTF due to WS being so needed for threat… making SOTF literally a dead rune in higher level play… sure if you play we a bunch of potatoes u can use it… but any real dps… LOL no

Lets look at shaman tanks for a second… they can provide WF AND still take their tanky rune making them uncritable as well

currently we actually dont have a viable leg rune at all :confused: so I am unsure of ur point?.. would you like it if Bears still had no leg rune while everyone else does? or what is ur point?

I really dont see a leg to stand on for you tbh.