Beacon Question

Just curious because I saw two videos that told how to use these differently. Who do you normally put the beacons on as passive healing? I watched one guy explain how it’s better to put one on the tank and one on melee ranged dps, and another said both beacons should go onto cloth-wearing dps.

I used to put one on the Tank and one on a Ranged DPS to attain reliable mastery coverage.

Now I realize tanks are tanky and can usually look after themselves. So I put both Beacons on DPS, and I’m having a much easier time healing. I try to prioritize ranged DPS because I’m usually hovering near melee, especially classes that have weaker defensives/self-healing.

Never beacon yourself, if you have the Light of the Martyr talents there’s serious anti-synergy there.

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Because HPal mastery increases your healing power based on how close your target is to you, or to one of your Beacons, the main purpose of Beacons now is to create nodes of bonus healing for your mastery.

Because of that, you generally don’t want to beacon anyone near you, because your mastery is already working near you. If you are going to stand at range, you want one beacon to be on a melee player, whether tank or melee dps, so that the whole melee cluster gets your mastery bonus healing. If you are going to reliably stand in melee, it is better for your mastery to place both Beacons on ranged characters, especially if they both like to stand 41 yards away from you on opposite ends of the room.

As for whether to place Beacon on the tank or a melee DPS, it depends how much you trust the players and how hard the content is. Most good tanks are extremely self-sustaining and won’t need it as much as the DPS, but some tanks can use the extra help.

Also never ever cast Beacon on yourself, because it’s a waste of a mastery node, and it doesn’t work half the time because of the heal absorb from martyr-buffed holy shocks.

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I have been playing Lightsmith and using Crusader, so I stand with the melee. I put the beacons on the range DPS. If the make-up of the group is more Melee, then I drop one on the squishier melee of the group.

I use the sacred bullwark on the tank, and I use the sacred weapon on the highest DPS or myself.

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Since we’re talking about beacons, aren’t there too many?

If we’re talking about passive mitigations, there are 3, including the Apex talent.

If we’re talking about coverage for mastery, there are 4 points, including you and the Apex talent.

And now, with the new patch, there’s even a way to control, to some extent, where the mastery one is.

Isn’t that a lot? It seems more and more like a passive than a special spec feature, or is it just me?

Makes spreading mastery easier, so I’m not complaining.

Though I still don’t know if Savior counts the same as Light for all talent interactions, etc. the way Faith does.