Blizzard has been going on about “class fantasy” for awhile now but now you basically gut BDK. Self healing for us IS our “class fantasy”. As Blood, you are a vampire leeching the life from your enemies to survive. Why break that? You should break VDH’s amount of souls they get too not just %. Take away Sigils, get rid of bubble, no more bear form.
Did they delete DS?
Have you seen the stupid amount of healing BDK does? They often don’t need a healer to even heal them once through a mythic+.
I don’t see how a tank outhealing a healer is part of the class fantasy.
Also, how is removing bear form the same as doing nerfs across the board? Druids literally can’t tank without changing form. You might as well ask them to delete guardian, which is not what they are doing to the other tanks (deleting them).
Low M+ is a joke. I assume that’s what you’re talking about. Higher Keys, you cannot just solo everything.
I think it is reasonable. It’s their shtick, and not without its drawbacks.
If they were unkillable and the most lethal tank, I would have an issue with it, but as it stands blood knights are not super duper common and the appropriate use of bone shield, dancing rune weapon, and tombstone is really only seen in good blood dks.
It’s only my personal opinion, but I don’t have a problem with Blood DK being a practically solo experience even in group content. It is their thing and takes some modicum of skill to do right.
DKs and monks have been the highest skill tanks for awhile now (monks moreso because of the 3294093487 buttons to play) but I legit miss the time when there was a massive skill floor and ceiling between a good and bad DK tank.
They also didn’t “gut” DKs. Having to actually think about DS instead of firing them back to back adds a skill element back to the spec. Having less resources may mean you actually have to time things better.
If this weeds out many of the reroll DKs and puts them back on DHs or paladins (or even better reroll to caster DPS but LOL to that), then all the better.
I do think it is without question though that if ANY tank deserves to have the niche of being the “only” viable self sustain tank, it absolutely should be DKs.
You e posted dk healing exceeding healers in at least 2 threads that I’ve seen, but realize that there is a minuscule amount of reduction before the dk gets hit, and healing is based on pre reduced damage.
If a dk gets hit for 100k, mitigates passively to 90k, prior death strike shield absorbs 20k, and heals back 45k with deathstrike for a total of 25k healing required from outside.
Is that any different than a warrior getting hit for 100k, mitigating passively to 80k, shield blocking to 50k, and then ignore pain taking that to 25k?
The warriors healing is only increased by 25k on the meters (ignore pain). The dk has 65k (shield and heal). They both took the same hit and they need in the same spot for the follow up swing from the mob.
It’s disingenuous to say dk hps was out of line when really that’s just how high tank damage has become. You just only notice it on dk.
“Timing” death strike is less of a skill and more of an automated weak aura in the middle of your screen that just tells you when to optimally press your self heal in the proposed damage change scenario.
It’s not a skill expression as much as I think it’s an add on expression. Most blood dk WA kits have a % tracker in the middle of the screen.
Dk self healing will be fine after the changes. 60% more stam will be great though.
Yes, and that’s literally how the spec has been designed since MoP or Cata. Its self healing is its active mitigation, and it is the best tank in the game against magic damage. Like, doing a ton of self-healing is the DK’s active mitigation. That is quite literally how the spec works, because it does not have SotR/Shield Block/Ironfur; it takes the most damage, but it’s the most self-sufficient tank.
100% of the tank’s healing goes to the tank with a few exceptions. The healer shouldn’t have to spam heal the tank when there are other people in the group who should be taking damage.
With the death strike change now it will be a weakaura fiesta for most people.
You can solo top 1% keys rn as blood, given it would take a few hours
Obviously blood should have great healing and self sustainability, but it’s basically just spamming lay on hands and getting 1 shot right now
It’s going to be so weird to heal BDK ever lol
Most people apparently don’t realize that you can autopilot on blood and use Deathstrike rotationally 90% of the time through almost all content. If someone needs a flashing light to tell them to hit death strike a second or third time in a row, they probably should just make their health bar on the UI larger.
I really don’t like the changes… why make healing hard when a lot of people quit healing all together, now they are making tanking hard needlessly… it’s like they listen to the people who go “tanks don’t need to be healed” thats largely a joke
the 60% hp was already on beta
With the once per source maybe it won’t be, that may have been part of that thought process too - although they provided another pretty good reason about doubling up if you times it right.
Damn rip bdk i bet we are going to get some trash comoensation at most like 0.001% speed boost after 2min of no battling
You shouldn’t be hitting death strike back to back period, even in DF
Not delete, but drastically cut our active mitigation.
Death Strike not only was our sustain but also the source of Blood shield, which is now capped at 50% of our HP.
The ceiling for playing BDK just skyrocketed. If you miscalculate your DS, you’ll have to rely on the healer to keep you up as you use DS it consumes the healing bonus added to DS from the damage you have taken.